示例#1
0
 public void UpdateOrigin(Vector3 pos, OriginStatus status)
 {
 }
示例#2
0
 public void UpdateOrigin(Vector3 value, OriginStatus status)
 {
     // fixed scene move to levelmanager
 }
示例#3
0
 public void UpdateOrigin(Vector3 value, OriginStatus status)
 {
     _worldComposition.UpdateOrigin(value);
     _streamingGo.UpdateOrigin(value, status);
 }