//从伙伴列表中托人 public void OnModelDragStartByIcon(CombatPartnerCellController partnerCell) { var partnerData = partnerCell.ItemData; if (IsInTeam(partnerData.HeroId) || !FormationUtil.IsHave(partnerData)) { return; } partnerCell.OnSelect(true); OtherPlayerPartnerData data = new OtherPlayerPartnerData(); data.HeroID = partnerData.HeroId; data.Name = partnerData.HeroInfo.name; data.Attr = partnerData.HeroInfo.char_type; data.Icon = partnerData.HeroInfo.icon; data.QualityLevel = partnerData.HeroInfo.role_grade; data.Level = partnerData.Level; data.Star = partnerData.Star; data.UpGradeId = partnerData.UpGradeId; data.awakenLevel = partnerData.IsAwaken; CurDragItem.Fill(data); CurDragItem.mDMono.gameObject.SetActive(true); CurDragItem.mDMono.transform.position = new Vector3(UICamera.lastWorldPosition.x, UICamera.lastWorldPosition.y, DragZ); }
private OtherPlayerPartnerData GetPartnerData(int heroId) { int quality; int addLevel; var partnerData = LTPartnerDataManager.Instance.GetPartnerByHeroId(heroId); if (partnerData == null) { EB.Debug.LogError("Can't get partner by HeroId: " + heroId); return(null); } LTPartnerDataManager.GetPartnerQuality(partnerData.UpGradeId, out quality, out addLevel); var data = new OtherPlayerPartnerData(); data.Name = partnerData.HeroInfo.name; data.Attr = partnerData.HeroInfo.char_type; data.Icon = partnerData.HeroInfo.icon; data.QualityLevel = quality; data.Level = partnerData.Level; data.Star = partnerData.Star; data.UpGradeId = partnerData.UpGradeId; data.awakenLevel = partnerData.IsAwaken; return(data); }
private void SetItemData(bool isWin, Transform t, OtherPlayerPartnerData data) { var item = t.GetMonoILRComponent <FormationPartnerItem>(); item.Fill(data); item.mDMono.gameObject.SetActive(true); ShowMaskOrPlaceholder(t, (data == null), isWin); }
private void CreateItem(bool isWin, Transform parent, OtherPlayerPartnerData data, int index = 0) { var item = GameObject.Instantiate(_itemObj, parent).GetMonoILRComponent <FormationPartnerItem>(); item.Fill(data); item.mDMono.gameObject.SetActive(true); item.mDMono.transform.SetSiblingIndex(index); ShowMaskOrPlaceholder(item.mDMono.transform, (data == null), isWin); }
void InitTeamFormation() { for (int teamIndex = 0; teamIndex < NationUtil.TeamNames.Length; ++teamIndex) { List <TeamMemberData> teamMemDataList = LTFormationDataManager.Instance.GetTeamMemList(NationUtil.TeamNames[teamIndex]); int startIndexInAllPartner = teamIndex * 4; List <OtherPlayerPartnerData> fillPartnerDataList = new List <OtherPlayerPartnerData>(); List <int> fillPosList = new List <int>(); for (int teamMemIndex = 0; teamMemIndex < teamMemDataList.Count; ++teamMemIndex) { var memberData = teamMemDataList[teamMemIndex]; if (memberData.Pos >= 4) { EB.Debug.LogError("memberData.Pos >= 4 for team:{0},Pos:{1}", NationUtil.TeamNames[teamIndex], memberData.Pos); continue; } fillPosList.Add(memberData.Pos); int HeroUpGradeId = 0; OtherPlayerPartnerData partnerData = new OtherPlayerPartnerData(); partnerData.InfoId = memberData.InfoID; partnerData.HeroID = memberData.HeroID; DataLookupsCache.Instance.SearchIntByID(string.Format("heroStats.{0}.stat.awake.level", partnerData.HeroID), out HeroUpGradeId); var charTpl = Hotfix_LT.Data.CharacterTemplateManager.Instance.GetHeroInfo(memberData.InfoID); partnerData.Name = charTpl.name; partnerData.Attr = charTpl.char_type; partnerData.Icon = charTpl.icon; partnerData.QualityLevel = charTpl.role_grade; partnerData.UpGradeId = HeroUpGradeId; Hashtable heroStatData = null; if (!DataLookupsCache.Instance.SearchDataByID <Hashtable>("heroStats." + memberData.HeroID, out heroStatData)) { EB.Debug.LogError("not hero data for heroid={0}", memberData.HeroID); continue; } partnerData.Level = EB.Dot.Integer("stat.level", heroStatData, 0); partnerData.Star = EB.Dot.Integer("star", heroStatData, 0); partnerData.awakenLevel = EB.Dot.Integer("stat.awaken", heroStatData, 0); fillPartnerDataList.Add(partnerData); int fillIndex = startIndexInAllPartner + memberData.Pos; FormationPartnerItems[fillIndex].Fill(partnerData); } for (int idx = 0; idx < 4; ++idx) { if (!fillPosList.Contains(idx)) { FormationPartnerItems[startIndexInAllPartner + idx].Fill(null); } } } }
private OtherPlayerPartnerData[] GetPartnerDataArray(ArrayList arrayList) { var result = new OtherPlayerPartnerData[arrayList.Count]; for (var i = 0; i < arrayList.Count; i++) { result[i] = GetPartnerData(arrayList[i]); } return(result); }
public virtual void Fill(OtherPlayerPartnerData data, bool canOpen = true) { if (data == null || data.Level == 0) { mDMono.gameObject.SetActive(false); return; } this.canOpen = canOpen; PartnerData = data; LevelLabel.gameObject.CustomSetActive(data.Level > 0); LevelLabel.text = data.Level.ToString(); LTUIUtil.SetLevelText(LevelBgSprite, LevelLabel, data.Level + data.AllRoundLevel); AttrBGSprite.spriteName = LTPartnerConfig.LEVEL_SPRITE_NAME_DIC[data.Attr]; LTPartnerConfig.SetLevelSprite(AttrBGSprite, data.Attr, data.ArtifactLevel >= 0); HotfixCreateFX.ShowCharTypeFX(charFx, efClip, AttrBGSprite.transform, (PartnerGrade)data.QualityLevel, data.Attr); IconSprite.spriteName = data.Icon; // 新增 if (BreakLabel != null && QualityBorderSpriteBg != null) { SetStarNum(data.Star, data.awakenLevel); int quality = 0; int addLevel = 0; LTPartnerDataManager.GetPartnerQuality(data.UpGradeId, out quality, out addLevel); GameItemUtil.SetColorfulPartnerCellFrame(quality, QualityBorderSpriteBg); HotfixCreateFX.ShowUpgradeQualityFX(upgradeFx, QualityBorderSprite.transform, quality, upgradeefclip); QualityBorderSprite.spriteName = LTPartnerConfig.OUT_LINE_SPRITE_NAME_DIC[quality]; if (addLevel > 0) { BreakLabel.gameObject.SetActive(true); BreakLabel.text = "+" + addLevel.ToString(); } else { BreakLabel.gameObject.SetActive(false); } } else { // LevelAttrBGSprite.spriteName = UIBuddyShowItem.AttrToLevelBG(data.Attr); QualityBorderSprite.spriteName = LTPartnerConfig.OUT_LINE_SPRITE_NAME_DIC[data.QualityLevel]; GameItemUtil.SetColorfulPartnerCellFrame(data.QualityLevel, QualityBorderSpriteBg); HotfixCreateFX.ShowUpgradeQualityFX(upgradeFx, QualityBorderSprite.transform, data.QualityLevel, upgradeefclip); SetStarNum(data.Star, data.awakenLevel); } if (data != null) { mDMono.gameObject.CustomSetActive(true); } }
public override void Fill(OtherPlayerPartnerData data, bool canOpen = false) { Collider collider = mDMono.gameObject.GetComponent <Collider>(); if (data == null) { EmptyGO.CustomSetActive(true); Container.CustomSetActive(false); return; } else { EmptyGO.CustomSetActive(false); Container.CustomSetActive(true); } base.Fill(data); }
public override void SetMenuData(object param) { InitUI(); data = param as OtherPlayerPartnerData; if (data == null) { EB.Debug.LogError("LTPartnerInfoController.SetMenuData data == null"); return; } LTUIUtil.SetText(OtherPlayerName, data.otherPlayerName); LTUIUtil.SetText(CombatPower, ((int)data.GetOtherPower()).ToString());//需要再装备显示之前,因为这里边有装备属性数据的初始化 SetHeroIcon(data.Name, data.UpGradeId, data.Icon, data.Attr, data.QualityLevel, data.Star, data.Level + data.AllRoundLevel, data.RoleProflie, data.RoleProflieSprite, data.awakenLevel); SetSkillInfo(data.commonSkill, data.commonSkillLevel, data.activeSkill, data.activeSkillLevel, data.passiveSkill, data.passiveSkilLevel, data.InfoId, data.awakenLevel); SetHeroEquipment(data.equipmentList); SetHeroAttr(data.FinalAttributes); SetEquipmentAttr(data.equipmentAdds); }
private OtherPlayerPartnerData GetPartnerData(object data) { if (data == null) { return(null); } var heroInfo = Data.CharacterTemplateManager.Instance.GetHeroInfo(EB.Dot.Integer("charId", data, 0), EB.Dot.Integer("skin", data, 0)); var partnerData = new OtherPlayerPartnerData(); partnerData.Name = heroInfo != null ? heroInfo.name : ""; partnerData.Attr = heroInfo != null ? heroInfo.char_type : Data.eRoleAttr.None; partnerData.Icon = heroInfo != null ? heroInfo.icon : ""; partnerData.QualityLevel = heroInfo != null ? heroInfo.role_grade : 0; partnerData.Level = EB.Dot.Integer("level", data, 0); partnerData.Star = EB.Dot.Integer("star", data, 0); partnerData.UpGradeId = EB.Dot.Integer("upgradeId", data, 0); partnerData.awakenLevel = EB.Dot.Integer("awakenLevel", data, 0); return(partnerData); }
public void Fill(OtherPlayerPartnerData partnerData) { PartnerItem.mDMono.gameObject.SetActive(true); PartnerItem.Fill(partnerData); }
private void SetData() { ArrayList data; DataLookupsCache.Instance.SearchDataByID("honorBattleResult", out data); if (data != null) { object dataLeft = null; object dataRight = null; int playerWorldId = 0; int opponentWorldId = 0; for (var i = 0; i < data.Count; i++) { var dt = data[i]; var characterId = Data.CharacterTemplateManager.Instance.TemplateidToCharacterid(EB.Dot.Integer("teamInfo.leader", dt, 0).ToString()); var heroInfo = Data.CharacterTemplateManager.Instance.GetHeroInfo(characterId, EB.Dot.Integer("teamInfo.skin", dt, 0)); var headFrame = Data.EconemyTemplateManager.Instance.GetHeadFrame(EB.Dot.String("teamInfo.headFrame", dt, "")).iconId; var worldId = EB.Dot.Integer("teamInfo.worldId", dt, 0); var name = EB.Dot.String("teamInfo.name", dt, ""); // 0代表玩家自己的队伍 if (EB.Dot.Integer("teamIndex", dt, 0) == 0) { if (heroInfo != null) { _avatarLeft.spriteName = heroInfo.icon; } _frameLeft.gameObject.SetActive(!string.IsNullOrEmpty(headFrame)); _frameLeft.spriteName = headFrame; _nameLeft.text = string.Format("{0}【{1}{2}】", name, worldId, EB.Localizer.GetString("ID_LOGIN_SERVER_NAME")); _pointsLeft.text = string.Format("{0}: {1}", EB.Localizer.GetString("ID_ID_ACTIVITY_UR_SCORE"), EB.Dot.Integer("teamInfo.scorePre", dt, 0)); _pointsRight.text = EB.Dot.Integer("teamInfo.scorePost", dt, 0).ToString(); dataLeft = dt; playerWorldId = worldId; } else { if (heroInfo != null) { _avatarRight.spriteName = heroInfo.icon; } _frameRight.gameObject.SetActive(!string.IsNullOrEmpty(headFrame)); _frameRight.spriteName = headFrame; _nameRight.text = name; dataRight = dt; opponentWorldId = worldId; } } _nameRight.text += string.Format("【{0}{1}】", (opponentWorldId < 1) ? playerWorldId : opponentWorldId, EB.Localizer.GetString("ID_LOGIN_SERVER_NAME")); var roundResult = EB.Dot.Array("roundResult", dataLeft, null); var winNum = 0; var roundInfoLeft = EB.Dot.Array("roundInfo", dataLeft, null); var roundInfoRight = EB.Dot.Array("roundInfo", dataRight, null); if (roundResult == null) { _isWon = false; _rounds = 0; } else { for (var i = 0; i < roundResult.Count; i++) { OtherPlayerPartnerData[] arrleft = (roundInfoLeft != null && i < roundInfoLeft.Count) ? GetPartnerDataArray(roundInfoLeft[i] as ArrayList) : null; OtherPlayerPartnerData[] arrRight = (roundInfoRight != null && i < roundInfoRight.Count) ? GetPartnerDataArray(roundInfoRight[i] as ArrayList) : null; var leftDatas = new OtherPlayerPartnerData[_MAX_PARTNER_NUM]; var rightDatas = new OtherPlayerPartnerData[_MAX_PARTNER_NUM]; if (arrleft != null) { for (var j = 0; j < arrleft.Length; j++) { leftDatas[j] = arrleft[j]; } } if (arrRight != null) { for (var j = 0; j < arrRight.Length; j++) { rightDatas[j] = arrRight[j]; } } if (roundResult[i].ToInt32() == 1) { winNum += 1; _infos[i].SetData(true, false, leftDatas, rightDatas); } else { _infos[i].SetData(false, true, leftDatas, rightDatas); } } _score.text = string.Format("{0}:{1}", winNum, roundResult.Count - winNum); _isWon = winNum > (roundResult.Count - winNum); _rounds = roundResult.Count; _pointsRight.color = _isWon ? _winScoreColor : _loseScoreColor; } } }