void Update() { if (GManager == null) { GManager = FindObjectOfType <OverallGameManager> (); } }
// Update is called once per frame void Update() { if (gManager == null) { gManager = FindObjectOfType <OverallGameManager> (); } if (gManager.points > 0 && gManager.points < 33) { originalText = "You saved: " + gManager.points.ToString() + " out of 33 people% and finished before running out of power.%Congratulations!"; } if (gManager.points == 0) { originalText = "You saved no one and%finished before running out of power.%At least you survived.%Alone.%Forever."; } if (gManager.points >= 33) { originalText = "You managed to save everyone%and even had some power left!%Congratulations!"; } string newText = originalText.Replace("%", "\n"); actualText.text = newText; cmonTimer += Time.deltaTime; if (Input.anyKeyDown && cmonTimer >= 1f) { gManager.Restart(); } }
void Start() { posOc = new bool[10, 5]; goshujin = FindObjectOfType <OverallGameManager> (); //currentStage = goshujin.stage; curThreatDebug = currentStage; Debug.Log("is even running?"); }
// Update is called once per frame void Update() { if (GManager == null) { GManager = FindObjectOfType <OverallGameManager> (); } actualText.text = ("Saved: " + GManager.points.ToString()); }
private void Start() { bm = FindObjectOfType <BoardManager>(); gameManager = FindObjectOfType <OverallGameManager>(); if (bm.checkTutorial()) { spawnTutorialPiece(0); } }
// private int tutorialStep = 0; // private bool canAct(){ // return tutorialStepCanAct[tutorialStep]; // } private void Start() { gameManager = FindObjectOfType <OverallGameManager>(); groupAdder = FindObjectOfType <GroupAdder>(); // curNodeGroup = groupAdder.getTutorialCount(); tutorialText.GetComponent <Renderer>().sortingLayerName = "GameOver"; curStep = steps[0]; StartCoroutine(waitForProcede()); }
// Update is called once per frame void LateUpdate() { if (GManager == null) { GManager = FindObjectOfType <OverallGameManager> (); } actSprite.sprite = health[GManager.fuel]; }
// Use this for initialization void Start() { body = GetComponent <Rigidbody2D> (); anim = GetComponentInChildren <Animator> (); sEffects = GetComponent <AudioSource> (); sEffects.PlayOneShot(newStage); GManager = FindObjectOfType <OverallGameManager> (); playerRender = GetComponent <SpriteRenderer> (); tempoInvencivelCounter = tempoInvencivel; }
private void Awake() { if (ogm == null) { DontDestroyOnLoad(gameObject); ogm = this; } else if (ogm != this) { Destroy(gameObject); } }
void Awake() { if (gameManager == null) { DontDestroyOnLoad(gameObject); gameManager = this; } else if (gameManager != this) { Destroy(gameObject); } }
//public GameObject trees; // Use this for initialization void Start() { rgdBody = GetComponentInChildren <Rigidbody>(); gorakutile = GetComponentInChildren <Identifier>().gameObject; gameManager = GameObject.Find("GameController"); gorakutile.SetActive(false); rend = GetComponentInChildren <Renderer>(); // rgdBody.useGravity = false; rgdBody.isKinematic = false; obs = GetComponent <NavMeshObstacle>(); obs.enabled = false; dataController = gameManager.GetComponent <MazeDataController>(); ogm = gameManager.GetComponent <OverallGameManager>(); }
void Update() { if (!rescue) { transform.Rotate(new Vector3(0, 0, turnSpeed * Time.deltaTime * turnDirection)); } if (GManager == null) { GManager = FindObjectOfType <OverallGameManager> (); if (GManager == null) { GameObject whyTho; whyTho = (Instantiate(godDebug, transform.position, transform.rotation)); GManager = FindObjectOfType <OverallGameManager> (); } } }
// Update is called once per frame void Update() { if (GManager == null) { GManager = FindObjectOfType <OverallGameManager> (); } originalText = "Dried out.%You saved " + GManager.points.ToString() + " people%before running out of power.%Press R to Restart"; if (GManager.isAlive == true) { actualText.color = new Color(255, 255, 255, 0); } if (GManager.isAlive == false) { actualText.color = new Color(255, 255, 255, 255); } string newText = originalText.Replace("%", "\n"); actualText.text = newText; }
void Awake() { gameManager = FindObjectOfType <OverallGameManager>(); gameOverText.SetActive(false); highScore = PlayerPrefs.HasKey("highScore") ? PlayerPrefs.GetInt("highScore") : 0; score = 0; comboScore = 0; nodes = new NodeScript[getBoardSizeX(), getBoardSizeY()]; for (int i = 0; i < getBoardSizeX(); i++) { for (int j = 0; j < getBoardSizeY(); j++) { Instantiate(initialSpace, new Vector3(i - (getBoardSizeX() / 2), j - (getBoardSizeY() / 2), 0), Quaternion.identity); } } }
// Update is called once per frame void Update() { transform.Rotate(new Vector3(0, 0, turnSpeed * Time.deltaTime * turnDirection)); if (GManager == null) { GManager = FindObjectOfType <OverallGameManager> (); } if (dead) { deathTimer += Time.deltaTime; CircleCollider2D Bob = GetComponent <CircleCollider2D> (); Bob.isTrigger = true; anim.SetBool("Boom", true); if (deathTimer >= 0.3f) { Destroy(gameObject); } } }
void Start() { GManager = FindObjectOfType <OverallGameManager> (); actSprite = GetComponent <SpriteRenderer> (); }
// Use this for initialization void Awake() { agent = GetComponent <NavMeshAgent>(); ogm = gameManager.GetComponent <OverallGameManager>(); ac = GetComponentInChildren <AnimationController> (); }
void Start() { dataController = GetComponent <MazeDataController>(); ogm = GetComponent <OverallGameManager>(); //StartNewRound (); }
/*void OnTriggerStay2D(Collider2D other) * { * if (other.gameObject.layer == 8) * { * WallType orientation = other.GetComponent<WallType> (); * if ((body.velocity.x > 0 && orientation.Type == 1) ||(body.velocity.x < 0 && orientation.Type == 2)) * body.velocity = new Vector2 (0, body.velocity.y); * if ((body.velocity.y > 0 && orientation.Type == 3) || (body.velocity.y < 0 && orientation.Type == 4)) * body.velocity = new Vector2 (body.velocity.x,0); * } * } */ void Update() { if (GManager == null) { GManager = FindObjectOfType <OverallGameManager> (); } lastBoost += Time.deltaTime; if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow)) { if (rotating > -1) { rotating -= Time.deltaTime * rotateSpeed; } else { rotating = -1; } } else if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow)) { if (rotating < 1) { rotating += Time.deltaTime * rotateSpeed; } else { rotating = 1; } } else if (rotating != 0) { rotating = rotating / rotateSpeed; if (rotating < 0.01f && rotating > -0.01f) { rotating = 0; } } transform.Rotate(new Vector3(0, 0, (rotating * -turnspeed * Time.deltaTime) + (gravRotate * Time.deltaTime))); anim.SetFloat("Rotating", Mathf.Abs(rotating)); //if (GManager == null) // GManager = FindObjectOfType<OverallGameManager> (); speedcheckerx = body.velocity.x; speedcheckery = body.velocity.y; if (GManager.fuel <= 0 && body.velocity.x == 0 && body.velocity.y == 0) { GManager.isAlive = false; } if (body.velocity.y != 0 && isPulled == false) { body.AddForce(new Vector2(0, -body.velocity.y * checker)); } if (body.velocity.x != 0 && isPulled == false) { body.AddForce(new Vector2(-body.velocity.x * checker, 0)); } if (Input.GetKeyDown(KeyCode.Space) && GManager.fuel > 0) { body.AddForce(transform.up * Truster); GManager.fuel--; lastBoost = 0; sEffects.PlayOneShot(boom); anim.Play("AstronautPropel"); } if (Input.GetKeyDown(KeyCode.Space) && GManager.fuel <= 0) { sEffects.PlayOneShot(poof); anim.Play("AstronautPooh"); } /*if (Input.GetKey (KeyCode.RightArrow)) { * transform.Rotate (new Vector3 (0, 0, -turnspeed)); * anim.Play ("AstronautRotate"); * } else if (Input.GetKey (KeyCode.LeftArrow)) { * transform.Rotate (new Vector3 (0, 0, turnspeed)); * anim.Play ("AstronautRotate"); * } */ //Colisão if (crash) { tempoInvencivelCounter -= Time.smoothDeltaTime; if (tempoInvencivelCounter > tempoInvencivel * 0.66f && tempoInvencivelCounter < tempoInvencivel) { playerRender.color = new Color(playerRender.color.r, playerRender.color.g, playerRender.color.b, 0.2f); } else if (tempoInvencivelCounter > tempoInvencivel * 0.33f) { playerRender.color = new Color(playerRender.color.r, playerRender.color.g, playerRender.color.b, 1f); } else if (tempoInvencivelCounter > 0f) { playerRender.color = new Color(playerRender.color.r, playerRender.color.g, playerRender.color.b, 0.2f); } else { playerRender.color = new Color(playerRender.color.r, playerRender.color.g, playerRender.color.b, 1f); tempoInvencivelCounter = tempoInvencivel; crash = false; } } }
void Start() { ogm = FindObjectOfType <OverallGameManager>(); isActive = ogm.checkMute(); updateSprite(); }
void Start() { bm = FindObjectOfType <BoardManager>(); gameManager = FindObjectOfType <OverallGameManager>(); }
private void Start() { overallManager = FindObjectOfType <OverallGameManager>(); }