internal static string OutParamsToString(OutStringMethod outStringMethod) { UIntPtr ptr = outStringMethod(null, UIntPtr.Zero); if (ptr.Equals(UIntPtr.Zero)) { return(null); } StringBuilder builder = new StringBuilder((int)ptr.ToUInt32()); outStringMethod(builder, ptr); return(builder.ToString()); }
internal static String OutParamsToString(OutStringMethod outStringMethod) { UIntPtr requiredSize = outStringMethod(null, UIntPtr.Zero); if (requiredSize.Equals(UIntPtr.Zero)) { return(null); } StringBuilder sizedBuilder = new StringBuilder((int)requiredSize.ToUInt32()); outStringMethod(sizedBuilder, requiredSize); return(sizedBuilder.ToString()); }
internal static string OutParamsToString(OutStringMethod outStringMethod) { UIntPtr ptr = outStringMethod(null, UIntPtr.Zero); if (ptr.Equals(UIntPtr.Zero)) { return(null); } try { byte[] buffer = new byte[ptr.ToUInt32()]; outStringMethod(buffer, ptr); return(Encoding.UTF8.GetString(buffer, 0, ((int)ptr.ToUInt32()) - 1)); } catch (Exception exception) { UnityEngine.Debug.LogError("Exception creating string from char array: " + exception); return(string.Empty); } }
internal static string OutParamsToString(OutStringMethod outStringMethod) { UIntPtr out_size = outStringMethod(null, UIntPtr.Zero); if (!out_size.Equals(UIntPtr.Zero)) { string text = null; try { byte[] array = new byte[out_size.ToUInt32()]; outStringMethod(array, out_size); return(Encoding.UTF8.GetString(array, 0, (int)(out_size.ToUInt32() - 1))); } catch (Exception arg) { Debug.LogError((object)("Exception creating string from char array: " + arg)); return(string.Empty); } } return(null); }
internal static String OutParamsToString(OutStringMethod outStringMethod) { UIntPtr requiredSize = outStringMethod(null, UIntPtr.Zero); if (requiredSize.Equals(UIntPtr.Zero)) { return(null); } string str = null; try { byte[] array = new byte[requiredSize.ToUInt32()]; outStringMethod(array, requiredSize); str = Encoding.UTF8.GetString(array, 0, (int)requiredSize.ToUInt32() - 1); } catch (Exception e) { Debug.LogError("Exception creating string from char array: " + e); str = string.Empty; } return(str); }