void OnGUI() { GUILayout.BeginArea( new Rect((Screen.width - width) / 2.0f, 0, width, height), GUI.skin.box ); GUI.Label( new Rect(5, 3, 100, 25), String.Format("Villagers: {0} / {1}", villagerCount, SpawnVillagers.TotalVillagerCapacity()), CurrentCountSkin() ); GUI.Label(new Rect(width - 150, 3, 150, 25), String.Format("Currently {0}", HutBuilding.CurrentStateDescriptor())); GUI.Label( new Rect(5, 28, 100, 25), String.Format("Orcs: {0} / {1}", Ork.AllOrks().Count(), Fort.TotalOrkCapacity()) ); GUI.Label( new Rect(width - 150, 28, 150, 25), String.Format("Time until next fort: {0}s", SpawnForts.TimeUntilNextSpawn()) ); GUI.Label( new Rect((width / 2f) - 35, 50, 80, 25), String.Format("Time: {0}", ProgressTracker.FormattedPlaytime()) ); GUILayout.EndArea(); }
static void Main(string[] args) { Player player = new Player(); Ork ork1 = new Ork(); //ork1.PrintMethod(); DarkWizard darkWizard = new DarkWizard(); //darkWizard.PrintMethod(); NPC npc2 = new DarkWizard(); //npc2.PrintMethod(); NPC[] ncps = { new DarkWizard(), new Enemy(), new DarkWizard(), new NPC() }; ncps[0].PrintMethod(); ncps[1].PrintMethod(); ncps[2].PrintMethod(); ncps[3].PrintMethod(); Console.ReadLine(); }
private static Hero GenerateHero(ConsoleNotifier myConsole, Random myRandom) { Hero hero; var heroName = GenerateName(myRandom); var heroHealth = myRandom.Next(50, 151); var heroSpeed = myRandom.Next(0, 101); var heroType = myRandom.Next(1, 4); switch (heroType) { case 1: var heroPrecision = myRandom.Next(10, 51); hero = new Warrior(myConsole, heroName, heroHealth, heroSpeed, heroPrecision); break; case 2: var heroPower = myRandom.Next(25, 76); hero = new Wizard(myConsole, heroName, heroHealth, heroSpeed, heroPower); break; case 3: var heroStrength = myRandom.Next(5, 26); hero = new Ork(myConsole, heroName, heroHealth, heroSpeed, heroStrength); break; default: throw new NotImplementedException(); } return(hero); }
static void Main(string[] args) { Hero Jason = new Hero("Jason", 3, 15); Ork Harvey = new Ork("Ork Harvey", 1, 5); Ork Ben = new Ork("Ork Ben", 2, 8); Klingon Aaron = new Klingon("Klingon Aaron", 3, 12); Klingon Josh = new Klingon("Klingon Josh", 5, 15); HarryPotter HarryPotter1 = new HarryPotter("Harry Potter gen.1", 7, 20, 2); HarryPotter HarryPotter2 = new HarryPotter("Harry Potter gen.2", 8, 20, 3); HarryPotter HarryPotter3 = new HarryPotter("Harry Potter gen.3", 10, 25, 4); Story.BeforeOrk(); Battle.WithOrk(Jason, Harvey); Battle.WithOrk(Jason, Ben); Jason.LevelUp(); Story.BeforeKlingon(); Battle.WithKlingon(Jason, Aaron); Battle.WithKlingon(Jason, Josh); Jason.LevelUp(); Story.BeforeHarryPotter(); Battle.WithHarryPotter(Jason, HarryPotter1); Battle.WithHarryPotter(Jason, HarryPotter2); Battle.WithHarryPotter(Jason, HarryPotter3); Story.TheEnd(); }
public void createAllMonstercards() { ICard card1 = new Dragon(100); ICard card2 = new FireElf(60); ICard card3 = new WaterGoblin(40); ICard card4 = new Knight(80); ICard card5 = new Kraken(80); ICard card6 = new Ork(70); ICard card7 = new Wizard(90); Cardname desiredName1 = Cardname.Dragon; Cardname desiredName2 = Cardname.FireElf; Cardname desiredName3 = Cardname.WaterGoblin; Cardname desiredName4 = Cardname.Knight; Cardname desiredName5 = Cardname.Kraken; Cardname desiredName6 = Cardname.Ork; Cardname desiredName7 = Cardname.Wizard; Assert.AreEqual(desiredName1, card1.name); Assert.AreEqual(desiredName2, card2.name); Assert.AreEqual(desiredName3, card3.name); Assert.AreEqual(desiredName4, card4.name); Assert.AreEqual(desiredName5, card5.name); Assert.AreEqual(desiredName6, card6.name); Assert.AreEqual(desiredName7, card7.name); }
//----------------------------------------------------create the card----------------------------------------------------------------- private Card CreateCard(string cardId) { List <string> cardData = Database.selectCardData(cardId); string cardname = cardData[0]; float damage = float.Parse(cardData[1]); string cardtype = cardData[2]; string element = cardData[3]; if (cardtype == "Monster") { switch (cardname) { case "Dragon": Card dragonCard = new Dragon(damage); return(dragonCard); case "FireElfe": Card elfCard = new FireElfe(damage); return(elfCard); case "Knight": Card knightCard = new Knight(damage); return(knightCard); case "Ork": Card orkCard = new Ork(damage); return(orkCard); case "WaterGoblin": Card goblinCard = new WaterGoblin(damage); return(goblinCard); case "Wizzard": Card wizzardCard = new Wizzard(damage); return(wizzardCard); } } else if (cardtype == "Spell") { switch (cardname) { case "RegularSpell": Card normalCard = new NormalSpell(damage); return(normalCard); case "FireSpell": Card fireCard = new FireSpell(damage); return(fireCard); case "WaterSpell": Card waterCard = new WaterSpell(damage); return(waterCard); } } return(null); }
public void TestWizzardVsOrk() { // Wizzard can control Orks so they are not able to damage them. => wizzard always win Card wizzard = new Wizzard(); Card ork = new Ork(); Assert.IsTrue(wizzard.Attack(ork)); Assert.IsFalse(ork.Attack(wizzard)); }
public Dto.Ork MapToDto(Ork ork) { return(new Dto.Ork { Id = ork.Id, KillCount = ork.KillCount, Name = ork.Name, Weapons = ork.Weapons.Select(w => w.ToString()).ToList() //enum-ot Stringre mappel }); }
void Awake() { killedOrks = new HashSet <Ork>(); Hut.ResetAll(); Fort.ResetAll(); Villager.ResetAll(); Ork.ResetAll(); SecondsOfPlay = 0; villagersHaveSpawned = false; FireBreathed = 0f; }
public void ChangeOrkById(int id, Ork ork) { using IzeContext context = new IzeContext(); var changedOrk = context.Orkok.Single(o => o.Id == id); changedOrk.Name = ork.Name; changedOrk.KillCount = ork.KillCount; //changedOrk.Weapons = ork.Weapons; context.Orkok.Update(changedOrk); context.SaveChanges(); }
public static void ShowSerializedAttributes() { Ork ork = new Ork(); ork.Name = "Thrall"; ork.Age = 56; string json = JsonSerializer.Serialize <Ork>(ork); Console.WriteLine(json); }
[Test]//Dem Wizzard können Orks nichts anhaben weil er sie verzaubert. public void WizzardFightAgainstOrk() { Card Jaina = new Wizzard(25); Card Thrall = new Ork(35); Jaina.SetDamage(Thrall, Thrall.Attack(Jaina)); var actualDamage = Jaina.Damage; Assert.AreEqual(0, actualDamage); }
public Ork MapToDomain(DbOrk ork) { var mapped = new Ork { Id = ork.Id, Name = ork.Name, KillCount = ork.KillCount, Weapons = (ork.Weapons ?? new List <DbOrkWeapon>()).Select(w => Enum.Parse <Weapons>(w.Weapon)).ToList() }; return(mapped); }
public void Test_HasPlayer1WonRound_GoblinP1_DragonP2_Return_Loss() { // Arrange var goblin = new Goblin("845f0dc7-37d0-426e-994e-43fc3ac83c08", "Name", 10, Element.Normal); var dragon = new Ork("99f8f8dc-e25e-4a95-aa2c-782823f36e2a", "Name", 15, Element.Normal); // Act int result = Mtcg.Battle.HasPlayer1WonRound(goblin, dragon); // Assert Assert.AreEqual(2, result); }
public void Test_HasPlayer1WonRound_WaterGoblinP1_FireOrkP2_Return_Loss() { // Arrange var waterGoblinPlayer1 = new Goblin("845f0dc7-37d0-426e-994e-43fc3ac83c08", "Name", 10, Element.Water); var fireOrkPlayer2 = new Ork("99f8f8dc-e25e-4a95-aa2c-782823f36e2a", "Name", 15, Element.Fire); // Act int result = Mtcg.Battle.HasPlayer1WonRound(waterGoblinPlayer1, fireOrkPlayer2); // Assert Assert.AreEqual(2, result); }
public void Test_HasPlayer1WonRound_WizzardP1_OrkP2_Return_Win() { // Arrange var wizzard = new Wizzard("845f0dc7-37d0-426e-994e-43fc3ac83c08", "Name", 10, Element.Normal); var ork = new Ork("99f8f8dc-e25e-4a95-aa2c-782823f36e2a", "Name", 15, Element.Normal); // Act int result = Mtcg.Battle.HasPlayer1WonRound(wizzard, ork); // Assert Assert.AreEqual(1, result); }
public void Wizard_Ork() { ICard card1 = new Wizard(80); ICard card2 = new Ork(50); float desiredCard1Damage = 80; float desiredCard2Damage = 0; float actualCard1Damage = card1.CombatBehavior(card2); float actualCard2Damage = card2.CombatBehavior(card1); Assert.AreEqual(desiredCard1Damage, actualCard1Damage); Assert.AreEqual(desiredCard2Damage, actualCard2Damage); }
[Test]//Monsterkampf gegen Spell public void MonsterCardFightAgainstSpellCard() { Card Mordechai = new Ork(30); Card Aquaknarre = new WaterSpell(20); Mordechai.SetDamage(Aquaknarre, Aquaknarre.Attack(Mordechai)); Aquaknarre.SetDamage(Mordechai, Mordechai.Attack(Aquaknarre)); var SpellDamage = Mordechai.Damage; var Orkdamage = Aquaknarre.Damage; Assert.AreEqual(60, Orkdamage); Assert.AreEqual(10, SpellDamage); }
public DbOrk MapToEntity(Ork ork) { var mapped = new DbOrk { Id = ork.Id, KillCount = ork.KillCount, Name = ork.Name, Weapons = ork.Weapons.Select(w => new DbOrkWeapon { Weapon = w.ToString() }).ToList() }; return(mapped); }
private ICard InitalizeCardAsObject(string id, string name, float damage, string elementType, string cardType) { if (cardType == CardType.Dragon.ToString()) { var card = new Dragon(id, name, damage, (Element)Enum.Parse(typeof(Element), elementType)); return(card); } else if (cardType == CardType.Elf.ToString()) { var card = new Elf(id, name, damage, (Element)Enum.Parse(typeof(Element), elementType)); return(card); } else if (cardType == CardType.Goblin.ToString()) { var card = new Goblin(id, name, damage, (Element)Enum.Parse(typeof(Element), elementType)); return(card); } else if (cardType == CardType.Knight.ToString()) { var card = new Knight(id, name, damage, (Element)Enum.Parse(typeof(Element), elementType)); return(card); } else if (cardType == CardType.Kraken.ToString()) { var card = new Kraken(id, name, damage, (Element)Enum.Parse(typeof(Element), elementType)); return(card); } else if (cardType == CardType.Ork.ToString()) { var card = new Ork(id, name, damage, (Element)Enum.Parse(typeof(Element), elementType)); return(card); } else if (cardType == CardType.Wizzard.ToString()) { var card = new Wizzard(id, name, damage, (Element)Enum.Parse(typeof(Element), elementType)); return(card); } else if (cardType == CardType.Spell.ToString()) { var card = new Spell(id, name, damage, (Element)Enum.Parse(typeof(Element), elementType)); return(card); } return(null); }
static void Main(string[] args) { Warrior hercules = new Warrior("Hercules", 150, Speed.livello9); Warrior leonida = new Warrior("Leonida", 105, Speed.livello6); Warrior bjorn = new Warrior("Bjorn", 120, Speed.livello8); Wizard dumbledore = new Wizard("Dumbledore", 115, Speed.livello8); Wizard voldemort = new Wizard("Lord Voldemort", 160, Speed.livello10); Ork azog = new Ork("Azog", 130, Speed.livello5); Ork bolg = new Ork("Bolg", 89, Speed.livello3); List <Player> players = new List <Player> { hercules, leonida, bjorn, dumbledore, voldemort, azog, bolg }; // Trovare il massimo a partire da index = 0 e metterlo primo in lista // index++ for (int count = 0; count < players.Count; count++) { Player pWithMaxSpeed = players[count]; for (int index = players.Count; index >= count; index--) { if (players[index].Sp > players[index - 1].Sp) { pWithMaxSpeed = players[index]; } } players.Insert(count, pWithMaxSpeed); } Arena a = new Arena(); a.StartGame(); Console.ReadLine(); }
public static void WithOrk(Hero hero, Ork Ork) { while (Ork.health > 0 && hero.health > 0) { PrintTheStats(Ork, hero); hero.YourTurn(hero.Choice(), Ork); if (Ork.health > 0) { Ork.OrkTurn(Ork.EChoice(), hero); IsHeroDead(hero); } } Console.WriteLine("{0} was killed!", Ork.name); Console.ReadLine(); Console.Clear(); }
public void TestPureMonsterFightWizardOrk() { var wizard = new Wizard() { Damage = 20 }; var ork = new Ork() { Damage = 20 }; int wizardDamage = wizard.CalculateDamage(ork); int orkDamage = ork.CalculateDamage(wizard); // no element type effectiveness applies // orks don't attack wizards Assert.AreEqual(20, wizardDamage); Assert.AreEqual(0, orkDamage); }
public void LoadRace(string raceName, out Race race) { switch (raceName) { case "Human": race = new Human(); break; case "Dragon": race = new Dragon(); break; case "Wizzard": race = new Wizzard(); break; case "Knight": race = new Knight(); break; case "Elve": race = new Elve(); break; case "Kraken": race = new Kraken(); break; case "Ork": race = new Ork(); break; case "Goblin": race = new Goblin(); break; default: race = new Human(); break; } }
public void ChangeOrkById(int id, Ork ork) { orkRepository.ChangeOrkById(id, ork); }
public void SaveOrk(Ork ork) { orkRepository.SaveOrk(ork); }
public static void LogOrkKilled(Ork ork) { killedOrks.Add(ork); }
public void ChangeOrk(int id, Ork ork) { orkService.ChangeOrkById(id, orkMapper.MapToDomain(ork)); }
public void SaveOrk(Ork ork) { //orkService.SaveOrk(orkMapper.MapToDomain(ork)); orkService.SaveOrk(mapper.Map <Domain.Ork>(ork)); }
public void Setup() { _ork = new Ork(CardType.Monster, ElementType.Normal, 190, "Ich bin Orrg und du?", CardProperty.Ork, 1); _wizard = new Wizard(CardType.Monster, ElementType.Fire, 200, "Ich bin ein Witz art", CardProperty.Wizard, 1); }