public void SetupOSDWindow() { int screenWidth = (int)SystemParameters.PrimaryScreenWidth; int screenHeight = (int)SystemParameters.PrimaryScreenHeight; Console.WriteLine($"Screen Resolution: {screenWidth}x{screenHeight}"); osdWindow = new OverlayWindow(0, 0, screenWidth, screenHeight) { IsTopmost = true, IsVisible = true }; osdGraphics = new GameOverlay.Drawing.Graphics { MeasureFPS = false, Height = osdWindow.Height, Width = osdWindow.Width, PerPrimitiveAntiAliasing = true, TextAntiAliasing = true, UseMultiThreadedFactories = false, VSync = true, WindowHandle = IntPtr.Zero }; osdWindow.CreateWindow(); osdGraphics.WindowHandle = osdWindow.Handle; osdGraphics.Setup(); //testFont = osdGraphics.CreateFont(osdFont, 16f); }
public void Initialize() { _window.CreateWindow(); _graphics.WindowHandle = _window.Handle; _graphics.Setup(); _font = _graphics.CreateFont("Microsoft YaHei", 10); _infoFont = _graphics.CreateFont("Microsoft YaHei", 12); _bigfont = _graphics.CreateFont("Microsoft YaHei", 18, true); _black = _graphics.CreateSolidBrush(0, 0, 0); _red = _graphics.CreateSolidBrush(255, 99, 71); _green = _graphics.CreateSolidBrush(Color.Green); _blue = _graphics.CreateSolidBrush(135, 206, 250); _orange = _graphics.CreateSolidBrush(255, 97, 0); _purple = _graphics.CreateSolidBrush(255, 105, 180); _yellow = _graphics.CreateSolidBrush(255, 255, 0); _white = _graphics.CreateSolidBrush(255, 255, 255); _transparent = _graphics.CreateSolidBrush(0, 0, 0, 0); _randomBrush = new SolidBrush[] { _orange, _red, _green, _blue, _yellow, _white, _purple }; _txtBrush = _graphics.CreateSolidBrush(0, 0, 0, 0.5f); }
public Scarborough(int x1, int y1, int x2, int y2, int x3, int y3) { _offsetX = x3 - x1; _offsetY = y3 - y1; _minX = x1; _minY = y1; _maxX = x2; _maxY = y2; _primaryX = x3; _primaryY = y3; _window = new OverlayWindow(x1, y1, x2 - x1, y2 - y1) { IsTopmost = true, IsVisible = true }; _graphics = new Graphics { MeasureFPS = true, Height = _window.Height, PerPrimitiveAntiAliasing = true, TextAntiAliasing = true, UseMultiThreadedFactories = false, VSync = true, Width = _window.Width, WindowHandle = IntPtr.Zero }; _window.CreateWindow(); _graphics.WindowHandle = _window.Handle; _graphics.Setup(); exitEvent = new ManualResetEvent(false); drawThread = new Thread(Render); drawThread.Start(); }
public RadioOverlay() { new Thread(() => { var window = new OverlayWindow(20, 10, 800, 800) { IsTopmost = true, IsVisible = true }; window.CreateWindow(); var graphics = new Graphics(window.Handle) { MeasureFPS = true, Height = window.Height, PerPrimitiveAntiAliasing = true, TextAntiAliasing = true, UseMultiThreadedFactories = false, VSync = true, Width = window.Width }; graphics.Setup(); var font = graphics.CreateFont("Arial", 24); var brush = graphics.CreateSolidBrush(255, 255, 255); window.Show(); while (true) { graphics.BeginScene(); graphics.ClearScene(); graphics.DrawText(font, 24, brush, 15, (float)SystemParameters.PrimaryScreenHeight / 2.5f, CurrentMenu?.ToString() == null ? "" : CurrentMenu?.ToString()); graphics.EndScene(); } }).Start(); }
public void Initialize(Action <OverlayWindow, Graphics> initMethod) { _window.CreateWindow(); _window.FitToWindow(windowHook, true); _graphics.Width = _window.Width; _graphics.Height = _window.Height; _graphics.WindowHandle = _window.Handle; // set the target handle before calling Setup() _graphics.Setup(); initMethod.Invoke(_window, _graphics); }
public void Initialize(ObservableCollection <MemeSound> memeList) { if (memeList.Count > 0) { daMemeList = memeList; overlayWindow.CreateWindow(); graphics.WindowHandle = overlayWindow.Handle; graphics.Setup(); // Create Fonts font = graphics.CreateFont("Verdana", 16); // Create Brushes brushRed = graphics.CreateSolidBrush(Color.Red); brushTransparent = graphics.CreateSolidBrush(Color.Transparent); } }
protected bool AdjustSurface() { InvalidSize = (Width <= 0 || Height <= 0); if (InvalidSize == true) { return(false); } if (_window == null) { _window = new OverlayWindow(Left, Top, Width, Height) { IsTopmost = true, IsVisible = true }; _graphics = new Graphics { MeasureFPS = false, Width = _window.Width, Height = _window.Height, PerPrimitiveAntiAliasing = true, TextAntiAliasing = true, UseMultiThreadedFactories = false, VSync = false, WindowHandle = IntPtr.Zero }; _window.CreateWindow(); _graphics.WindowHandle = _window.Handle; _graphics.Setup(); } else { if (Left != _window.X || Top != _window.Y) { _window.Move(Left, Top); } if (Width != _window.Width || Height != _window.Height) { _window.Resize(Width, Height); _graphics.Resize(Width, Height); } } return(true); }
public void Initialize() { // creates the window using the settings we applied to it in the constructor _window.CreateWindow(); _graphics.WindowHandle = _window.Handle; // set the target handle before calling Setup() _graphics.Setup(); // creates a simple font with no additional style _font = _graphics.CreateFont("Arial", 16); // colors for brushes will be automatically normalized. 0.0f - 1.0f and 0.0f - 255.0f is accepted! _black = _graphics.CreateSolidBrush(0, 0, 0); _gray = _graphics.CreateSolidBrush(0x24, 0x29, 0x2E); _red = _graphics.CreateSolidBrush(Color.Red); // those are the only pre defined Colors _green = _graphics.CreateSolidBrush(Color.Green); _blue = _graphics.CreateSolidBrush(Color.Blue); _image = _graphics.CreateImage(Resources.image); // loads the image using our image.bytes file in our resources }
public GraphicWindow(int w, int h) { window = new OverlayWindow(0, 0, w, h) { IsTopmost = true, IsVisible = true }; window.CreateWindow(); graphics = new GraphicsEx { MeasureFPS = false, PerPrimitiveAntiAliasing = false, TextAntiAliasing = false, UseMultiThreadedFactories = true, VSync = true, Width = window.Width, Height = window.Height, WindowHandle = window.Handle }; graphics.Setup(); }
public void Initialize() { // creates the window using the settings we applied to it in the constructor _window.CreateWindow(); _graphics.WindowHandle = _window.Handle; // set the target handle before calling Setup() _graphics.Setup(); // creates a simple font with no additional style _font = _graphics.CreateFont("Gulim", 12); // colors for brushes will be automatically normalized. 0.0f - 1.0f and 0.0f - 255.0f is accepted! _black = _graphics.CreateSolidBrush(0, 0, 0); _gray = _graphics.CreateSolidBrush(0x24, 0x29, 0x2E); _red = _graphics.CreateSolidBrush(Color.Red); // those are the only pre defined Colors _green = _graphics.CreateSolidBrush(Color.Green); _blue = _graphics.CreateSolidBrush(Color.Blue); _transparent = _graphics.CreateSolidBrush(Color.Transparent); _image = _graphics.CreateImage(Resources.image); // loads the image using our image.bytes file in our resources // _image = _graphics.CreateImage((byte[])File.ReadAllBytes(@"C:\Users\SadHamster\source\repos\ConsoleApp4\새 폴더\example\Resources\flash.png")); }
static void Main(string[] args) { // Read settings DataContractJsonSerializer Settings = new DataContractJsonSerializer(typeof(Settings[])); Settings[] settings = null; Settings auto_config = new Settings(320, 320, "game", true, Keys.MButton, Keys.Insert, Keys.Home, Keys.NumPad9, 0.1f, true, false); using (FileStream fs = new FileStream("config.json", FileMode.OpenOrCreate)) { if (fs.Length == 0) { Settings.WriteObject(fs, new Settings[1] { auto_config }); MessageBox.Show($"Created auto-config, change whatever settings you want and restart."); return; } else { settings = (Settings[])Settings.ReadObject(fs); } } //Vars size.X = settings[0].SizeX; size.Y = settings[0].SizeY; string game = settings[0].Game; bool SimpleRCS = settings[0].SimpleRCS; Keys ShootKey = settings[0].ShootKey; Keys TrainModeKey = settings[0].TrainModeKey; Keys ScreenshotKey = settings[0].ScreenshotKey; Keys ScreenshotModeKey = settings[0].ScreenshotModeKey; float SmoothAim = settings[0].SmoothAim; bool Information = settings[0].Information; bool Head = settings[0].Head; int i = 0; int selectedObject = 0; int shooting = 0; string[] objects = null; OverlayWindow _window; GameOverlay.Drawing.Graphics _graphics; bool trainingMode = false; screenshotMode = false; YoloWrapper yoloWrapper = null; //Check compatibility if (Process.GetProcessesByName(game).Count() == 0) { MessageBox.Show($"You have not launched {game}..."); Process.GetCurrentProcess().Kill(); } if (File.Exists($"trainfiles/{game}.cfg") && File.Exists($"trainfiles/{game}.weights") && File.Exists($"trainfiles/{game}.names")) { yoloWrapper = new YoloWrapper($"trainfiles/{game}.cfg", $"trainfiles/{game}.weights", $"trainfiles/{game}.names"); Console.Clear(); if (yoloWrapper.EnvironmentReport.CudaExists == false) { Console.WriteLine("Install CUDA 10"); Process.GetCurrentProcess().Kill(); } if (yoloWrapper.EnvironmentReport.CudnnExists == false) { Console.WriteLine("Cudnn doesn't exist"); Process.GetCurrentProcess().Kill(); } if (yoloWrapper.EnvironmentReport.MicrosoftVisualCPlusPlus2017RedistributableExists == false) { Console.WriteLine("Install Microsoft Visual C++ 2017 Redistributable"); Process.GetCurrentProcess().Kill(); } if (yoloWrapper.DetectionSystem.ToString() != "GPU") { MessageBox.Show("No GPU card detected. Exiting..."); Process.GetCurrentProcess().Kill(); } objects = File.ReadAllLines($"trainfiles/{game}.names"); } else { trainingMode = true; MessageBox.Show($"Looks like you have not configured settings for {game}... Let's train the Neural Network! :)\n Preparing files for training...."); Console.Write("How many objects will the NN be analyzing and training on? Write each object's name via the separator ',' without spaces (EX: 1,2): "); objects = Console.ReadLine().Split(','); } PrepareFiles(game); Random random = new Random(); //Make transparent window for drawing _window = new OverlayWindow(0, 0, size.X, size.Y) { IsTopmost = true, IsVisible = true }; _graphics = new GameOverlay.Drawing.Graphics() { MeasureFPS = true, Height = _window.Height, PerPrimitiveAntiAliasing = true, TextAntiAliasing = true, UseMultiThreadedFactories = false, VSync = true, Width = _window.Width, WindowHandle = IntPtr.Zero }; _window.CreateWindow(); _graphics.WindowHandle = _window.Handle; _graphics.Setup(); GameOverlay.Drawing.Graphics gfx = _graphics; System.Drawing.Rectangle trainBox = new System.Drawing.Rectangle(0, 0, size.X / 2, size.Y / 2); while (true) { coordinates = Cursor.Position; if (screenshotMode) { bitmap = new Bitmap(CaptureWindow(game, true), size.X, size.Y); } else { bitmap = new Bitmap(CaptureWindow(game, false), size.X, size.Y); } trainBox.X = size.X / 2 - trainBox.Width / 2; trainBox.Y = size.Y / 2 - trainBox.Height / 2; if (User32.GetAsyncKeyState(TrainModeKey) == -32767) { if (yoloWrapper != null) { objects = File.ReadAllLines($"trainfiles/{game}.names"); trainingMode = trainingMode == true ? false : true; } } if (User32.GetAsyncKeyState(ScreenshotModeKey) == -32767) { if (yoloWrapper != null) { objects = File.ReadAllLines($"trainfiles/{game}.names"); screenshotMode = screenshotMode == true ? false : true; } } _window.X = coordinates.X - size.X / 2; _window.Y = coordinates.Y - size.Y / 2; gfx.BeginScene(); gfx.ClearScene(); gfx.DrawRectangle(_graphics.CreateSolidBrush(GameOverlay.Drawing.Color.Green), 0, 0, size.X, size.Y, 2); if (trainingMode) { int rand = random.Next(5000, 999999); if (User32.GetAsyncKeyState(Keys.Left) != 0) { if (trainBox.Width <= 0) { continue; } else { trainBox.Width -= 1; } } if (User32.GetAsyncKeyState(Keys.Down) != 0) { if (trainBox.Height >= size.Y) { continue; } else { trainBox.Height += 1; } } if (User32.GetAsyncKeyState(Keys.Right) != 0) { if (trainBox.Width >= size.X) { continue; } else { trainBox.Width += 1; } } if (User32.GetAsyncKeyState(Keys.Up) != 0) { if (trainBox.Height <= 0) { continue; } else { trainBox.Height -= 1; } } float relative_center_x = (float)(trainBox.X + trainBox.Width / 2) / size.X; float relative_center_y = (float)(trainBox.Y + trainBox.Height / 2) / size.Y; float relative_width = (float)trainBox.Width / size.X; float relative_height = (float)trainBox.Height / size.Y; gfx.DrawTextWithBackground(_graphics.CreateFont("Arial", 14), _graphics.CreateSolidBrush(GameOverlay.Drawing.Color.Red), _graphics.CreateSolidBrush(0, 0, 0), new GameOverlay.Drawing.Point(0, 0), "Training mode. Object: " + objects[selectedObject] + Environment.NewLine + "ScreenshotMode: " + (screenshotMode == true ? "following" : "centered")); gfx.DrawRectangle(_graphics.CreateSolidBrush(GameOverlay.Drawing.Color.Blue), GameOverlay.Drawing.Rectangle.Create(trainBox.X, trainBox.Y, trainBox.Width, trainBox.Height), 1); gfx.DrawRectangle(_graphics.CreateSolidBrush(GameOverlay.Drawing.Color.Red), GameOverlay.Drawing.Rectangle.Create(trainBox.X + Convert.ToInt32(trainBox.Width / 2.9), trainBox.Y, Convert.ToInt32(trainBox.Width / 3), trainBox.Height / 7), 2); if (User32.GetAsyncKeyState(Keys.PageUp) == -32767) { selectedObject = selectedObject + 1 == objects.Count() ? 0 : selectedObject + 1; } if (User32.GetAsyncKeyState(Keys.PageDown) == -32767) { selectedObject = selectedObject == 0 ? objects.Count() - 1 : selectedObject - 1; } if (User32.GetAsyncKeyState(ScreenshotKey) == -32767) { bitmap.Save($"darknet/data/img/{game}{i.ToString()}{rand}.png", System.Drawing.Imaging.ImageFormat.Png); File.WriteAllText($"darknet/data/img/{game}{i.ToString()}{rand}.txt", string.Format("{0} {1} {2} {3} {4}", selectedObject, relative_center_x, relative_center_y, relative_width, relative_height).Replace(",", ".")); i++; Console.Beep(); } if (User32.GetAsyncKeyState(Keys.Back) == -32767) { bitmap.Save($"darknet/data/img/{game}{i.ToString()}{rand}.png", System.Drawing.Imaging.ImageFormat.Png); File.WriteAllText($"darknet/data/img/{game}{i.ToString()}{rand}.txt", ""); i++; Console.Beep(); } if (User32.GetAsyncKeyState(Keys.End) == -32767) { Console.WriteLine("Okay, we have the pictures for training. Let's train the Neural Network...."); File.WriteAllText($"darknet/{game}.cfg", File.ReadAllText($"darknet/{game}.cfg").Replace("NUMBER", objects.Count().ToString()).Replace("FILTERNUM", ((objects.Count() + 5) * 3).ToString())); File.WriteAllText($"darknet/{game}.cfg", File.ReadAllText($"darknet/{game}.cfg").Replace("batch=1", "batch=64").Replace("subdivisions=1", "subdivisions=8")); File.WriteAllText($"darknet/data/{game}.data", File.ReadAllText($"darknet/data/{game}.data").Replace("NUMBER", objects.Count().ToString()).Replace("GAME", game)); File.WriteAllText($"darknet/{game}.cmd", File.ReadAllText($"darknet/{game}.cmd").Replace("GAME", game)); File.WriteAllText($"darknet/{game}_trainmore.cmd", File.ReadAllText($"darknet/{game}_trainmore.cmd").Replace("GAME", game)); File.WriteAllText($"darknet/data/{game}.names", string.Join("\n", objects)); // DirectoryInfo d = ;//Assuming Test is your Folder FileInfo[] Files = new DirectoryInfo(Application.StartupPath + @"\darknet\data\img").GetFiles($"{game}*.png"); //Getting Text files string PathOfImg = ""; foreach (FileInfo file in Files) { PathOfImg += $"data/img/{file.Name}\r\n"; } File.WriteAllText($"darknet/data/{game}.txt", PathOfImg); Process.GetProcessesByName(game)[0].Kill(); if (File.Exists($"trainfiles/{game}.weights")) { File.Copy($"trainfiles/{game}.weights", $"darknet/{game}.weights", true); Process.Start("cmd", @"/C cd " + Application.StartupPath + $"/darknet/ & {game}_trainmore.cmd"); } else { Process.Start("cmd", @"/C cd " + Application.StartupPath + $"/darknet/ & {game}.cmd"); } Console.WriteLine("When you have finished training the NN, write \"done\" in this console."); while (true) { if (Console.ReadLine() == "done") { File.Copy($"darknet/data/backup/{game}_last.weights", $"trainfiles/{game}.weights", true); File.Copy($"darknet/data/{game}.names", $"trainfiles/{game}.names", true); File.Copy($"darknet/{game}.cfg", $"trainfiles/{game}.cfg", true); File.WriteAllText($"trainfiles/{game}.cfg", File.ReadAllText($"trainfiles/{game}.cfg").Replace("batch=64", "batch=1").Replace("subdivisions=8", "subdivisions=1")); yoloWrapper = new YoloWrapper($"trainfiles/{game}.cfg", $"trainfiles/{game}.weights", $"trainfiles/{game}.names"); trainingMode = false; break; } else { Console.WriteLine("When you have finished training the NN, write \"done\" in this console."); } } Console.WriteLine("Okay! Training has finished. Let's check detection in the game!"); } } else { if (User32.GetAsyncKeyState(Keys.PageUp) == -32767) { selectedObject = selectedObject + 1 == objects.Count() ? 0 : selectedObject + 1; } if (User32.GetAsyncKeyState(Keys.Up) == -32767) { SmoothAim = SmoothAim >= 1 ? SmoothAim : SmoothAim + 0.05f; } if (User32.GetAsyncKeyState(Keys.Down) == -32767) { SmoothAim = SmoothAim <= 0 ? SmoothAim : SmoothAim - 0.05f; } if (User32.GetAsyncKeyState(Keys.Delete) == -32767) { Head = Head == true ? false : true; } if (User32.GetAsyncKeyState(Keys.Home) == -32767) { shooting = 0; SimpleRCS = SimpleRCS == true ? false : true; } if (User32.GetAsyncKeyState(Keys.PageDown) == -32767) { selectedObject = selectedObject == 0 ? objects.Count() - 1 : selectedObject - 1; } gfx.DrawText(_graphics.CreateFont("Arial", 10), _graphics.CreateSolidBrush(GameOverlay.Drawing.Color.Red), new GameOverlay.Drawing.Point(0, 0), $"Object {objects[selectedObject]}; SmoothAim {Math.Round(SmoothAim, 2)}; Head {Head}; SimpleRCS {SimpleRCS}"); using (MemoryStream ms = new MemoryStream()) { bitmap.Save(ms, System.Drawing.Imaging.ImageFormat.Png); IEnumerable <Alturos.Yolo.Model.YoloItem> items = yoloWrapper.Detect(ms.ToArray()); if (SimpleRCS) { if (User32.GetAsyncKeyState(ShootKey) == 0) { shooting = 0; } } if (items.Count() > 0) { foreach (var item in items) { if (item.Confidence > (double)0.4) { GameOverlay.Drawing.Rectangle head = GameOverlay.Drawing.Rectangle.Create(item.X + Convert.ToInt32(item.Width / 2.9), item.Y, Convert.ToInt32(item.Width / 3), item.Height / 7); GameOverlay.Drawing.Rectangle body = GameOverlay.Drawing.Rectangle.Create(item.X + Convert.ToInt32(item.Width / 6), item.Y + item.Height / 6, Convert.ToInt32(item.Width / 1.5f), item.Height / 3); if (Information) { if (Head) { gfx.DrawTextWithBackground(_graphics.CreateFont("Arial", 12), _graphics.CreateSolidBrush(GameOverlay.Drawing.Color.Red), _graphics.CreateSolidBrush(0, 0, 0), new GameOverlay.Drawing.Point(item.X + item.Width, item.Y + item.Width), $"{item.Type} {DistanceBetweenCross(head.Left + head.Width / 2, head.Top + head.Height / 2)}"); } else { gfx.DrawTextWithBackground(_graphics.CreateFont("Arial", 12), _graphics.CreateSolidBrush(GameOverlay.Drawing.Color.Red), _graphics.CreateSolidBrush(0, 0, 0), new GameOverlay.Drawing.Point(item.X + item.Width, item.Y + item.Width), $"{item.Type} {DistanceBetweenCross(body.Left + body.Width / 2, body.Top + body.Height / 2)}"); } } if (item.Type == objects[selectedObject]) { gfx.DrawRectangle(_graphics.CreateSolidBrush(GameOverlay.Drawing.Color.Red), GameOverlay.Drawing.Rectangle.Create(item.X, item.Y, item.Width, item.Height), 2); if (Head) { gfx.DrawRectangle(_graphics.CreateSolidBrush(GameOverlay.Drawing.Color.Blue), head, 2); gfx.DrawCrosshair(_graphics.CreateSolidBrush(GameOverlay.Drawing.Color.Blue), head.Left + head.Width / 2, head.Top + head.Height / 2 + Convert.ToInt32(1 * shooting), 2, 2, CrosshairStyle.Cross); gfx.DrawLine(_graphics.CreateSolidBrush(GameOverlay.Drawing.Color.Blue), size.X / 2, size.Y / 2, head.Left + head.Width / 2, head.Top + head.Height / 2 + Convert.ToInt32(1 * shooting), 2); } else { gfx.DrawRectangle(_graphics.CreateSolidBrush(GameOverlay.Drawing.Color.Blue), body, 2); gfx.DrawCrosshair(_graphics.CreateSolidBrush(GameOverlay.Drawing.Color.Blue), body.Left + body.Width / 2, body.Top + body.Height / 2 + Convert.ToInt32(1 * shooting), 2, 2, CrosshairStyle.Cross); gfx.DrawLine(_graphics.CreateSolidBrush(GameOverlay.Drawing.Color.Blue), size.X / 2, size.Y / 2, body.Left + body.Width / 2, body.Top + body.Height / 2 + Convert.ToInt32(1 * shooting), 2); } if (User32.GetAsyncKeyState(ShootKey) != 0) { if (Head) { Alturos.Yolo.Model.YoloItem nearestEnemy = items.Where(x => x.Type == objects[selectedObject]).OrderByDescending(x => DistanceBetweenCross(x.X + Convert.ToInt32(x.Width / 2.9) + (x.Width / 3) / 2, x.Y + (x.Height / 7) / 2)).Last(); GameOverlay.Drawing.Rectangle nearestEnemyHead = GameOverlay.Drawing.Rectangle.Create(nearestEnemy.X + Convert.ToInt32(nearestEnemy.Width / 2.9), nearestEnemy.Y, Convert.ToInt32(nearestEnemy.Width / 3), nearestEnemy.Height / 7 + (float)2 * shooting); if (SmoothAim <= 0) { User32.mouse_event(0x01, Convert.ToInt32(((nearestEnemyHead.Left - size.X / 2) + (nearestEnemyHead.Width / 2))), Convert.ToInt32((nearestEnemyHead.Top - size.Y / 2 + nearestEnemyHead.Height / 7 + 1 * shooting)), 0, (UIntPtr)0); User32.mouse_event(0x02, 0, 0, 0, (UIntPtr)0); User32.mouse_event(0x04, 0, 0, 0, (UIntPtr)0); } else { if (size.X / 2 < nearestEnemyHead.Left | size.X / 2 > nearestEnemyHead.Right | size.Y / 2 < nearestEnemyHead.Top | size.Y / 2 > nearestEnemyHead.Bottom) { User32.mouse_event(0x01, Convert.ToInt32(((nearestEnemyHead.Left - size.X / 2) + (nearestEnemyHead.Width / 2)) * SmoothAim), Convert.ToInt32((nearestEnemyHead.Top - size.Y / 2 + nearestEnemyHead.Height / 7 + 1 * shooting) * SmoothAim), 0, (UIntPtr)0); } else { User32.mouse_event(0x02, 0, 0, 0, (UIntPtr)0); User32.mouse_event(0x04, 0, 0, 0, (UIntPtr)0); if (SimpleRCS) { shooting += 2; } } } } else { Alturos.Yolo.Model.YoloItem nearestEnemy = items.Where(x => x.Type == objects[selectedObject]).OrderByDescending(x => DistanceBetweenCross(x.X + Convert.ToInt32(x.Width / 6) + (x.Width / 1.5f) / 2, x.Y + x.Height / 6 + (x.Height / 3) / 2)).Last(); GameOverlay.Drawing.Rectangle nearestEnemyBody = GameOverlay.Drawing.Rectangle.Create(nearestEnemy.X + Convert.ToInt32(nearestEnemy.Width / 6), nearestEnemy.Y + nearestEnemy.Height / 6 + (float)2 * shooting, Convert.ToInt32(nearestEnemy.Width / 1.5f), nearestEnemy.Height / 3 + (float)2 * shooting); if (SmoothAim <= 0) { User32.mouse_event(0x01, Convert.ToInt32(((nearestEnemyBody.Left - size.X / 2) + (nearestEnemyBody.Width / 2))), Convert.ToInt32((nearestEnemyBody.Top - size.Y / 2 + nearestEnemyBody.Height / 7 + 1 * shooting)), 0, (UIntPtr)0); User32.mouse_event(0x02, 0, 0, 0, (UIntPtr)0); User32.mouse_event(0x04, 0, 0, 0, (UIntPtr)0); } else { if (size.X / 2 < nearestEnemyBody.Left | size.X / 2 > nearestEnemyBody.Right | size.Y / 2 < nearestEnemyBody.Top | size.Y / 2 > nearestEnemyBody.Bottom) { User32.mouse_event(0x01, Convert.ToInt32(((nearestEnemyBody.Left - size.X / 2) + (nearestEnemyBody.Width / 2)) * SmoothAim), Convert.ToInt32((nearestEnemyBody.Top - size.Y / 2 + nearestEnemyBody.Height / 7 + 1 * shooting) * SmoothAim), 0, (UIntPtr)0); } else { User32.mouse_event(0x02, 0, 0, 0, (UIntPtr)0); User32.mouse_event(0x04, 0, 0, 0, (UIntPtr)0); if (SimpleRCS) { shooting += 2; } } } } //System.Threading.Thread.Sleep(120); } } else { gfx.DrawRectangle(_graphics.CreateSolidBrush(GameOverlay.Drawing.Color.Green), GameOverlay.Drawing.Rectangle.Create(item.X, item.Y, item.Width, item.Height), 2); } } } } else { if (SimpleRCS) { shooting = 0; } } } } gfx.FillRectangle(_graphics.CreateSolidBrush(GameOverlay.Drawing.Color.Blue), GameOverlay.Drawing.Rectangle.Create(size.X / 2, size.Y / 2, 4, 4)); gfx.EndScene(); } }
public void Initialize() { _window.CreateWindow(); _graphics.WindowHandle = _window.Handle; // set the target handle before calling Setup() _graphics.Setup(); }
static void Main(string[] args) { // Read settings DataContractJsonSerializer Settings = new DataContractJsonSerializer(typeof(Settings[])); Settings settings = null; Settings auto_config = new Settings(320, 320, "game", true, Keys.MButton, Keys.Insert, Keys.Home, Keys.NumPad9, 0.1f, true, false, true); using (FileStream fs = new FileStream("config.json", FileMode.OpenOrCreate)) { if (fs.Length == 0) { Settings.WriteObject(fs, new Settings[1] { auto_config }); fs.Close(); File.WriteAllText("config.json", File.ReadAllText("config.json").Replace(",", ",\n")); MessageBox.Show($"Criação automática de configuração, altere as configurações desejadas e reinicie."); return; } else { settings = ((Settings[])Settings.ReadObject(fs))[0]; } } size.X = settings.SizeX; size.Y = settings.SizeY; string game = settings.Game; bool SimpleRCS = settings.SimpleRCS; Keys AimKey = settings.AimKey; Keys TrainModeKey = settings.TrainModeKey; Keys ScreenshotKey = settings.ScreenshotKey; Keys ScreenshotModeKey = settings.ScreenshotModeKey; float SmoothAim = settings.SmoothAim; bool Information = settings.Information; bool Head = settings.Head; bool AutoShoot = settings.AutoShoot; System.Drawing.Point CenterScreen = new System.Drawing.Point(Screen.PrimaryScreen.Bounds.Width / 2, Screen.PrimaryScreen.Bounds.Height / 2); bool CursorToCenter = false; int i = 0; int selectedObject = 0; int shooting = 0; string[] objects = null; OverlayWindow _window; GameOverlay.Drawing.Graphics _graphics; bool trainingMode = false; screenshotMode = false; YoloWrapper yoloWrapper = null; while (Process.GetProcessesByName(game).Count() == 0) { DialogResult dialogResult = MessageBox.Show($"Você não iniciou o {game} ainda.", "Game não encontrado ", MessageBoxButtons.RetryCancel); if (dialogResult == DialogResult.Retry) { continue; } else { Process.GetCurrentProcess().Kill(); } } if (File.Exists($"trainfiles/{game}.cfg") && File.Exists($"trainfiles/{game}.weights") && File.Exists($"trainfiles/{game}.names")) { yoloWrapper = new YoloWrapper($"trainfiles/{game}.cfg", $"trainfiles/{game}.weights", $"trainfiles/{game}.names"); Console.Clear(); if (yoloWrapper.EnvironmentReport.CudaExists == false) { giveErrorMessage("Instale CUDA 10"); } if (yoloWrapper.EnvironmentReport.CudnnExists == false) { giveErrorMessage("Cudnn não"); } if (yoloWrapper.EnvironmentReport.MicrosoftVisualCPlusPlus2017RedistributableExists == false) { giveErrorMessage("Instale Microsoft Visual C++ 2017 Redistributable"); } if (yoloWrapper.DetectionSystem.ToString() != "GPU") { giveErrorMessage("Não foi detectado uma GPU. Fechando..."); } objects = File.ReadAllLines($"trainfiles/{game}.names"); } else { trainingMode = true; MessageBox.Show($"Parece que você não definiu configurações para { game}... Vamos treinar a Neural Network! :)\n Preparando arquivos para treinamento...."); Console.Write("Quantos objetos a NN estará analisando e treinando? Escreva o nome de cada objeto através do separador ',' sem espaços (EX: 1,2): "); objects = Console.ReadLine().Split(','); } PrepareFiles(game); Random random = new Random(); //Make transparent window for drawing _window = new OverlayWindow(0, 0, size.X, size.Y) { IsTopmost = true, IsVisible = true }; _graphics = new GameOverlay.Drawing.Graphics() { MeasureFPS = true, Height = _window.Height, PerPrimitiveAntiAliasing = true, TextAntiAliasing = true, UseMultiThreadedFactories = false, VSync = true, Width = _window.Width, WindowHandle = IntPtr.Zero }; _window.CreateWindow(); _graphics.WindowHandle = _window.Handle; _graphics.Setup(); GameOverlay.Drawing.SolidBrush greenbrush = _graphics.CreateSolidBrush(GameOverlay.Drawing.Color.Green); GameOverlay.Drawing.SolidBrush redbrush = _graphics.CreateSolidBrush(GameOverlay.Drawing.Color.Red); GameOverlay.Drawing.SolidBrush bluebrush = _graphics.CreateSolidBrush(GameOverlay.Drawing.Color.Blue); GameOverlay.Drawing.Graphics gfx = _graphics; System.Drawing.Rectangle trainBox = new System.Drawing.Rectangle(0, 0, size.X / 2, size.Y / 2); while (true) { coordinates = Cursor.Position; if (screenshotMode) { bitmap = new Bitmap(CaptureWindow(game, true), size.X, size.Y); } else { bitmap = new Bitmap(CaptureWindow(game, false), size.X, size.Y); } trainBox.X = size.X / 2 - trainBox.Width / 2; trainBox.Y = size.Y / 2 - trainBox.Height / 2; if (isKeyToggled(TrainModeKey)) { if (yoloWrapper != null) { objects = File.ReadAllLines($"trainfiles/{game}.names"); trainingMode = !trainingMode; } } if (isKeyToggled(ScreenshotModeKey)) { screenshotMode = !screenshotMode; } _window.X = coordinates.X - size.X / 2; _window.Y = coordinates.Y - size.Y / 2; gfx.BeginScene(); gfx.ClearScene(); gfx.DrawRectangle(greenbrush, 0, 0, size.X, size.Y, 2); if (CursorToCenter) { Cursor.Position = CenterScreen; } if (isKeyToggled(Keys.NumPad0)) { CursorToCenter = !CursorToCenter; } if (trainingMode) { int rand = random.Next(5000, 999999); if (isKeyPressed(Keys.Left)) { if (trainBox.Width <= 0) { continue; } trainBox.Width -= 1; } if (isKeyPressed(Keys.Down)) { if (trainBox.Height >= size.Y) { continue; } trainBox.Height += 1; } if (isKeyPressed(Keys.Right)) { if (trainBox.Width >= size.X) { continue; } trainBox.Width += 1; } if (isKeyPressed(Keys.Up)) { if (trainBox.Height <= 0) { continue; } trainBox.Height -= 1; } gfx.DrawText(_graphics.CreateFont("Arial", 14), redbrush, new GameOverlay.Drawing.Point(0, 0), $"Training mode. Object: {objects[selectedObject]}" + Environment.NewLine + $"ScreenshotMode: {(screenshotMode == true ? "following" : "centered")}" + Environment.NewLine + $"CursorToCenter: {CursorToCenter}"); gfx.DrawRectangle(bluebrush, Rectangle.Create(trainBox.X, trainBox.Y, trainBox.Width, trainBox.Height), 1); gfx.DrawRectangle(redbrush, Rectangle.Create(trainBox.X + Convert.ToInt32(trainBox.Width / 2.9), trainBox.Y, Convert.ToInt32(trainBox.Width / 3), trainBox.Height / 7), 2); if (isKeyToggled(Keys.PageUp)) { selectedObject = (selectedObject + 1) % objects.Count(); } if (isKeyToggled(Keys.PageDown)) { selectedObject = (selectedObject - 1 + objects.Count()) % objects.Count(); } if (isKeyToggled(ScreenshotKey)) { float relative_center_x = (float)(trainBox.X + trainBox.Width / 2) / size.X; float relative_center_y = (float)(trainBox.Y + trainBox.Height / 2) / size.Y; float relative_width = (float)trainBox.Width / size.X; float relative_height = (float)trainBox.Height / size.Y; bitmap.Save($"darknet/data/img/{game}{i.ToString()}{rand}.png", System.Drawing.Imaging.ImageFormat.Png); File.WriteAllText($"darknet/data/img/{game}{i.ToString()}{rand}.txt", string.Format("{0} {1} {2} {3} {4}", selectedObject, relative_center_x, relative_center_y, relative_width, relative_height).Replace(",", ".")); i++; Console.Beep(); } if (isKeyToggled(Keys.Back)) { bitmap.Save($"darknet/data/img/{game}{i.ToString()}{rand}.png", System.Drawing.Imaging.ImageFormat.Png); File.WriteAllText($"darknet/data/img/{game}{i.ToString()}{rand}.txt", ""); i++; Console.Beep(); } if (isKeyToggled(Keys.End)) { gfx.ClearScene(); gfx.EndScene(); Console.WriteLine("Okay, nós temos as fotos para treinamento. Vamos treinar a Neural Network...."); File.WriteAllText($"darknet/{game}.cfg", File.ReadAllText($"darknet/{game}.cfg").Replace("NUMBER", objects.Count().ToString()).Replace("FILTERNUM", ((objects.Count() + 5) * 3).ToString())); File.WriteAllText($"darknet/{game}.cfg", File.ReadAllText($"darknet/{game}.cfg").Replace("batch=1", "batch=64").Replace("subdivisions=1", "subdivisions=8")); File.WriteAllText($"darknet/data/{game}.data", File.ReadAllText($"darknet/data/{game}.data").Replace("NUMBER", objects.Count().ToString()).Replace("GAME", game)); File.WriteAllText($"darknet/{game}.cmd", File.ReadAllText($"darknet/{game}.cmd").Replace("GAME", game)); File.WriteAllText($"darknet/{game}_trainmore.cmd", File.ReadAllText($"darknet/{game}_trainmore.cmd").Replace("GAME", game)); File.WriteAllText($"darknet/data/{game}.names", string.Join("\n", objects)); // DirectoryInfo d = ;//Assuming Test is your Folder FileInfo[] Files = new DirectoryInfo(Application.StartupPath + @"\darknet\data\img").GetFiles($"{game}*.png"); //Getting Text files string PathOfImg = ""; foreach (FileInfo file in Files) { PathOfImg += $"data/img/{file.Name}\r\n"; } File.WriteAllText($"darknet/data/{game}.txt", PathOfImg); DialogResult dialogResult = MessageBox.Show($"O treinamento vai exigir da sua gpu. Quer fechar o jogo?", "Fechar jogo", MessageBoxButtons.YesNo); if (dialogResult == DialogResult.Yes) { Process.GetProcessesByName(game)[0].Kill(); } if (File.Exists($"trainfiles/{game}.weights")) { File.Copy($"trainfiles/{game}.weights", $"darknet/{game}.weights", true); Process.Start("cmd", @"/C cd " + Application.StartupPath + $"/darknet/ & {game}_trainmore.cmd"); } else { Process.Start("cmd", @"/C cd " + Application.StartupPath + $"/darknet/ & {game}.cmd"); } Console.WriteLine("^Quando terminar o treinamento digite \"done\" no console."); while (true) { if (Console.ReadLine() == "done") { File.Copy($"darknet/data/backup/{game}_last.weights", $"trainfiles/{game}.weights", true); File.Copy($"darknet/data/{game}.names", $"trainfiles/{game}.names", true); File.Copy($"darknet/{game}.cfg", $"trainfiles/{game}.cfg", true); File.WriteAllText($"trainfiles/{game}.cfg", File.ReadAllText($"trainfiles/{game}.cfg").Replace("batch=64", "batch=1").Replace("subdivisions=8", "subdivisions=1")); yoloWrapper = new YoloWrapper($"trainfiles/{game}.cfg", $"trainfiles/{game}.weights", $"trainfiles/{game}.names"); trainingMode = false; break; } else { Console.WriteLine("Quando terminar o treinamento digite \"done\" no console."); } } Console.WriteLine("Okay! O treinamento esta finalizado. Vamos testar agora no game!"); gfx.BeginScene(); } } else { if (isKeyToggled(Keys.PageUp)) { selectedObject = (selectedObject + 1) % objects.Count(); } if (isKeyToggled(Keys.Up)) { SmoothAim = Math.Min(SmoothAim + 0.05f, 1); } if (isKeyToggled(Keys.Down)) { SmoothAim = Math.Max(SmoothAim - 0.05f, 0); } if (isKeyToggled(Keys.Delete)) { Head = !Head; } if (isKeyToggled(Keys.Home)) { shooting = 0; SimpleRCS = !SimpleRCS; } if (isKeyToggled(Keys.End)) { AutoShoot = !AutoShoot; } if (isKeyToggled(Keys.PageDown)) { selectedObject = (selectedObject - 1 + objects.Count()) % objects.Count(); } gfx.DrawText(_graphics.CreateFont("Arial", 10), redbrush, new GameOverlay.Drawing.Point(0, 0), $"Object {objects[selectedObject]};" + $"SmoothAim {Math.Round(SmoothAim, 2)};" + $"Head {Head};" + $"SimpleRCS {SimpleRCS};" + Environment.NewLine + $"AutoShoot {AutoShoot};" + $"CursorToCenter: {CursorToCenter}"); using (MemoryStream ms = new MemoryStream()) { bitmap.Save(ms, System.Drawing.Imaging.ImageFormat.Png); IEnumerable <Alturos.Yolo.Model.YoloItem> items = yoloWrapper.Detect(ms.ToArray()); if (SimpleRCS) { if (User32.GetAsyncKeyState(AimKey) == 0) { shooting = 0; } } if (items.Count() > 0) { foreach (var item in items) { if (item.Confidence > 0.4d) { Rectangle head = Rectangle.Create(item.X + Convert.ToInt32(item.Width / 2.9), item.Y, Convert.ToInt32(item.Width / 3), item.Height / 7); Rectangle body = Rectangle.Create(item.X + Convert.ToInt32(item.Width / 6), item.Y + item.Height / 6, Convert.ToInt32(item.Width / 1.5f), item.Height / 3); if (Information) { if (Head) { gfx.DrawTextWithBackground(_graphics.CreateFont("Arial", 12), redbrush, _graphics.CreateSolidBrush(0, 0, 0), new GameOverlay.Drawing.Point(item.X + item.Width, item.Y + item.Width), $"{item.Type} {DistanceBetweenCross(head.Left + head.Width / 2, head.Top + head.Height / 2)}"); } else { gfx.DrawTextWithBackground(_graphics.CreateFont("Arial", 12), redbrush, _graphics.CreateSolidBrush(0, 0, 0), new GameOverlay.Drawing.Point(item.X + item.Width, item.Y + item.Width), $"{item.Type} {DistanceBetweenCross(body.Left + body.Width / 2, body.Top + body.Height / 2)}"); } } if (item.Type == objects[selectedObject]) { gfx.DrawRectangle(redbrush, Rectangle.Create(item.X, item.Y, item.Width, item.Height), 2); if (Head) { gfx.DrawRectangle(bluebrush, head, 2); gfx.DrawCrosshair(bluebrush, head.Left + head.Width / 2, head.Top + head.Height / 2 + Convert.ToInt32(1 * shooting), 2, 2, CrosshairStyle.Cross); gfx.DrawLine(bluebrush, size.X / 2, size.Y / 2, head.Left + head.Width / 2, head.Top + head.Height / 2 + Convert.ToInt32(1 * shooting), 2); } else { gfx.DrawRectangle(bluebrush, body, 2); gfx.DrawCrosshair(bluebrush, body.Left + body.Width / 2, body.Top + body.Height / 2 + Convert.ToInt32(1 * shooting), 2, 2, CrosshairStyle.Cross); gfx.DrawLine(bluebrush, size.X / 2, size.Y / 2, body.Left + body.Width / 2, body.Top + body.Height / 2 + Convert.ToInt32(1 * shooting), 2); } if (isKeyPressed(AimKey)) { if (Head) { Alturos.Yolo.Model.YoloItem nearestEnemy = items.Where(x => x.Type == objects[selectedObject]).OrderByDescending(x => DistanceBetweenCross(x.X + Convert.ToInt32(x.Width / 2.9) + (x.Width / 3) / 2, x.Y + (x.Height / 7) / 2)).Last(); Rectangle nearestEnemyHead = Rectangle.Create(nearestEnemy.X + Convert.ToInt32(nearestEnemy.Width / 2.9), nearestEnemy.Y, Convert.ToInt32(nearestEnemy.Width / 3), nearestEnemy.Height / 7 + (float)2 * shooting); if (SmoothAim <= 0) { User32.mouse_event(0x01, Convert.ToInt32(((nearestEnemyHead.Left - size.X / 2) + (nearestEnemyHead.Width / 2))), Convert.ToInt32((nearestEnemyHead.Top - size.Y / 2 + nearestEnemyHead.Height / 7 + 1 * shooting)), 0, (UIntPtr)0); if (AimKey != Keys.LButton && AutoShoot) { User32.mouse_event(0x02, 0, 0, 0, (UIntPtr)0); User32.mouse_event(0x04, 0, 0, 0, (UIntPtr)0); if (SimpleRCS) { shooting += 2; } } } else { if (size.X / 2 < nearestEnemyHead.Left | size.X / 2 > nearestEnemyHead.Right | size.Y / 2 < nearestEnemyHead.Top | size.Y / 2 > nearestEnemyHead.Bottom) { User32.mouse_event(0x01, Convert.ToInt32(((nearestEnemyHead.Left - size.X / 2) + (nearestEnemyHead.Width / 2)) * SmoothAim), Convert.ToInt32((nearestEnemyHead.Top - size.Y / 2 + nearestEnemyHead.Height / 7 + 1 * shooting) * SmoothAim), 0, (UIntPtr)0); } else { if (AimKey != Keys.LButton && AutoShoot) { User32.mouse_event(0x02, 0, 0, 0, (UIntPtr)0); User32.mouse_event(0x04, 0, 0, 0, (UIntPtr)0); } if (SimpleRCS) { shooting += 2; } } } } else { Alturos.Yolo.Model.YoloItem nearestEnemy = items.Where(x => x.Type == objects[selectedObject]).OrderByDescending(x => DistanceBetweenCross(x.X + Convert.ToInt32(x.Width / 6) + (x.Width / 1.5f) / 2, x.Y + x.Height / 6 + (x.Height / 3) / 2)).Last(); Rectangle nearestEnemyBody = Rectangle.Create(nearestEnemy.X + Convert.ToInt32(nearestEnemy.Width / 6), nearestEnemy.Y + nearestEnemy.Height / 6 + (float)2 * shooting, Convert.ToInt32(nearestEnemy.Width / 1.5f), nearestEnemy.Height / 3 + (float)2 * shooting); if (SmoothAim <= 0) { User32.mouse_event(0x01, Convert.ToInt32(((nearestEnemyBody.Left - size.X / 2) + (nearestEnemyBody.Width / 2))), Convert.ToInt32((nearestEnemyBody.Top - size.Y / 2 + nearestEnemyBody.Height / 7 + 1 * shooting)), 0, (UIntPtr)0); if (AimKey != Keys.LButton && AutoShoot) { User32.mouse_event(0x02, 0, 0, 0, (UIntPtr)0); User32.mouse_event(0x04, 0, 0, 0, (UIntPtr)0); if (SimpleRCS) { shooting += 2; } } } else { if (size.X / 2 < nearestEnemyBody.Left | size.X / 2 > nearestEnemyBody.Right | size.Y / 2 < nearestEnemyBody.Top | size.Y / 2 > nearestEnemyBody.Bottom) { User32.mouse_event(0x01, Convert.ToInt32(((nearestEnemyBody.Left - size.X / 2) + (nearestEnemyBody.Width / 2)) * SmoothAim), Convert.ToInt32((nearestEnemyBody.Top - size.Y / 2 + nearestEnemyBody.Height / 7 + 1 * shooting) * SmoothAim), 0, (UIntPtr)0); } else { if (AimKey != Keys.LButton && AutoShoot) { User32.mouse_event(0x02, 0, 0, 0, (UIntPtr)0); User32.mouse_event(0x04, 0, 0, 0, (UIntPtr)0); } if (SimpleRCS) { shooting += 2; } } } } //System.Threading.Thread.Sleep(120); } } else { gfx.DrawRectangle(greenbrush, Rectangle.Create(item.X, item.Y, item.Width, item.Height), 2); } } } } else { if (SimpleRCS) { shooting = 0; } } } } gfx.FillRectangle(bluebrush, Rectangle.Create(size.X / 2, size.Y / 2, 4, 4)); gfx.EndScene(); } }