protected override void Start() { base.Start(); GameManager.instance.RegisterHead(this); if (GameManager.instance.GetMedusaLight() != null) { GameManager.instance.GetMedusaLight().transform.parent = transform; } moveSpeed = 10; moving = true; orientationToOffset = new OrientationToVectorDictionary( new Vector2(offsetXVertical, offsetYVertical), new Vector2(offsetXVertical, offsetYVertical), new Vector2(-offsetXHorizontal, offsetYHorizontal), new Vector2(offsetXHorizontal, offsetYHorizontal)); orientationToSize = new OrientationToVectorDictionary( new Vector2(sizeXVertical, sizeYVertical), new Vector2(sizeXVertical, sizeYVertical), new Vector2(sizeXHorizontal, sizeYHorizontal), new Vector2(sizeXHorizontal, sizeYHorizontal)); CurrentOrientation = GameManager.instance.GetEnemy().GetCurrentOrientation(); SetBoxColliderSize(orientationToSize.orientationToVectorDictionary[CurrentOrientation]); SetBoxColliderOffset(orientationToOffset.orientationToVectorDictionary[CurrentOrientation]); }
protected override void Start() { base.Start(); orientationToOffset = new OrientationToVectorDictionary( new Vector2(offsetXVerticalUp, -offsetYVertical), new Vector2(-offsetXVerticalDown, offsetYVertical), new Vector2(offsetXHorizontalLeft, offsetYHorizontalLeft), new Vector2(-offsetXHorizontalRight, offsetYHorizontalRight)); orientationToSize = new OrientationToVectorDictionary( new Vector2(sizeXVertical, sizeYVertical), new Vector2(sizeXVertical, sizeYVertical), new Vector2(sizeXHorizontal, sizeYHorizontal), new Vector2(sizeXHorizontal, sizeYHorizontal)); gameObject.SetActive(false); }
//void OnDrawGizmos() { // Gizmos.DrawSphere( transform.position, 3f ); //} protected override void Start() { resurrectString = "resurrect"; base.Start(); spriteRenderer.color = new Color(1f, 1f, 1f, 0f); GameManager.instance.GetHeroLightObject().range = 0f; CantMove = true; GameManager.instance.RegisterHero(this); athenaPillarLayer = (1 << LayerMask.NameToLayer("AthenaCollider")); animationStrings.Add(attackingString); animationStrings.Add(idlingString); animationStrings.Add(destroyingString); animationStrings.Add(chargingString); animationStrings.Add(resurrectString); walkingSounds = new List <AudioClip>(); walkingSounds.Add(walk); walkingSounds.Add(walk2); walkingSounds.Add(walk3); walkingSounds.Add(walk4); walkingSounds.Add(walk5); walkingSounds.Add(walk6); //hitPoints = GameManager.instance.playerHitPoints; moveSpeed = 5; orientationDic = new OrientationToVectorDictionary( new Vector2(0, 1), new Vector2(0, -1), new Vector2(-1, 0), new Vector2(1, 0)); CurrentOrientation = OrientationEnum.RIGHT; idling = true; audioSource = transform.GetComponent <AudioSource>(); StartCoroutine(FadeInAfterDelay()); StartCoroutine(RegainControlAfterDelay()); StartCoroutine(ToggleFlamesAfterDelay()); }
protected override void Start() { systemRandom = new System.Random(); base.Start(); walkingSounds = new List <AudioClip>(); walkingSounds.Add(walk); walkingSounds.Add(walk2); walkingSounds.Add(walk3); walkingSounds.Add(walk4); walkingSounds.Add(walk5); walkingSounds.Add(walk6); pegaKickList = new List <AudioClip>(); pegaKickList.Add(pegakicks); pegaKickList.Add(pegakicks2); pegaKickList.Add(pegakicks3); pegaKickList.Add(pegakicks4); spriteRenderer.color = new Color(1f, 1f, 1f, 0f); intro = true; GameManager.instance.RegisterEnemy(this); pillarHeroSnakesWallLayer = (1 << LayerMask.NameToLayer("Hero")) | (1 << LayerMask.NameToLayer("Pillar")) | (1 << LayerMask.NameToLayer("Snakes")) | (1 << LayerMask.NameToLayer("Wall")); pillarHeroWallLayer = (1 << LayerMask.NameToLayer("Hero")) | (1 << LayerMask.NameToLayer("Pillar")) | (1 << LayerMask.NameToLayer("Wall")); spawnPointHeroLayer = (1 << LayerMask.NameToLayer("Hero")) | (1 << LayerMask.NameToLayer("SpawnPoint")); raycastPositionVector = new Vector2(); if (MainLoader.ArcadeMode) { Health = MainLoader.ProvidedArcadeHealth; } else { Health = 5; } animationStrings.Add(attackingString); animationStrings.Add(beheadingString); target = GameObject.FindGameObjectWithTag("Hero").transform; offsetDictionary = new OrientationToVectorDictionary( new Vector2(0, 1 * offset), new Vector2(0, -1 * offset), new Vector2(-1 * offset, 0), new Vector2(1 * offset, 0)); raycastOffsetDictionary = new OrientationToVectorDictionary( new Vector2(0, 1 * offset), new Vector2(0, 0), new Vector2(0, 0 + raycastOffset), new Vector2(0, 0 + raycastOffset)); radiusDictionary = new OrientationToFloatDictionary( circleCastRadiusVertical, circleCastRadiusVertical, circleCastRadiusHorizontal, circleCastRadiusHorizontal); moveSpeed = INITIAL_SPEED; CurrentOrientation = OrientationEnum.LEFT; InvokeRepeating("GetNewPatrolPoint", 0f, frequencyOfFindingPatrolPoint); BoxCollider2D[] colliders = gameObject.GetComponentsInChildren <BoxCollider2D>(); foreach (BoxCollider2D collider in colliders) { if (collider.gameObject.tag.Equals("EnemyPhysCollider")) { physCollider = collider; } } audioSource = transform.GetComponent <AudioSource>(); StartCoroutine(FadeInAfterDelay()); StartCoroutine(SetupFade(FADE_OUT_DELAY)); StartCoroutine(EnableMedusaAfterDelay(RE_ENABLE_DELAY_INTRO)); StartCoroutine(EndOfIntroAfterDelay()); }