/// <summary> /// Adds a node that is at least part of one road. /// </summary> /// <param name="nodeId"></param> /// <returns></returns> private uint?AddRoadNode(long nodeId) { uint id; // try and get existing node. if (!_idTransformations.TryGetValue(nodeId, out id)) { // get coordinates. GeoCoordinateSimple coordinates; if (_coordinates.TryGetValue(nodeId, out coordinates)) { // the coordinate is present. id = _dynamicGraph.AddVertex( coordinates.Latitude, coordinates.Longitude); _coordinates.Remove(nodeId); // free the memory again! if (_usedTwiceOrMore.Contains(nodeId)) { _idTransformations[nodeId] = id; } return(id); } return(null); } return(id); }
/// <summary> /// Adds the given node. /// </summary> /// <param name="node"></param> public override void AddNode(Node node) { if (!_preIndexMode) { if (_nodesToCache != null && _nodesToCache.Contains(node.Id.Value)) { // cache this node? _dataCache.AddNode(node); } if (_preIndex != null && _preIndex.Contains(node.Id.Value)) { // only save the coordinates for relevant nodes. // save the node-coordinates. // add the relevant nodes. if (_box == null || _box.Contains(new GeoCoordinate((float)node.Latitude.Value, (float)node.Longitude.Value))) { // the coordinate is acceptable. _coordinates[node.Id.Value] = new GeoCoordinateSimple() { Latitude = (float)node.Latitude.Value, Longitude = (float)node.Longitude.Value }; if (_coordinates.Count == _preIndex.Count) { _preIndex.Clear(); _preIndex = null; } if (_bounds == null) { // create bounds. _bounds = new GeoCoordinateBox( new GeoCoordinate(node.Latitude.Value, node.Longitude.Value), new GeoCoordinate(node.Latitude.Value, node.Longitude.Value)); } else { // expand bounds. _bounds.ExpandWith( new GeoCoordinate(node.Latitude.Value, node.Longitude.Value)); } // add the node as a possible restriction. if (_interpreter.IsRestriction(OsmGeoType.Node, node.Tags)) { // tests quickly if a given node is possibly a restriction. List <Vehicle> vehicles = _interpreter.CalculateRestrictions(node); if (vehicles != null && vehicles.Count > 0) { // add all the restrictions. uint vertexId = this.AddRoadNode(node.Id.Value).Value; // will always exists, has just been added to coordinates. uint[] restriction = new uint[] { vertexId }; if (vehicles.Contains(null)) { // restriction is valid for all vehicles. _dynamicGraph.AddRestriction(restriction); } else { // restriction is restricted to some vehicles only. foreach (Vehicle vehicle in vehicles) { _dynamicGraph.AddRestriction(vehicle, restriction); } } } } } } } }