public void OnEnable() { if (networkManager != null) { Debug.Log("Join Game Enabled."); if (networkManager.matchMaker == null) { Debug.Log("Enabling Matchmaker"); networkManager.StartMatchMaker(); } Refresh(); } else { Debug.LogError("OnEnable :: NetworkManager not found"); } if (networkDiscovery != null) { Debug.Log("Started Listening for LAN Servers"); networkDiscovery.Initialize(); networkDiscovery.StartListeningForServers(); } else { Debug.LogError("OnEnable :: NetworkDiscovery not found"); } }
// Use this for initialization void Start() { networkManager = NetworkManager.singleton; networkDiscovery = OverrideNeworkDiscovery.singleton; if (networkManager.matchMaker == null) { Debug.Log("Enabling Matchmaker"); networkManager.StartMatchMaker(); } if (networkDiscovery != null) { Debug.Log("Started Listening for LAN Servers"); networkDiscovery.Initialize(); networkDiscovery.StartListeningForServers(); } }