示例#1
0
        public void Init(string name, Mogre.RenderWindow window, InputContext inputContext, UIListener listener)
        {
            Name              = name;
            this.window       = window;
            this.inputContext = inputContext;
            this.listener     = listener;
            cursorWasVisible  = false;

            OverlayManager om       = Mogre.OverlayManager.Singleton;
            string         nameBase = Name + "/";

            cursorLayer        = om.Create(nameBase + "CursorLayer");
            cursorLayer.ZOrder = 1;

            // make backdrop and cursor overlay containers
            cursor = (Mogre.OverlayContainer)om.CreateOverlayElementFromTemplate("SdkTrays/Cursor", "Panel", nameBase + "Cursor");
            cursorLayer.Add2D(cursor);
            cursorLayer.ZOrder = 400;

            ShowCursor();
            gameCursor = new GameCursor();
        }
示例#2
0
        public SdkTrayManager(string name)
        {
            Name = name;
            string nameBase = Name + "/";

            nameBase = nameBase.Replace(" ", "_");

            for (var i = 0; i < _widgets.Length; i++)
            {
                _widgets[i] = new List <Widget>();
            }

            OverlayManager om = OverlayManager.Singleton;

            _backdropLayer        = om.Create(nameBase + "BackdropLayer");
            _traysLayer           = om.Create(nameBase + "WidgetsLayer");
            _priorityLayer        = om.Create(nameBase + "PriorityLayer");
            _cursorLayer          = om.Create(nameBase + "CursorLayer");
            _backdropLayer.ZOrder = 100;;
            _traysLayer.ZOrder    = 200;
            _priorityLayer.ZOrder = 300;
            _cursorLayer.ZOrder   = 400;

            // make backdrop and cursor overlay containers
            _cursor = (OverlayContainer)om.CreateOverlayElementFromTemplate("SdkTrays/Cursor", "Panel", nameBase + "Cursor");
            _cursorLayer.Add2D(_cursor);
            _backdrop = (OverlayContainer)om.CreateOverlayElement("Panel", nameBase + "Backdrop");
            _backdropLayer.Add2D(_backdrop);
            _dialogShade = (OverlayContainer)om.CreateOverlayElement("Panel", nameBase + "DialogShade");
            _dialogShade.MaterialName = "SdkTrays/Shade";
            _dialogShade.Hide();
            _priorityLayer.Add2D(_dialogShade);

            string[] trayNames = new[]
            {
                "TopLeft", "Top", "TopRight", "Left", "Center", "Right", "BottomLeft", "Bottom", "BottomRight"
            };

            for (var i = 0; i < 9; i++)                // make the real trays
            {
                _trays[i] = (OverlayContainer)om.CreateOverlayElementFromTemplate
                                ("SdkTrays/Tray", "BorderPanel", nameBase + trayNames[i] + "Tray");
                _traysLayer.Add2D(_trays[i]);

                _trayWidgetAlign[i] = GuiHorizontalAlignment.GHA_CENTER;

                // align trays based on location
                if (i == (int)TrayLocation.Top || i == (int)TrayLocation.Center || i == (int)TrayLocation.Bottom)
                {
                    _trays[i].HorizontalAlignment = GuiHorizontalAlignment.GHA_CENTER;
                }

                if (i == (int)TrayLocation.Left || i == (int)TrayLocation.Center || i == (int)TrayLocation.Right)
                {
                    _trays[i].VerticalAlignment = GuiVerticalAlignment.GVA_CENTER;
                }

                if (i == (int)TrayLocation.TopRight || i == (int)TrayLocation.Right || i == (int)TrayLocation.BottomRight)
                {
                    _trays[i].HorizontalAlignment = GuiHorizontalAlignment.GHA_RIGHT;
                }

                if (i == (int)TrayLocation.BottomLeft || i == (int)TrayLocation.Bottom || i == (int)TrayLocation.BottomRight)
                {
                    _trays[i].VerticalAlignment = GuiVerticalAlignment.GVA_BOTTOM;
                }
            }

            // create the null tray for free-floating widgets
            _trays[9]           = (OverlayContainer)om.CreateOverlayElement("Panel", nameBase + "NullTray");
            _trayWidgetAlign[9] = GuiHorizontalAlignment.GHA_LEFT;
            _traysLayer.Add2D(_trays[9]);
            AdjustTrays();

            ShowTrays();
            ShowCursor();
        }