public void GenerateStrength(OverlordPriority priority) { var r = new Random(Environment.TickCount); switch (priority) { case OverlordPriority.High: Strength = r.Next(666, 1000); MaxPeers = 500; break; case OverlordPriority.Low: Strength = r.Next(0, 333); MaxPeers = 25; break; case OverlordPriority.Normal: Strength = r.Next(333, 666); MaxPeers = 100; break; } }