示例#1
0
文件: Overlord.cs 项目: Kayomani/FAP
        public void GenerateStrength(OverlordPriority priority)
        {
            var r = new Random(Environment.TickCount);

            switch (priority)
            {
                case OverlordPriority.High:
                    Strength = r.Next(666, 1000);
                    MaxPeers = 500;
                    break;
                case OverlordPriority.Low:
                    Strength = r.Next(0, 333);
                    MaxPeers = 25;
                    break;
                case OverlordPriority.Normal:
                    Strength = r.Next(333, 666);
                    MaxPeers = 100;
                    break;
            }
        }
示例#2
0
        public void GenerateStrength(OverlordPriority priority)
        {
            var r = new Random(Environment.TickCount);

            switch (priority)
            {
            case OverlordPriority.High:
                Strength = r.Next(666, 1000);
                MaxPeers = 500;
                break;

            case OverlordPriority.Low:
                Strength = r.Next(0, 333);
                MaxPeers = 25;
                break;

            case OverlordPriority.Normal:
                Strength = r.Next(333, 666);
                MaxPeers = 100;
                break;
            }
        }