void Start() { Debug.Log("Starting scene manager"); //Warning Start order is important !!! InputManager.Start(); CamerasManager.Start(); OutputsManager.Start(); }
public void SetOutput(Outputs o) { switch (o) { case Outputs.TwoD: OutputsManager.ActivateOutputMode("2D"); break; case Outputs.Stereoscopic: OutputsManager.ActivateOutputMode("Splitted"); break; case Outputs.Oculus: OutputsManager.ActivateOutputMode("Oculus"); break; case Outputs.Cardboard: OutputsManager.ActivateOutputMode("3D Splitted"); break; } }