private void StartRunning()
        {
            m_selectedDevice.VideoFrameCompleted  += new DeckLinkVideoOutputHandler((b) => this.BeginInvoke((Action)(() => { ScheduleNextFrame(b); })));
            m_selectedDevice.AudioOutputRequested += new DeckLinkAudioOutputHandler(() => this.BeginInvoke((Action)(() => { WriteNextAudioSamples(); })));
            m_selectedDevice.PlaybackStopped      += new DeckLinkPlaybackStoppedHandler(() => this.BeginInvoke((Action)(() => { DisableOutput(); })));

            m_outputSignal      = ((StringObjectPair <OutputSignal>)comboBoxOutputSignal.SelectedItem).value;
            m_audioChannelCount = (uint)((int)comboBoxAudioChannels.SelectedItem);
            m_audioSampleDepth  = ((StringObjectPair <_BMDAudioSampleType>)comboBoxAudioDepth.SelectedItem).value;
            m_audioSampleRate   = _BMDAudioSampleRate.bmdAudioSampleRate48kHz;
            //
            //- Extract the IDeckLinkDisplayMode from the display mode popup menu
            m_frameWidth  = m_selectedDisplayMode.GetWidth();
            m_frameHeight = m_selectedDisplayMode.GetHeight();
            m_selectedDisplayMode.GetFrameRate(out m_frameDuration, out m_frameTimescale);
            // Calculate the number of frames per second, rounded up to the nearest integer.  For example, for NTSC (29.97 FPS), framesPerSecond == 30.
            m_framesPerSecond = (uint)((m_frameTimescale + (m_frameDuration - 1)) / m_frameDuration);

            // Set the video output mode
            m_selectedDevice.deckLinkOutput.EnableVideoOutput(m_selectedDisplayMode.GetDisplayMode(), _BMDVideoOutputFlags.bmdVideoOutputFlagDefault);

            // Set the audio output mode
            m_selectedDevice.deckLinkOutput.EnableAudioOutput(m_audioSampleRate, m_audioSampleDepth, m_audioChannelCount, _BMDAudioOutputStreamType.bmdAudioOutputStreamContinuous);

            // Set screen preview callback
            m_selectedDevice.deckLinkOutput.SetScreenPreviewCallback(previewWindow);

            // Generate one second of audio
            m_audioBufferSampleLength = (uint)((m_framesPerSecond * (uint)m_audioSampleRate * m_frameDuration) / m_frameTimescale);
            m_audioBuffer             = Marshal.AllocCoTaskMem((int)(m_audioBufferSampleLength * m_audioChannelCount * ((uint)m_audioSampleDepth / 8)));

            // Zero the buffer (interpreted as audio silence)
            for (int i = 0; i < (m_audioBufferSampleLength * m_audioChannelCount * (uint)m_audioSampleDepth / 8); i++)
            {
                Marshal.WriteInt32(m_audioBuffer, i, 0);
            }
            uint audioSamplesPerFrame = (uint)(((uint)m_audioSampleRate * m_frameDuration) / m_frameTimescale);

            if (m_outputSignal == OutputSignal.kOutputSignalPip)
            {
                FillSine(m_audioBuffer, audioSamplesPerFrame, m_audioChannelCount, m_audioSampleDepth);
            }
            else
            {
                FillSine(new IntPtr(m_audioBuffer.ToInt64() + (audioSamplesPerFrame * m_audioChannelCount * (uint)m_audioSampleDepth / 8)), (m_audioBufferSampleLength - audioSamplesPerFrame), m_audioChannelCount, m_audioSampleDepth);
            }

            // Generate a frame of black
            m_videoFrameBlack = CreateOutputVideoFrame(FillBlack);

            // Generate a frame of colour bars
            m_videoFrameBars = CreateOutputVideoFrame(FillColourBars);

            // Begin video preroll by scheduling a second of frames in hardware
            m_totalFramesScheduled = 0;
            for (uint i = 0; i < m_framesPerSecond; i++)
            {
                ScheduleNextFrame(true);
            }

            // Begin audio preroll.  This will begin calling our audio callback, which will start the DeckLink output stream.
            m_audioBufferOffset = 0;
            m_selectedDevice.deckLinkOutput.BeginAudioPreroll();

            m_running            = true;
            buttonStartStop.Text = "Stop";
        }
 public void LoadSignal(OutputSignal signal)
 {
     signal.transform.parent = signalHolder;
     signal.signalName       = signal.inputPins[0].pinName;
     signals.Add(signal);
 }
        private void StartRunning()
        {
            m_outputSignal      = ((StringObjectPair <OutputSignal>)comboBoxOutputSignal.SelectedItem).value;
            m_audioChannelCount = uint.Parse((string)comboBoxAudioChannels.SelectedItem);
            m_audioSampleDepth  = ((StringObjectPair <_BMDAudioSampleType>)comboBoxAudioDepth.SelectedItem).value;
            m_audioSampleRate   = _BMDAudioSampleRate.bmdAudioSampleRate48kHz;
            //
            //- Extract the IDeckLinkDisplayMode from the display mode popup menu
            IDeckLinkDisplayMode videoDisplayMode;

            videoDisplayMode = ((DisplayModeEntry)comboBoxVideoFormat.SelectedItem).displayMode;
            m_frameWidth     = videoDisplayMode.GetWidth();
            m_frameHeight    = videoDisplayMode.GetHeight();
            videoDisplayMode.GetFrameRate(out m_frameDuration, out m_frameTimescale);
            // Calculate the number of frames per second, rounded up to the nearest integer.  For example, for NTSC (29.97 FPS), framesPerSecond == 30.
            m_framesPerSecond = (uint)((m_frameTimescale + (m_frameDuration - 1)) / m_frameDuration);

            // Set the video output mode
            m_deckLinkOutput.EnableVideoOutput(videoDisplayMode.GetDisplayMode(), _BMDVideoOutputFlags.bmdVideoOutputFlagDefault);

            // Set the audio output mode
            m_deckLinkOutput.EnableAudioOutput(m_audioSampleRate, m_audioSampleDepth, m_audioChannelCount, _BMDAudioOutputStreamType.bmdAudioOutputStreamContinuous);

            // Generate one second of audio
            m_audioBufferSampleLength = (uint)((m_framesPerSecond * (uint)m_audioSampleRate * m_frameDuration) / m_frameTimescale);
            m_audioBuffer             = Marshal.AllocCoTaskMem((int)(m_audioBufferSampleLength * m_audioChannelCount * ((uint)m_audioSampleDepth / 8)));

            // Zero the buffer (interpreted as audio silence)
            for (int i = 0; i < (m_audioBufferSampleLength * m_audioChannelCount * (uint)m_audioSampleDepth / 8); i++)
            {
                Marshal.WriteInt32(m_audioBuffer, i, 0);
            }
            uint audioSamplesPerFrame = (uint)(((uint)m_audioSampleRate * m_frameDuration) / m_frameTimescale);

            if (m_outputSignal == OutputSignal.kOutputSignalPip)
            {
                FillSine(m_audioBuffer, audioSamplesPerFrame, m_audioChannelCount, m_audioSampleDepth);
            }
            else
            {
                FillSine(new IntPtr(m_audioBuffer.ToInt64() + (audioSamplesPerFrame * m_audioChannelCount * (uint)m_audioSampleDepth / 8)), (m_audioBufferSampleLength - audioSamplesPerFrame), m_audioChannelCount, m_audioSampleDepth);
            }

            // Generate a frame of black
            m_deckLinkOutput.CreateVideoFrame(m_frameWidth, m_frameHeight, m_frameWidth * 2, _BMDPixelFormat.bmdFormat8BitYUV, _BMDFrameFlags.bmdFrameFlagDefault, out m_videoFrameBlack);
            FillBlack(m_videoFrameBlack);

            // Generate a frame of colour bars
            m_deckLinkOutput.CreateVideoFrame(m_frameWidth, m_frameHeight, m_frameWidth * 2, _BMDPixelFormat.bmdFormat8BitYUV, _BMDFrameFlags.bmdFrameFlagDefault, out m_videoFrameBars);
            FillColourBars(m_videoFrameBars);

            // Begin video preroll by scheduling a second of frames in hardware
            m_totalFramesScheduled = 0;
            for (uint i = 0; i < m_framesPerSecond; i++)
            {
                ScheduleNextFrame(true);
            }

            // Begin audio preroll.  This will begin calling our audio callback, which will start the DeckLink output stream.
            m_audioBufferOffset = 0;
            m_deckLinkOutput.BeginAudioPreroll();

            m_running            = true;
            buttonStartStop.Text = "Stop";
        }