private Settings Map(Settings settings, IDictionary <string, object> row) { settings.Id = Orm.MapGuid(row[nameof(settings.Id)]); settings.MusicVolume = Orm.MapInt(row[nameof(settings.MusicVolume)]); settings.Preferences = (Preferences)Orm.MapInt(row[nameof(settings.Preferences)]); return(settings); }
private Weapon Map(Weapon weapon, IDictionary <string, object> row) { weapon.Id = Orm.MapGuid(row[nameof(weapon.Id)]); weapon.Name = Orm.MapString(row[nameof(weapon.Name)]); weapon.Effectiveness = Orm.MapInt(row[nameof(weapon.Effectiveness)]); weapon.Defense = Orm.MapInt(row[nameof(weapon.Defense)]); weapon.Speed = Orm.MapInt(row[nameof(weapon.Speed)]); weapon.Stun = Orm.MapInt(row[nameof(weapon.Stun)]); weapon.Properties = (WeaponProperties)Orm.MapInt(row[nameof(weapon.Properties)]); return(weapon); }