示例#1
0
        public void PlayPauseSound()
        {
            if (GameStateMachine.Instance.GameState.ToString() == "SuperMario.GameStates.PausedState")
            {
                if (OverWorldInstance.State == SoundState.Playing)
                {
                    OverWorldInstance.Pause();
                }

                else if (UndergroundInstance.State == SoundState.Playing)
                {
                    UndergroundInstance.Pause();
                }

                else if (StarInstance.State == SoundState.Playing)
                {
                    StarInstance.Pause();
                }

                else if (TimeRunningOutOverworldInstance.State == SoundState.Playing)
                {
                    TimeRunningOutOverworldInstance.Pause();
                }

                else if (TimeRunningOutStarInstance.State == SoundState.Playing)
                {
                    TimeRunningOutStarInstance.Pause();
                }
            }

            else if (GameStateMachine.Instance.GameState.ToString() == "SuperMario.GameStates.PlayingState")
            {
                if (OverWorldInstance.State == SoundState.Paused)
                {
                    OverWorldInstance.Resume();
                }

                else if (UndergroundInstance.State == SoundState.Paused)
                {
                    UndergroundInstance.Resume();
                }

                else if (StarInstance.State == SoundState.Paused)
                {
                    StarInstance.Resume();
                }

                else if (TimeRunningOutOverworldInstance.State == SoundState.Paused)
                {
                    TimeRunningOutOverworldInstance.Resume();
                }

                else if (TimeRunningOutStarInstance.State == SoundState.Paused)
                {
                    TimeRunningOutStarInstance.Resume();
                }
            }

            GamePause.Play();
        }
示例#2
0
 public void PlayTimeWarning()
 {
     if (OverWorldInstance.State == SoundState.Playing)
     {
         OverWorldInstance.Stop();
     }
     else if (StarInstance.State == SoundState.Playing)
     {
         StarInstance.Stop();
     }
     TimeWarningInstance.Play();
 }
示例#3
0
        public void BackgroundMusic()
        {
            // create instance for star music
            if (GameStateMachine.Instance.GameState.ToString() != "SuperMario.GameStates.PlayingState" || Mario.Instance.PlayableObjectState.ToString() == "SuperMario.MarioStates.DeadMario")
            {
                StarInstance.Stop();
                OverWorldInstance.Stop();
                UndergroundInstance.Stop();
                TimeRunningOutOverworldInstance.Stop();
                TimeRunningOutStarInstance.Stop();
                DubstepInstance.Stop();

                if (!levelCompleteSoundOnce && GameStateMachine.Instance.GameState.ToString() == "SuperMario.GameStates.EndLevelState")
                {
                    LevelCompleteInstance.Play();
                    levelCompleteSoundOnce = true;
                }
            }

            /* Dubstep music for being on Yoshi.
             * else if (Mario.Instance.OnYoshi && DubstepInstance.State != SoundState.Playing)
             * {
             *  StarInstance.Stop();
             *  OverWorldInstance.Stop();
             *  UndergroundInstance.Stop();
             *  TimeRunningOutOverworldInstance.Stop();
             *  TimeRunningOutStarInstance.Stop();
             *
             *  DubstepInstance.Play();
             * }
             */
            else if (!Mario.Instance.OnYoshi)
            {
                if (DubstepInstance.State == SoundState.Playing)
                {
                    DubstepInstance.Stop();
                }

                if (Mario.Instance.InCoinRoom)
                {
                    if (UndergroundInstance.State != SoundState.Playing && !Mario.Instance.StarPower)
                    {
                        OverWorldInstance.Stop();
                        UndergroundInstance.Play();
                    }
                }

                else if (!Mario.Instance.IsSlidingOnPole)
                {
                    if (!Mario.Instance.InCoinRoom && UndergroundInstance.State == SoundState.Playing)
                    {
                        UndergroundInstance.Stop();
                        OverWorldInstance.Play();
                    }

                    else if (!Mario.Instance.StarPower && OverWorldInstance.State != SoundState.Playing && !HUD.Instance.TimeIsLow)
                    {
                        StarInstance.Stop();

                        if (!Mario.Instance.InCoinRoom)
                        {
                            OverWorldInstance.Play();
                        }
                    }
                    else if (Mario.Instance.StarPower && OverWorldInstance.State == SoundState.Playing && !HUD.Instance.TimeIsLow)
                    {
                        OverWorldInstance.Stop();
                        StarInstance.Play();
                    }

                    else if (HUD.Instance.TimeIsLow && TimeWarningInstance.State != SoundState.Playing)
                    {
                        if (Mario.Instance.StarPower && TimeRunningOutStarInstance.State != SoundState.Playing)
                        {
                            TimeRunningOutOverworldInstance.Stop();
                            TimeRunningOutStarInstance.Play();
                        }
                        else if (!Mario.Instance.StarPower && TimeRunningOutOverworldInstance.State != SoundState.Playing)
                        {
                            TimeRunningOutStarInstance.Stop();
                            TimeRunningOutOverworldInstance.Play();
                        }
                    }
                }
            }
        }