示例#1
0
 // Update is called once per frame
 void Update()
 {
     if (lastShiningTime > 0f)
     {
         foreach (var Out in Outs)
         {
             var gun = Out.GetComponent <Gun>();
             if (!Out.activeSelf && gun != null && gun.GetDiliver() == null)
             {
                 gun.SetDiliver(gameObject);
                 Out.SetActive(true);
             }
         }
     }
     else
     {
         Debug.Log("Diliver [" + gameObject.name + "] Update else lastShiningTime=" + lastShiningTime);
         foreach (var Out in Outs)
         {
             if (Out.activeSelf)
             {
                 var gun = Out.GetComponent <Gun>();
                 if (gun != null && gun.GetDiliver() == gameObject)
                 {
                     gun.SetDiliver(null);
                     gun.SetDirty();
                     gun.ResetLight();
                     Out.SetActive(false);
                     gun.ClearDirty(0, 0);
                 }
             }
         }
         lastShiningTime = 0;
     }
     lastShiningTime -= Time.deltaTime;
 }