public ActionResult Init(string userId, string sessionId, string bufferId) { OutputBuffer buffer; if (OutputBuffers.TryGetValue(bufferId, out buffer)) { buffer.InitOutputLogger(userId, sessionId); } return(Json(new object())); }
protected void Page_Load(object sender, EventArgs e) { // We store the game in the Session, but use a dictionary keyed by GUIDs which // are stored in the ViewState. This allows the same user in the same browser // to open multiple games in different browser tabs. if (Games == null) { Games = new Dictionary <string, PlayerHandler>(); } if (OutputBuffers == null) { OutputBuffers = new Dictionary <string, OutputBuffer>(); } if (Resources == null) { Resources = new SessionResources(); } m_gameId = (string)ViewState["GameId"]; if (m_gameId == null) { m_gameId = Guid.NewGuid().ToString(); ViewState["GameId"] = m_gameId; } if (Page.IsPostBack) { if (Games.ContainsKey(m_gameId)) { m_player = Games[m_gameId]; } if (!OutputBuffers.ContainsKey(m_gameId)) { // TO DO: Think this only ever happens while debugging? return; } m_buffer = OutputBuffers[m_gameId]; } else { m_buffer = new OutputBuffer(m_gameId); OutputBuffers.Add(m_gameId, m_buffer); m_buffer.AddJavaScriptToBuffer("setOutputBufferId", new StringParameter(m_gameId)); } }