public void AddOutputItem(int itemID, int quantity) { if (!OutputItems.Any(x => x.ItemID == itemID)) { OutputItems.Add(new ItemQuantity(itemID, quantity)); } }
public void AddOutputWeapon(int weaponID) { if (!OutputItems.Any(x => x.ItemID == weaponID)) { OutputItems.Add(new ItemQuantity(weaponID, 1, true)); } }