public UnityState(OverlayPlugin manager, XmlNode node) : base(GetName(node, "creating unity state"), manager, node, false) { mUnity = Path.GetFullPath(GetString(node, null, "File")); mManager = manager; mMainWindow = GetManager(manager, node, "unity state"); mBounds = manager.GetBounds(node, "unity state"); ResizedHandler = new System.EventHandler(this.Resized); }
public VideoState(OverlayPlugin manager, XmlNode node, IMediaPlayer player) : base(GetName(node, "creating video state"), manager, node, false) { //: base(manager, node, false) { mPlayer = player; mVideo = GetString(node, null, "File"); if (mVideo == null) { throw new ArgumentException("Unable to load VideoState. No File attribute specified."); } mVideo = Path.GetFullPath(mVideo); if (!File.Exists(mVideo)) { throw new ArgumentException("Unable to load VideoState. The file '" + mVideo + "' does not exist."); } mPlayer.PlaybackFinished += new Action(mPlayer_VideoFinished); mPlayer.PlaybackStarted += new Action(mPlayer_VideoStarted); mMainWindow = GetManager(manager, node, "video state"); mBounds = manager.GetBounds(node, "video state"); XmlAttribute toAttr = node.Attributes["FinishState"]; if (toAttr != null && manager.GetState(toAttr.Value) != null) { mTrigger = new SimpleTrigger(); ITransitionStyle transition = manager.GetTransition(node, "video state finish transition", new FeatureFrameTransitionFactory(new FeatureFadeFactory(), 2000), "Transition"); if (transition == null) { Logger.Debug("No transition specified for VideoState. using default 2s bitmap fade transition."); transition = new FeatureFrameTransitionFactory(new FeatureFadeFactory(), 2000); } AddTransition(new StateTransition(Manager, this, manager.GetState(toAttr.Value), mTrigger, transition)); } LoadTriggers(node, manager, "StartTriggers", mStartTriggers, new Action <ITrigger>(StartTriggered)); LoadTriggers(node, manager, "StopTriggers", mStopTriggers, new Action <ITrigger>(StopTriggered)); mRestartMode = GetBool(node, false, "RestartMode"); if (mRestartMode) { LoadTriggers(node, manager, "ResetTriggers", mResetTriggers, new Action <ITrigger>(RestartTriggered)); } }