public MultilayerPerceptron(int nInputs, int nHidden, int nOutputs) { for (int i = 0; i < nOutputs; ++i) { OutputNodes.Add(new Node()); } for (int i = 0; i < nHidden; ++i) { var node = new Node(); foreach (var hiddenNode in HiddenNodes) { node.Connectors.Add(new Connector() { Weight = 1, Node = hiddenNode }); } } for (int i = 0; i < nInputs; ++i) { var node = new Node(); foreach (var output in OutputNodes) { node.Connectors.Add(new Connector() { Weight = 1, Node = output }); } InputNodes.Add(node); } }
public void InitialiseNetwork() { //Clear all the nodes foreach (Node Node in Nodes) { Node.ClearValue(); } //Check if we have 'shortcuts' to the input and output nodes if (InputNodes.Count == 0 || OutputNodes.Count == 0) { InputNodes.Clear(); OutputNodes.Clear(); foreach (Node Node in Nodes) { switch (Node.Type) { case eNeuralNodeType.eInput: InputNodes.Add(Node); break; case eNeuralNodeType.eOutput: OutputNodes.Add(Node); break; } } } }
protected void AddOutputNode(BaseOutputNode node) { node.OnConnected += OnNodeConnected; node.OnDisconnect += OnNodeDisconnected; OutputNodes.Add(node); OnNodeAdded?.Invoke(this, node); }
protected override void CreateNodes(ref Blocks.BlockBase root) { this.Interpolate = true; InputNodes.Add(new Blocks.BlockInputNode(ref root, "input1", "in1")); InputNodes.Add(new Blocks.BlockInputNode(ref root, "input2", "in2")); InputNodes.Add(new Blocks.BlockInputNode(ref root, "select", "sel")); OutputNodes.Add(new Blocks.BlockOutputNode(ref root, "output", "out")); }
protected override void CreateNodes(ref Blocks.BlockBase root) { InputNodes = new List <Blocks.BlockInputNode>(); foreach (var item in _inputs) { InputNodes.Add(new Blocks.BlockInputNode(ref root, item, item)); } OutputNodes.Add(new Blocks.BlockOutputNode(ref root, "output", "out")); }
public void AddNode(int plLayer, eNeuralNodeType peType) { Node oNode; Connection oConnection; int lNodeIndex; //create node oNode = new Node(peType, plLayer); oNode.Treshold = 0; oNode.Id = Nodes.Count; Nodes.Add(oNode); switch (peType) { case eNeuralNodeType.eInput: { InputNodes.Add(oNode); break; } case eNeuralNodeType.eOutput: { OutputNodes.Add(oNode); break; } } lNodeIndex = Nodes.Count - 1; //create connections to all nodes in previous layer for (int lIndex = 0; lIndex < (int)Nodes.Count; lIndex++) { if (Nodes[lIndex].lLayer == plLayer - 1) { oConnection = new Connection(lIndex, lNodeIndex); oConnection.fWeight = 0; oNode.Connections.Add(oConnection); } } //create connections to all nodes in next layer foreach (Node Node in Nodes) { if (Node.lLayer == plLayer + 1) { oConnection = new Connection(lNodeIndex, Node.Id); oConnection.fWeight = 0; Node.Connections.Add(oConnection); } } }
private void N_OnOutputAddedToNode(Node n, NodeOutput inp) { UINodePoint outpoint = new UINodePoint(this, Graph); outpoint.Output = inp; outpoint.VerticalAlignment = VerticalAlignment.Center; OutputNodes.Add(outpoint); OutputStack.Children.Add(outpoint); outpoint.UpdateColor(); ResizeHeight(); }
public FirstLevelEquipment(int number, Point stackLocation) : base( "АПП", "First Level Equipment " + number, new Point(stackLocation.X, number * (verticalOffset) + stackLocation.Y)) { Height = 370; inputEquipments = new List <IndividualEquipment>(); CreateInputNodes(); OutputNodes.Add(new Point(Location.X + Width, Location.Y + Height / 2)); int numberIE = 0; foreach (Point inputNode in inputNodes) { inputEquipments.Add(new IndividualEquipment(false, numberIE, number, GetStackLocationIE(number, stackLocation))); arrows.Add(new BigArrow(inputEquipments[numberIE++].OutputNodes[0], inputNode)); } }
private void N_OnOutputAddedToNode(Node n, NodeOutput inp, NodeOutput previous = null) { UINodePoint outpoint = new UINodePoint(this, Graph); outpoint.Output = inp; outpoint.VerticalAlignment = VerticalAlignment.Center; OutputNodes.Add(outpoint); OutputStack.Children.Add(outpoint); outpoint.UpdateColor(); if (previous != null) { foreach (var cinp in inp.To) { LoadConnection(cinp.Node.Id); } } }
public IndividualEquipment(bool small, int equipmentNumber, int signalNumber, Point stackLocation) : base( "АИП", "Individual Equipment " + equipmentNumber, new Point(stackLocation.X, equipmentNumber * (verticalOffset) + stackLocation.Y)) { this.small = small; inputNumbers = new List <SchemaLablel>(); inputNodes.Add(new Point(Location.X, Location.Y)); inputNodes.Add(new Point(Location.X, Location.Y + Height)); OutputNodes.Add(new Point(Location.X + Width, Location.Y + Height / 2)); foreach (Point inputNode in inputNodes) { bool isFirst = (inputNodes.IndexOf(inputNode) == 0); arrows.Add(new BigArrow(new Point(inputNode.X + inputArrowOffset, inputNode.Y), inputNode)); inputNumbers.Add(new SchemaLablel( Convert.ToString(GetInputNumberValue(equipmentNumber, signalNumber, isFirst)), "Input " + (GetInputNumberValue(equipmentNumber, signalNumber, isFirst)), new Point(inputNode.X + inputNumberOffsetX, inputNode.Y + inputNumberOffsetY))); } }
public virtual bool Add(Node n) { if (NodeLookup.ContainsKey(n.Id)) { return(false); } if (n is OutputNode) { OutputNodes.Add(n.Id); } else if (n is InputNode) { InputNodes.Add(n.Id); } NodeLookup[n.Id] = n; Nodes.Add(n); n.OnUpdate += N_OnUpdate; return(true); }
protected override void CreateNodes(ref Blocks.BlockBase root) { this.Frequencies = new string[] { "10", "20" }; this.Length = this.SampleRate = 22100; OutputNodes.Add(new Blocks.BlockOutputNode(ref root, "output", "out")); }
protected override void CreateNodes(ref Blocks.BlockBase root) { InputNodes.Add(new Blocks.BlockInputNode(ref root, "actual", "tx", "transmitted bitstream")); InputNodes.Add(new Blocks.BlockInputNode(ref root, "actual", "rx", "received bitstream")); OutputNodes.Add(new Blocks.BlockOutputNode(ref root, "ber", "ber", "scalar value representing ber")); }
protected override void CreateNodes(ref Blocks.BlockBase root) { Operation = LineCodingOps.Encode; LineCoding = LineCodings.None; InputNodes.Add(new Blocks.BlockInputNode(ref root, "instream", "in")); OutputNodes.Add(new Blocks.BlockOutputNode(ref root, "outstream", "out")); }
public void AddNode(INode node) { string colorName = ""; switch (node.GetNodeType()) { case INodeType.LINE: colorName = ConfigurationManager .ConnectionStrings["LineColor"] .ConnectionString; break; case INodeType.HOOK: colorName = ConfigurationManager .ConnectionStrings["HookColor"] .ConnectionString; break; default: colorName = "Fuchsia"; logger.Warn("No color assigned for input node type"); // Logger.Log(Severity.WARN, LogCategory.CONTROL, "No color assigned for input node type"); break; } var innerContainer = new StackPanel(); innerContainer.Name = "nodeContainer"; innerContainer.Tag = node; innerContainer.Orientation = Orientation.Vertical; innerContainer.VerticalAlignment = VerticalAlignment.Top; var label = new Label(); label.Padding = new Thickness(0); label.Content = node.GetDisplayName(); label.VerticalAlignment = VerticalAlignment.Bottom; innerContainer.Children.Add(label); var circleControl = CreateNodeVisual(colorName); circleControl.VerticalAlignment = VerticalAlignment.Top; innerContainer.Children.Add(circleControl); if (node is BaseOutputNode) { innerContainer.HorizontalAlignment = HorizontalAlignment.Left; label.HorizontalAlignment = HorizontalAlignment.Left; circleControl.HorizontalAlignment = HorizontalAlignment.Left; OutputNodes.Add(new RenderNode(this, circleControl, node)); spOutputNodes.Children.Add(innerContainer); } else if (node is InputNode) { innerContainer.HorizontalAlignment = HorizontalAlignment.Right; label.HorizontalAlignment = HorizontalAlignment.Right; circleControl.HorizontalAlignment = HorizontalAlignment.Right; InputNodes.Add(new RenderNode(this, circleControl, node)); spInputNodes.Children.Add(innerContainer); } }
protected override void CreateNodes(ref Blocks.BlockBase root) { SampleRate = 22100; DataStream = "0101"; OutputNodes.Add(new Blocks.BlockOutputNode(ref root, "bin_output", "bin")); }
protected override void CreateNodes(ref Blocks.BlockBase root) { this.BitsPerSymbol = 1; InputNodes.Add(new Blocks.BlockInputNode(ref root, "instream", "bin")); OutputNodes.Add(new Blocks.BlockOutputNode(ref root, "outstream", "syms")); }
protected override void CreateNodes(ref Blocks.BlockBase root) { SampleRate = 22100; LineCoding = LineCodings.None; OneTimeGeneration = false; Length = 10; OutputNodes.Add(new Blocks.BlockOutputNode(ref root, "bin_output", "bin")); }