protected override void SetupInterfaces() { Input.AddPort(new InPort() { Name = "First", Description = "The string to output to the console", Types = new string[] { "Text" }, ProcessConnection = (OutPort otherPort) => { }, ProcessDisconnection = (OutPort otherPort) => { }, }); Input.AddPort(new InPort() { Name = "Second", Description = "The string to output to the console", Types = new string[] { "Text" }, ProcessConnection = (OutPort otherPort) => { }, ProcessDisconnection = (OutPort otherPort) => { }, }); Output.AddPort(new OutPort() { Name = "Out", Description = "The combination of the two inputed strings", Types = new string[] { "Text" }, ProcessConnection = (InPort otherPort) => { }, ProcessDisconnection = (InPort otherPort) => { }, }); }
protected override void SetupInterfaces() { ButtonPort = Input.AddPort(new InPort() { Name = "Button", Description = "The button to be monitored", Types = new string[] { "Button Controller" }, ProcessConnection = (OutPort otherPort) => { }, ProcessDisconnection = (OutPort otherPort) => { }, }); ButtonEventsPort = Input.AddPort(new InPort() { Name = "ButtonEvents", Description = "This port receives events from the subscribed button", Types = new string[] { "Kick" }, ProcessConnection = (OutPort otherPort) => { }, ProcessDisconnection = (OutPort otherPort) => { }, Hidden = true, }); OnPressPort = Output.AddPort(new OutPort() { Name = "OnPress", Description = "Sends a kick when the button is pressed", Types = new string[] { "Kick" }, ProcessConnection = (InPort otherPort) => { }, ProcessDisconnection = (InPort otherPort) => { }, }); }
protected override void SetupInterfaces() { ObjectPort = Input.AddPort(new InPort() { Name = "Object", Description = "The object to send", Types = new string[] { "All" }, ProcessConnection = (OutPort otherPort) => { }, ProcessDisconnection = (OutPort otherPort) => { }, RememberOnlyLatest = true, }); SendPort = Input.AddPort(new InPort() { Name = "Send", Description = "Upon receiving anything on this port, the object is sent on", Types = new string[] { "All" }, ProcessConnection = (OutPort otherPort) => { }, ProcessDisconnection = (OutPort otherPort) => { }, }); OutPort = Output.AddPort(new OutPort() { Name = "Out", Description = "The sent object", Types = new string[] { "All" }, ProcessConnection = (InPort otherPort) => { }, ProcessDisconnection = (InPort otherPort) => { }, }); }
protected override void SetupInterfaces() { Input.AddPort(new InPort() { Name = "Delimiter", Description = "The delimiter to use to separate the string", Types = new string[] { "Text" }, ProcessConnection = (OutPort otherPort) => { }, ProcessDisconnection = (OutPort otherPort) => { }, }); Input.AddPort(new InPort() { Name = "String", Description = "The string to split", Types = new string[] { "Text" }, ProcessConnection = (OutPort otherPort) => { }, ProcessDisconnection = (OutPort otherPort) => { }, }); Output.AddPort(new OutPort() { Name = "Out", Description = "The combination of the two inputed strings", Types = new string[] { "Text" }, ProcessConnection = (InPort otherPort) => { }, ProcessDisconnection = (InPort otherPort) => { }, }); }
protected override void SetupInterfaces() { DoorPort = Input.AddPort(new InPort() { Name = "Door", Description = "The controller of the door to be used", Types = new string[] { "Door Controller" }, ProcessConnection = (OutPort otherPort) => { }, ProcessDisconnection = (OutPort otherPort) => { }, }); TogglePort = Input.AddPort(new InPort() { Name = "Toggle", Description = "On receiving any input to this port, the door's state will be toggled", Types = new string[] { "All" }, ProcessConnection = (OutPort otherPort) => { }, ProcessDisconnection = (OutPort otherPort) => { }, }); DoorEventsPort = Input.AddPort(new InPort() { Name = "DoorEventsPort", Description = "On receiving any input to this port, the door's state will be toggled", Types = new string[] { "All" }, ProcessConnection = (OutPort otherPort) => { }, ProcessDisconnection = (OutPort otherPort) => { }, Hidden = true, }); StatePort = Output.AddPort(new OutPort() { Name = "State", Description = "The state of the door is sent on when changed as Opened or Closed", Types = new string[] { "Text" }, ProcessConnection = (InPort otherPort) => { }, ProcessDisconnection = (InPort otherPort) => { }, }); }
protected override void SetupInterfaces() { Input.AddPort(new InPort() { Name = "In", Description = "The string to output to the console", Types = new string[] { "All" }, ProcessConnection = (OutPort otherPort) => { }, ProcessDisconnection = (OutPort otherPort) => { }, }); Output.AddPort(new OutPort() { Name = "PassOn", Description = "The same string immediately passed on", Types = new string[] { "Text" }, ProcessConnection = (InPort otherPort) => { }, ProcessDisconnection = (InPort otherPort) => { }, }); }
protected override void SetupInterfaces() { DelayPort = Input.AddPort(new InPort() { Name = "Delay", Description = "The period to wait before sending messages on", Types = new string[] { "Number" }, ProcessConnection = (OutPort otherPort) => { }, ProcessDisconnection = (OutPort otherPort) => { }, RememberOnlyLatest = true }); InPort = Input.AddPort(new InPort() { Name = "In", Description = "The data that will be sent on", Types = new string[] { "All" }, ProcessConnection = (OutPort otherPort) => { }, ProcessDisconnection = (OutPort otherPort) => { } }); OutPort = Output.AddPort(new OutPort() { Name = "Out", Description = "The delayed data", Types = new string[] { "All" }, ProcessConnection = (InPort otherPort) => { }, ProcessDisconnection = (InPort otherPort) => { }, }); }
protected override void SetupInterfaces() { EventNamePort = Input.AddPort(new InPort() { Name = "EventName", Description = "The name of the event to listen for", Types = new string[] { "Text" }, ProcessConnection = (OutPort otherPort) => { }, ProcessDisconnection = (OutPort otherPort) => { }, RememberOnlyLatest = true }); EventPort = Input.AddPort(new InPort() { Name = "Event", Description = "The data that was sent with the event", Types = new string[] { "All" }, ProcessConnection = (OutPort otherPort) => { }, ProcessDisconnection = (OutPort otherPort) => { }, Hidden = true }); OutPort = Output.AddPort(new OutPort() { Name = "Out", Description = "Sends event data when an event of the given name is received", Types = new string[] { "Text" }, ProcessConnection = (InPort otherPort) => { }, ProcessDisconnection = (InPort otherPort) => { }, }); }