public void PlayOrientedParticle(bool active, OrientateParticle particle, CharController.Orientation orientation) { if (active) { switch (orientation) { case CharController.Orientation.Left: _orientedParticles[(int)particle].left.Play(); _orientedParticles[(int)particle].right.Stop(); break; case CharController.Orientation.Right: _orientedParticles[(int)particle].right.Play(); _orientedParticles[(int)particle].left.Stop(); break; } } else { _orientedParticles[(int)particle].left.Stop(); _orientedParticles[(int)particle].right.Stop(); } }
public void PlayOrientedParticle(bool active, OrientateParticle particle) { PlayOrientedParticle(active, particle, _charController.OrientationX); }