示例#1
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        // Otter.BasicLego newMovePiece(Otter.BasicLego piece, float tx, float ty, float tz){
        //     foreach(Otter.BasicLego brick in piece){
        //         setPiece(brick.getMesh(), Otter.MatrixOperations.opTranslate(tx, ty, tz));
        //     }
        // }

        Otter.BasicLego[] singlePiece(GameObject piece)
        {
            Otter.BasicLego[] brick = new Otter.BasicLego[1];
            brick[0] = Instantiate(piece).GetComponentInChildren <Otter.BasicLego>();

            return(brick);
        }
示例#2
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        Otter.BasicLego[] noseDotPostion(GameObject piece)
        {
            Otter.BasicLego[] brick = new Otter.BasicLego[1];

            brick[0] = Instantiate(piece).GetComponentInChildren <Otter.BasicLego>();

            setPiece(brick[0].getMesh(), Otter.MatrixOperations.opRotate(90, Otter.MatrixOperations.AXIS.AX_X));
            return(brick);
        }
示例#3
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        Otter.BasicLego[] small2x1()
        {
            Otter.BasicLego[] brick = new Otter.BasicLego[2];

            brick[0] = Instantiate(singleSmallBrownPrefab).GetComponentInChildren <Otter.BasicLego>();
            brick[1] = Instantiate(singleSmallBrownPrefab).GetComponentInChildren <Otter.BasicLego>();

            setPiece(brick[1].getMesh(), Otter.MatrixOperations.opTranslate(-2, 0, 0));

            return(brick);
        }
示例#4
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        Otter.BasicLego[] doubleDiagonal()
        {
            Otter.BasicLego[] brick = new Otter.BasicLego[2];

            brick[0] = Instantiate(diagonalPrefab).GetComponentInChildren <Otter.BasicLego>();
            brick[1] = Instantiate(diagonalPrefab).GetComponentInChildren <Otter.BasicLego>();

            setPiece(brick[1].getMesh(), Otter.MatrixOperations.opTranslate(0, 0, -2));

            return(brick);
        }
示例#5
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        Otter.BasicLego[] regular1x2(GameObject piece)
        {
            Otter.BasicLego[] brick = new Otter.BasicLego[2];

            brick[0] = Instantiate(piece).GetComponentInChildren <Otter.BasicLego>();
            brick[1] = Instantiate(piece).GetComponentInChildren <Otter.BasicLego>();

            setPiece(brick[1].getMesh(), Otter.MatrixOperations.opTranslate(0, 0, -2));

            // Pieces.Add(brick);
            return(brick);
        }
示例#6
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        // Otter.BasicLego[] neckConnectionPosition(GameObject piece){
        //     Otter.BasicLego[] brick = new Otter.BasicLego[1];

        //     brick[0] = Instantiate(piece).GetComponentInChildren<Otter.BasicLego>();

        //     setPiece(brick[0].getMesh(), Otter.MatrixOperations.opRotate(180, Otter.MatrixOperations.AXIS.AX_Y));
        //     setPiece(brick[0].getMesh(), Otter.MatrixOperations.opRotate(-45, Otter.MatrixOperations.AXIS.AX_X));
        //     return brick;
        // }


        //Not needed
        void brick2x2()
        {
            Otter.BasicLego[] brick = new Otter.BasicLego[4];

            brick[0] = Instantiate(singlePrefab).GetComponentInChildren <Otter.BasicLego>();
            brick[1] = Instantiate(singlePrefab).GetComponentInChildren <Otter.BasicLego>();
            brick[2] = Instantiate(singlePrefab).GetComponentInChildren <Otter.BasicLego>();
            brick[3] = Instantiate(singlePrefab).GetComponentInChildren <Otter.BasicLego>();

            setPiece(brick[1].getMesh(), Otter.MatrixOperations.opTranslate(2, 0, 0));
            setPiece(brick[2].getMesh(), Otter.MatrixOperations.opTranslate(0, 0, -2));
            setPiece(brick[3].getMesh(), Otter.MatrixOperations.opTranslate(2, 0, -2));
        }
示例#7
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        Otter.BasicLego[] piecel3x1(GameObject piece)
        {
            Otter.BasicLego[] brick = new Otter.BasicLego[3];

            brick[0] = Instantiate(piece).GetComponentInChildren <Otter.BasicLego>();
            brick[1] = Instantiate(piece).GetComponentInChildren <Otter.BasicLego>();
            brick[2] = Instantiate(piece).GetComponentInChildren <Otter.BasicLego>();

            setPiece(brick[1].getMesh(), Otter.MatrixOperations.opTranslate(-2, 0, 0));
            setPiece(brick[2].getMesh(), Otter.MatrixOperations.opTranslate(-4, 0, 0));

            return(brick);
        }
示例#8
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        Otter.BasicLego[] small2x8()
        {
            Otter.BasicLego[] brick = new Otter.BasicLego[16];

            brick[0]  = Instantiate(singleSmallBrownPrefab).GetComponentInChildren <Otter.BasicLego>();
            brick[1]  = Instantiate(singleSmallBrownPrefab).GetComponentInChildren <Otter.BasicLego>();
            brick[2]  = Instantiate(singleSmallBrownPrefab).GetComponentInChildren <Otter.BasicLego>();
            brick[3]  = Instantiate(singleSmallBrownPrefab).GetComponentInChildren <Otter.BasicLego>();
            brick[4]  = Instantiate(singleSmallBrownPrefab).GetComponentInChildren <Otter.BasicLego>();
            brick[5]  = Instantiate(singleSmallBrownPrefab).GetComponentInChildren <Otter.BasicLego>();
            brick[6]  = Instantiate(singleSmallBrownPrefab).GetComponentInChildren <Otter.BasicLego>();
            brick[7]  = Instantiate(singleSmallBrownPrefab).GetComponentInChildren <Otter.BasicLego>();
            brick[8]  = Instantiate(singleSmallBrownPrefab).GetComponentInChildren <Otter.BasicLego>();
            brick[9]  = Instantiate(singleSmallBrownPrefab).GetComponentInChildren <Otter.BasicLego>();
            brick[10] = Instantiate(singleSmallBrownPrefab).GetComponentInChildren <Otter.BasicLego>();
            brick[11] = Instantiate(singleSmallBrownPrefab).GetComponentInChildren <Otter.BasicLego>();
            brick[12] = Instantiate(singleSmallBrownPrefab).GetComponentInChildren <Otter.BasicLego>();
            brick[13] = Instantiate(singleSmallBrownPrefab).GetComponentInChildren <Otter.BasicLego>();
            brick[14] = Instantiate(singleSmallBrownPrefab).GetComponentInChildren <Otter.BasicLego>();
            brick[15] = Instantiate(singleSmallBrownPrefab).GetComponentInChildren <Otter.BasicLego>();

            setPiece(brick[1].getMesh(), right);

            setPiece(brick[2].getMesh(), down);
            setPiece(brick[3].getMesh(), right);
            setPiece(brick[3].getMesh(), down);

            setPiece(brick[4].getMesh(), Otter.MatrixOperations.opTranslate(0, 0, -4));
            setPiece(brick[5].getMesh(), Otter.MatrixOperations.opTranslate(2, 0, -4));

            setPiece(brick[6].getMesh(), Otter.MatrixOperations.opTranslate(0, 0, -6));
            setPiece(brick[7].getMesh(), Otter.MatrixOperations.opTranslate(2, 0, -6));

            setPiece(brick[8].getMesh(), Otter.MatrixOperations.opTranslate(0, 0, -8));
            setPiece(brick[9].getMesh(), Otter.MatrixOperations.opTranslate(2, 0, -8));

            setPiece(brick[10].getMesh(), Otter.MatrixOperations.opTranslate(0, 0, -10));
            setPiece(brick[11].getMesh(), Otter.MatrixOperations.opTranslate(2, 0, -10));

            setPiece(brick[12].getMesh(), Otter.MatrixOperations.opTranslate(0, 0, -12));
            setPiece(brick[13].getMesh(), Otter.MatrixOperations.opTranslate(2, 0, -12));

            setPiece(brick[14].getMesh(), Otter.MatrixOperations.opTranslate(0, 0, -14));
            setPiece(brick[15].getMesh(), Otter.MatrixOperations.opTranslate(2, 0, -14));

            return(brick);
        }
示例#9
0
        Otter.BasicLego[] small2x4(GameObject piece)
        {
            Otter.BasicLego[] brick = new Otter.BasicLego[8];

            brick[0] = Instantiate(piece).GetComponentInChildren <Otter.BasicLego>();
            brick[1] = Instantiate(piece).GetComponentInChildren <Otter.BasicLego>();
            brick[2] = Instantiate(piece).GetComponentInChildren <Otter.BasicLego>();
            brick[3] = Instantiate(piece).GetComponentInChildren <Otter.BasicLego>();
            brick[4] = Instantiate(piece).GetComponentInChildren <Otter.BasicLego>();
            brick[5] = Instantiate(piece).GetComponentInChildren <Otter.BasicLego>();
            brick[6] = Instantiate(piece).GetComponentInChildren <Otter.BasicLego>();
            brick[7] = Instantiate(piece).GetComponentInChildren <Otter.BasicLego>();

            setPiece(brick[1].getMesh(), Otter.MatrixOperations.opTranslate(0, 0, -2));
            setPiece(brick[2].getMesh(), Otter.MatrixOperations.opTranslate(0, 0, -4));
            setPiece(brick[3].getMesh(), Otter.MatrixOperations.opTranslate(0, 0, -6));

            setPiece(brick[4].getMesh(), Otter.MatrixOperations.opTranslate(2, 0, 0));
            setPiece(brick[5].getMesh(), Otter.MatrixOperations.opTranslate(2, 0, -2));
            setPiece(brick[6].getMesh(), Otter.MatrixOperations.opTranslate(2, 0, -4));
            setPiece(brick[7].getMesh(), Otter.MatrixOperations.opTranslate(2, 0, -6));

            return(brick);
        }