示例#1
0
        public Beatmap GetBeatmapFromHash(string mapHash, PlayMode gamemode)
        {
            var map = CheckInCache(gamemode, -1, mapHash);

            if (map != null)
            {
                return(map);
            }

            Beatmap result;
            int     i = 1;

            do
            {
                result = _osuApi.GetBeatmap(mapHash, gamemode);
            } while (result == null && i++ < 3);

            if (result == null)
            {
                return(null);
            }

            _beatmapCache.Add(new UserTopGenerator.BeatmapModePair(result.MapId, gamemode), result);
            return(result);
        }
示例#2
0
        private Beatmap GetBeatmapFromId(int beatmapId)
        {
            foreach (var loadedBeatmap in _mapCacher.Beatmaps)
            {
                if (loadedBeatmap.MapId == beatmapId)
                {
                    return(loadedBeatmap);
                }
            }
            Beatmap result;

            _currentUserMissingMapCount++;
            do
            {
                int i        = 1;
                int Cooldown = 20;
                do
                {
                    Log(null, string.Format(GettingBeatmaps, _currentUserMissingMapCount));
                    result = _osuApi.GetBeatmap(beatmapId);
                } while (result == null && i++ < 5);
                if (result == null)
                {
                    Log(null, string.Format(GettingBeatmapFailed, i, Cooldown));
                    Thread.Sleep(Cooldown * 1000);
                }
            } while (result == null);
            return(result);
        }
示例#3
0
        private Beatmap GetBeatmapFromId(int beatmapId, PlayMode gamemode)
        {
            foreach (var loadedBeatmap in _mapCacher.Beatmaps)
            {
                if (loadedBeatmap.MapId == beatmapId)
                {
                    return(loadedBeatmap);
                }
            }
            var beatmapFromCache = _beatmapCache.FirstOrDefault(s => s.Key.BeatmapId == beatmapId & s.Key.PlayMode == gamemode).Value;

            if (beatmapFromCache != null)
            {
                return(beatmapFromCache);
            }

            Beatmap result;

            _currentUserMissingMapCount++;
            do
            {
                int i        = 1;
                int Cooldown = 20;
                do
                {
                    Log(null, string.Format(GettingBeatmaps, _currentUserMissingMapCount));
                    result = _osuApi.GetBeatmap(beatmapId, gamemode);
                } while (result == null && i++ < 5);
                if (result == null)
                {
                    Log(null, string.Format(GettingBeatmapFailed, i, Cooldown));
                    Thread.Sleep(Cooldown * 1000);
                }
            } while (result == null);
            _beatmapCache.Add(new BeatmapModePair(beatmapId, gamemode), result);
            return(result);
        }
示例#4
0
        public override object CommandHandler(SocketMessage socketMessage, string input, CommandArguments arguments)
        {
            ApplyMode(arguments);
            ApplyPlayer(socketMessage.Author.Id, input);

            if (_osuUser == null)
            {
                return("No user has been found.");
            }

            bool getRecent = false;
            int  limit     = 3;

            if (arguments.Get("r") != null)
            {
                getRecent = true;
            }

            if (arguments.Get("l") != null || arguments.Get("limit") != null)
            {
                int.TryParse((arguments.Get("l") != null) ? arguments.Get("l") : arguments.Get("limit"), out limit);
            }

            if (limit < 3)
            {
                limit = 3;
            }
            if (limit > 5)
            {
                limit = 5;
            }

            List <OsuPlay> topPlays = OsuApi.GetUserBest(_osuUser, _osuMode, 100, false);

            if (topPlays.Count == 0)
            {
                return("This player has no top plays in osu!" + _osuMode);
            }

            if (topPlays.Count < limit)
            {
                limit = topPlays.Count;
            }

            List <KeyValuePair <int, OsuPlay> > resultPlays = null;

            if (getRecent)
            {
                resultPlays = topPlays.Select((x, i) => new KeyValuePair <int, OsuPlay>(i + 1, x)).OrderBy(i => ((DateTimeOffset)DateTime.Parse(i.Value.DateAchieved)).ToUnixTimeSeconds()).Reverse().Take(limit).ToList();
            }
            else
            {
                resultPlays = topPlays.Select((x, i) => new KeyValuePair <int, OsuPlay>(i + 1, x)).Take(limit).ToList();
            }

            EmbedFieldBuilder topPlaysField = new EmbedFieldBuilder()
            {
                Name     = "\u200B",
                Value    = "a",
                IsInline = false
            };

            EmbedBuilder embed = new EmbedBuilder()
            {
                Color        = ParentManager.bot.BotColor,
                Title        = (getRecent ? "Most " + limit + " recent top plays" : "Top " + limit + " plays") + " from **" + _osuUser.Name + "**",
                ThumbnailUrl = "https://a.ppy.sh/" + _osuUser.ID,
                Description  = "Plays on osu!" + _osuMode,
                Fields       = new List <EmbedFieldBuilder>()
                {
                }
            };

            foreach (KeyValuePair <int, OsuPlay> playPair in resultPlays)
            {
                int     playIndex = playPair.Key;
                OsuPlay play      = playPair.Value;

                play.Beatmap = OsuApi.GetBeatmap(play.MapID, play.Mods, play.Mode);

                EmbedFieldBuilder field = new EmbedFieldBuilder()
                {
                    Name  = "**" + playIndex + ". " + play.Beatmap.Title + " [" + play.Beatmap.DifficultyName + "] +" + (((OsuModsShort)play.Mods).ModParser() + "").Replace(", ", "") + "** (" + Mathf.Round((float)play.Beatmap.Starrating, 2) + "\\*)",
                    Value = OsuRanks.GetEmojiFromRank(play.Rank).ToString() + " " + Mathf.Round(play.Accuracy, 2) + "% • **" + Mathf.Round(play.Performance.CurrentValue, 2) + "pp** " + play.MaxCombo + "x" + (play.Beatmap.MaxCombo != null?"/" + play.Beatmap.MaxCombo + "x":"") + " " + ((play.IsFullcombo == "1"?"":"(For FC: **" + Mathf.Round(play.Performance.CurrentValueIfFC, 2) + "pp**)")) + " • " + play.Score.FormatNumber() + "\n" +
                            "Achieved " + DateTime.Parse(play.DateAchieved).Humanize() + " • [Map](https://osu.ppy.sh/beatmaps/" + play.Beatmap.BeatmapID + ")",
                    IsInline = false
                };

                embed.AddField(field);
            }

            return(embed);
        }