示例#1
0
        private static void OnLoadingComplete()
        {
            try
            {
                switch (GameObjects.Player.CharacterName)
                {
                case "Ashe":
                    Ashe.GameOn();
                    Game.Print("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " Loaded <font color='#1dff00'>by FrOnDaL</font>");
                    Console.WriteLine("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " loaded");
                    break;

                case "Katarina":
                    Katarina.GameOn();
                    Game.Print("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " Loaded <font color='#1dff00'>by FrOnDaL</font>");
                    Console.WriteLine("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " loaded");
                    break;

                case "Orianna":
                    Orianna.GameOn();
                    Game.Print("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " Loaded <font color='#1dff00'>by FrOnDaL</font>");
                    Console.WriteLine("FrOnDaL AIO " + ObjectManager.Player.CharacterName + " loaded");
                    break;

                default:
                    Game.Print("<font color='#b756c5' size='25'>FrOnDaL AIO Does Not Support " + ObjectManager.Player.CharacterName + " - By FrOnDaL</font>");
                    Console.WriteLine("FrOnDaL AIO Does Not Support " + ObjectManager.Player.CharacterName + " - By FrOnDaL");
                    break;
                }
            }
            catch (Exception)
            {
                Game.Print("Error in loading - By FrOnDaL");
                Console.WriteLine("Error in loading - By FrOnDaL");
            }
        }
示例#2
0
        public static void GameOnOnGameLoad()
        {
            enemySpawn = ObjectManager.Get <Obj_SpawnPoint>().FirstOrDefault(x => x.IsEnemy);
            Q          = new Spell(SpellSlot.Q);
            E          = new Spell(SpellSlot.E);
            W          = new Spell(SpellSlot.W);
            R          = new Spell(SpellSlot.R);

            Config = MainMenu.AddMenu("OneKeyToWin AIO", "OneKeyToWin_AIO" + ObjectManager.Player.ChampionName);

            #region MENU ABOUT OKTW

            Config.Add("debug", new CheckBox("Debug", false));
            Config.Add("debugChat", new CheckBox("Debug Chat", false));
            Config.Add("print", new CheckBox("OKTW NEWS in chat"));

            #endregion

            Config.Add("AIOmode", new Slider("AIO mode (0 : Util & Champ | 1 : Only Champ | 2 : Only Util)", 0, 0, 2));
            AIOmode = getSliderItem("AIOmode");

            Config.Add("PredictionMODE", new Slider("Prediction MODE (0 : Common Pred | 1 : OKTW© PREDICTION | 2 : SPrediction | 3 : SDK)", 0, 0, 3));
            Config.Add("HitChance", new Slider("AIO mode (0 : Very High | 1 : High | 2 : Medium)", 0, 0, 2));
            Config.Add("debugPred", new CheckBox("Draw Aiming OKTW© PREDICTION", false));
            Config.Add("harassLaneclear", new CheckBox("Skill-Harass in lane clear"));

            if (getSliderItem("PredictionMODE") == 2)
            {
                SPrediction.Prediction.Initialize(Config);
                SPredictionLoad = true;
            }
            else
            {
                Config.AddLabel("SPREDICTION NOT LOADED");
            }

            if (AIOmode != 2)
            {
                Config.Add("supportMode", new CheckBox("Support Mode", false));
                Config.Add("comboDisableMode", new CheckBox("Disable auto-attack in combo mode", false));
                Config.Add("manaDisable", new CheckBox("Disable mana manager in combo"));
                Config.Add("collAA", new CheckBox("Disable auto-attack if Yasuo wall collision"));

                #region LOAD CHAMPIONS

                switch (Player.ChampionName)
                {
                case "Anivia":
                    PortAIO.Champion.Anivia.Anivia.LoadOKTW();
                    break;

                case "Annie":
                    PortAIO.Champion.Annie.Program.LoadOKTW();
                    break;

                case "Ashe":
                    PortAIO.Champion.Ashe.Program.LoadOKTW();
                    break;

                case "Braum":
                    PortAIO.Champion.Braum.Program.LoadOKTW();
                    break;

                case "Caitlyn":
                    new Caitlyn().LoadOKTW();
                    break;

                case "Ekko":
                    PortAIO.Champion.Ekko.Program.LoadOKTW();
                    break;

                case "Ezreal":
                    Ezreal.LoadOKTW();
                    break;

                case "Graves":
                    Graves.LoadOKTW();
                    break;

                case "Jayce":
                    OneKeyToWin_AIO_Sebby.Champions.Jayce.LoadOKTW();
                    break;

                case "Jinx":
                    Jinx.LoadOKTW();
                    break;

                case "Karthus":
                    Karthus.LoadOKTW();
                    break;

                case "MissFortune":
                    MissFortune.LoadOKTW();
                    break;

                case "Malzahar":
                    Malzahar.LoadOKTW();
                    break;

                case "Orianna":
                    Orianna.LoadOKTW();
                    break;

                case "Sivir":
                    Sivir.LoadOKTW();
                    break;

                case "Twitch":
                    Twitch.LoadOKTW();
                    break;

                case "Syndra":
                    Syndra.LoadOKTW();
                    break;

                case "Velkoz":
                    Velkoz.LoadOKTW();
                    break;

                case "Xerath":
                    Xerath.LoadOKTW();
                    break;

                case "Swain":
                    Swain.LoadOKTW();
                    break;

                case "Urgot":
                    Urgot.LoadOKTW();
                    break;

                case "Ahri":
                    Ahri.LoadOKTW();
                    break;

                case "Thresh":
                    Thresh.LoadOKTW();
                    break;

                case "Brand":
                    Brand.LoadOKTW();
                    break;

                case "Blitzcrank":
                    Blitzcrank.LoadOKTW();
                    break;

                case "Corki":
                    Corki.LoadOKTW();
                    break;

                case "Darius":
                    Darius.LoadOKTW();
                    break;

                case "Evelynn":
                    OneKeyToWin_AIO_Sebby.Champions.Evelynn.LoadOKTW();
                    break;

                case "Jhin":
                    Jhin.LoadOKTW();
                    break;

                case "Kindred":
                    Kindred.LoadOKTW();
                    break;

                case "KogMaw":
                    OneKeyToWin_AIO_Sebby.KogMaw.LoadOKTW();
                    break;

                case "Lux":
                    Lux.LoadOKTW();
                    break;

                case "Morgana":
                    Morgana.LoadOKTW();
                    break;

                case "Quinn":
                    Quinn.LoadOKTW();
                    break;

                case "TwistedFate":
                    OneKeyToWin_AIO_Sebby.Champions.TwistedFate.LoadOKTW();
                    break;
                }
            }

            #endregion

            foreach (var hero in HeroManager.Enemies)
            {
                if (hero.IsEnemy && hero.Team != Player.Team)
                {
                    Enemies.Add(hero);
                    if (IsJungler(hero))
                    {
                        jungler = hero;
                    }
                }
            }

            foreach (var hero in HeroManager.Allies)
            {
                if (hero.IsAlly && hero.Team == Player.Team)
                {
                    Allies.Add(hero);
                }
            }

            if (AIOmode != 1)
            {
                new OKTWward().LoadOKTW();
                new OKTWtracker().LoadOKTW();
            }

            Game.OnUpdate         += OnUpdate;
            Orbwalker.OnPreAttack += Orbwalking_BeforeAttack;
            Drawing.OnDraw        += OnDraw;
        }
示例#3
0
        public PluginLoader()
        {
            if (!_loaded)
            {
                switch (ObjectManager.Player.ChampionName.ToLower())
                {
                case "ahri":
                    var ahri = new Ahri();
                    _loaded = true;
                    break;

                case "akali":
                    var akali = new Akali();
                    _loaded = true;
                    break;

                case "anivia":
                    var anivia = new Anivia();
                    break;

                case "cassiopeia":
                    var cassiopeia = new Cassiopeia();
                    _loaded = true;
                    break;

                case "ashe":
                    var ashe = new Ashe();
                    _loaded = true;
                    break;

                case "azir":
                    var azir = new Azir();
                    _loaded = true;
                    break;

                case "chogath":
                    var chogath = new Chogath();
                    _loaded = true;
                    break;

                case "corki":
                    var corki = new Corki();
                    _loaded = true;
                    break;

                case "ekko":
                    var ekko = new Ekko();
                    _loaded = true;
                    break;

                case "ezreal":
                    var ezreal = new Ezreal();
                    _loaded = true;
                    break;

                case "irelia":
                    var irelia = new Irelia();
                    _loaded = true;
                    break;

                case "jinx":
                    var jinx = new Jinx();
                    _loaded = true;
                    break;

                case "karthus":
                    var karthus = new Karthus();
                    _loaded = true;
                    break;

                case "katarina":
                    var katarina = new Katarina();
                    _loaded = true;
                    break;

                case "kogmaw":
                    var kogMaw = new KogMaw();
                    _loaded = true;
                    break;

                case "lissandra":
                    var lissandra = new Lissandra();
                    _loaded = true;
                    break;

                case "lucian":
                    var lucian = new Lucian();
                    _loaded = true;
                    break;

                case "jayce":
                    var jayce = new Jayce();
                    _loaded = true;
                    break;

                case "orianna":
                    var orianna = new Orianna();
                    _loaded = true;
                    break;

                case "rumble":
                    var rumble = new Rumble();
                    _loaded = true;
                    break;

                case "syndra":
                    var syndra = new Syndra();
                    _loaded = true;
                    break;

                case "vayne":
                    var vayne = new Vayne();
                    _loaded = true;
                    break;

                case "viktor":
                    var viktor = new Viktor();
                    _loaded = true;
                    break;

                case "vladimir":
                    var vladimir = new Vladimir();
                    _loaded = true;
                    break;

                case "urgot":
                    var urgot = new Urgot();
                    _loaded = true;
                    break;

                case "zyra":
                    var zyra = new Zyra();
                    _loaded = true;
                    break;

                default:
                    Notifications.AddNotification(ObjectManager.Player.ChampionName + " not supported!!", 10000);
                    break;
                }
            }
        }
示例#4
0
        public static void GameOnOnGameLoad()
        {
            enemySpawn = ObjectManager.Get <Obj_SpawnPoint>().FirstOrDefault(x => x.IsEnemy);
            Q          = new Spell(SpellSlot.Q);
            E          = new Spell(SpellSlot.E);
            W          = new Spell(SpellSlot.W);
            R          = new Spell(SpellSlot.R);

            Config = MainMenu.AddMenu("一键制胜 合集", "OneKeyToWin_AIO" + ObjectManager.Player.ChampionName);

            #region MENU ABOUT OKTW

            Config.Add("debug", new CheckBox("调试", false));
            Config.Add("debugChat", new CheckBox("调试信息", false));
            Config.Add("print", new CheckBox("OKTW更新信息"));

            #endregion

            Config.Add("AIOmode", new Slider("合集模式 (0 : 功能集 & 英雄 | 1 : 只载入英雄 | 2 : 只载入功能集)", 0, 0, 2));
            AIOmode = getSliderItem("AIOmode");

            Config.Add("PredictionMODE", new Slider("预判库 (0 : 库预判 | 1 : OKTW© 预判 | 2 : S预判)", 0, 0, 2));
            Config.Add("HitChance", new Slider("AIO 预判模式 (0 : 非常高 | 1 : 高 | 2 : 中)", 0, 0, 2));
            Config.Add("debugPred", new CheckBox("显示 瞄准OKTW©预判", false));
            Config.Add("harassLaneclear", new CheckBox("清线时技能骚扰"));

            if (getSliderItem("PredictionMODE") == 2)
            {
                SPrediction.Prediction.Initialize(Config);
                SPredictionLoad = true;
            }
            else
            {
                Config.AddLabel("S预判未加载");
            }

            if (AIOmode != 2)
            {
                Config.Add("supportMode", new CheckBox("辅助模式", false));
                Config.Add("comboDisableMode", new CheckBox("连招屏蔽普攻", false));
                Config.Add("manaDisable", new CheckBox("连招时无视蓝量控制器"));
                Config.Add("collAA", new CheckBox("面对亚索风墙停止普攻"));

                #region LOAD CHAMPIONS

                switch (Player.ChampionName)
                {
                case "Anivia":
                    PortAIO.Champion.Anivia.Anivia.LoadOKTW();
                    break;

                case "Annie":
                    PortAIO.Champion.Annie.Program.LoadOKTW();
                    break;

                case "Ashe":
                    PortAIO.Champion.Ashe.Program.LoadOKTW();
                    break;

                case "Braum":
                    PortAIO.Champion.Braum.Program.LoadOKTW();
                    break;

                case "Caitlyn":
                    new Caitlyn().LoadOKTW();
                    break;

                case "Ekko":
                    PortAIO.Champion.Ekko.Program.LoadOKTW();
                    break;

                case "Ezreal":
                    Ezreal.LoadOKTW();
                    break;

                case "Graves":
                    Graves.LoadOKTW();
                    break;

                case "Jayce":
                    OneKeyToWin_AIO_Sebby.Champions.Jayce.LoadOKTW();
                    break;

                case "Jinx":
                    Jinx.LoadOKTW();
                    break;

                case "Karthus":
                    Karthus.LoadOKTW();
                    break;

                case "MissFortune":
                    MissFortune.LoadOKTW();
                    break;

                case "Malzahar":
                    Malzahar.LoadOKTW();
                    break;

                case "Orianna":
                    Orianna.LoadOKTW();
                    break;

                case "Sivir":
                    Sivir.LoadOKTW();
                    break;

                case "Twitch":
                    Twitch.LoadOKTW();
                    break;

                case "Syndra":
                    Syndra.LoadOKTW();
                    break;

                case "Velkoz":
                    Velkoz.LoadOKTW();
                    break;

                case "Xerath":
                    Xerath.LoadOKTW();
                    break;

                case "Swain":
                    Swain.LoadOKTW();
                    break;

                case "Urgot":
                    Urgot.LoadOKTW();
                    break;

                case "Ahri":
                    Ahri.LoadOKTW();
                    break;

                case "Thresh":
                    Thresh.LoadOKTW();
                    break;

                case "Brand":
                    Brand.LoadOKTW();
                    break;

                case "Blitzcrank":
                    Blitzcrank.LoadOKTW();
                    break;

                case "Corki":
                    Corki.LoadOKTW();
                    break;

                case "Darius":
                    Darius.LoadOKTW();
                    break;

                case "Evelynn":
                    OneKeyToWin_AIO_Sebby.Champions.Evelynn.LoadOKTW();
                    break;

                case "Jhin":
                    Jhin.LoadOKTW();
                    break;

                case "Kindred":
                    Kindred.LoadOKTW();
                    break;

                case "KogMaw":
                    OneKeyToWin_AIO_Sebby.KogMaw.LoadOKTW();
                    break;

                case "Lux":
                    Lux.LoadOKTW();
                    break;

                case "Morgana":
                    Morgana.LoadOKTW();
                    break;

                case "Quinn":
                    Quinn.LoadOKTW();
                    break;

                case "TwistedFate":
                    OneKeyToWin_AIO_Sebby.Champions.TwistedFate.LoadOKTW();
                    break;
                }
            }

            #endregion

            foreach (var hero in HeroManager.Enemies)
            {
                if (hero.IsEnemy && hero.Team != Player.Team)
                {
                    Enemies.Add(hero);
                    if (IsJungler(hero))
                    {
                        jungler = hero;
                    }
                }
            }

            foreach (var hero in HeroManager.Allies)
            {
                if (hero.IsAlly && hero.Team == Player.Team)
                {
                    Allies.Add(hero);
                }
            }

            if (AIOmode != 1)
            {
                new OKTWward().LoadOKTW();
                new OKTWtracker().LoadOKTW();
            }

            Game.OnUpdate         += OnUpdate;
            Orbwalker.OnPreAttack += Orbwalking_BeforeAttack;
            Drawing.OnDraw        += OnDraw;
        }
示例#5
0
        public static void GameOnOnGameLoad()
        {
            enemySpawn = ObjectManager.Get <Obj_SpawnPoint>().FirstOrDefault(x => x.IsEnemy);
            Q          = new Spell(SpellSlot.Q);
            E          = new Spell(SpellSlot.E);
            W          = new Spell(SpellSlot.W);
            R          = new Spell(SpellSlot.R);

            Config = MainMenu.AddMenu("OneKeyToWin AIO", "OneKeyToWin_AIO" + ObjectManager.Player.ChampionName);

            #region MENU ABOUT OKTW

            Config.Add("debug", new CheckBox("Debug", false));
            Config.Add("debugChat", new CheckBox("Debug Chat", false));
            Config.Add("print", new CheckBox("OKTW NEWS in chat"));

            #endregion

            Config.Add("AIOmode", new Slider("AIO mode (0 : Util & Champ | 1 : Only Champ | 2 : Only Util)", 0, 0, 2));
            AIOmode = getSliderItem("AIOmode");

            if (AIOmode != 2)
            {
                if (Player.ChampionName != "MissFortune")
                {
                    new OktwTs().LoadOKTW();
                }
            }

            Config.Add("PredictionMODE", new Slider("Prediction MODE (0 : Common Pred | 1 : OKTW© PREDICTION)", 0, 0, 1));
            Config.Add("HitChance", new Slider("AIO mode (0 : Very High | 1 : High | 2 : Medium)", 0, 0, 2));
            Config.Add("debugPred", new CheckBox("Draw Aiming OKTW© PREDICTION", false));

            if (AIOmode != 2)
            {
                Config.Add("supportMode", new CheckBox("Support Mode", false));
                Config.Add("comboDisableMode", new CheckBox("Disable auto-attack in combo mode", false));
                Config.Add("manaDisable", new CheckBox("Disable mana manager in combo"));
                Config.Add("collAA", new CheckBox("Disable auto-attack if Yasuo wall collision"));

                #region LOAD CHAMPIONS

                switch (Player.ChampionName)
                {
                case "Anivia":
                    PortAIO.Champion.Anivia.Program.LoadOKTW();
                    break;

                case "Annie":
                    PortAIO.Champion.Annie.Program.LoadOKTW();
                    break;

                case "Ashe":
                    PortAIO.Champion.Ashe.Program.LoadOKTW();
                    break;

                case "Braum":
                    PortAIO.Champion.Braum.Program.LoadOKTW();
                    break;

                case "Caitlyn":
                    PortAIO.Champion.Caitlyn.Program.LoadOKTW();
                    break;

                case "Ekko":
                    PortAIO.Champion.Ekko.Program.LoadOKTW();
                    break;

                case "Ezreal":
                    Ezreal.LoadOKTW();
                    break;

                case "Graves":
                    Graves.LoadOKTW();
                    break;

                case "Jayce":
                    Jayce.LoadOKTW();
                    break;

                case "Jinx":
                    Jinx.LoadOKTW();
                    break;

                case "Karthus":
                    Karthus.LoadOKTW();
                    break;

                case "MissFortune":
                    MissFortune.LoadOKTW();
                    break;

                case "Malzahar":
                    Malzahar.LoadOKTW();
                    break;

                case "Orianna":
                    Orianna.LoadOKTW();
                    break;

                case "Sivir":
                    Sivir.LoadOKTW();
                    break;

                case "Twitch":
                    Twitch.LoadOKTW();
                    break;

                case "Syndra":
                    Syndra.LoadOKTW();
                    break;

                case "Velkoz":
                    Velkoz.LoadOKTW();
                    break;

                case "Xerath":
                    Xerath.LoadOKTW();
                    break;

                case "Swain":
                    Swain.LoadOKTW();
                    break;

                case "Urgot":
                    Urgot.LoadOKTW();
                    break;

                case "Ahri":
                    Ahri.LoadOKTW();
                    break;

                case "Thresh":
                    Thresh.LoadOKTW();
                    break;
                }
            }

            #endregion

            foreach (var hero in HeroManager.Enemies)
            {
                if (hero.IsEnemy && hero.Team != Player.Team)
                {
                    Enemies.Add(hero);
                    if (IsJungler(hero))
                    {
                        jungler = hero;
                    }
                }
            }

            foreach (var hero in HeroManager.Allies)
            {
                if (hero.IsAlly && hero.Team == Player.Team)
                {
                    Allies.Add(hero);
                }
            }

            Game.OnUpdate         += OnUpdate;
            Orbwalker.OnPreAttack += Orbwalking_BeforeAttack;
            Drawing.OnDraw        += OnDraw;
        }
示例#6
0
        private static void OnGameLoad()
        {
            try
            {
                player = ObjectManager.Player;
                //pred = new Menu("spred", "Prediction settings");
                //SPrediction.Prediction.Initialize(pred);
                SPredictionMenu = SPrediction.Prediction.Initialize(); //new Menu("SPREDX", "SPrediction");
                Game.Print("<font color=\"#05FAAC\"><b>XDreamms is just a kid stealing, disrespecting the source owner</b></font>");
                Game.Print("<font color=\"#f54242\"><b>HappyMajor is son of bitch trying destroy discord ensoul</b></font>");
                //SPredictionMenu.Attach();
                //set default to common prediction
                //var type = Type.GetType("DaoHungAIO.Champions." + player.CharacterName);
                //Game.Print("Loading1");
                //if (type != null)
                //{
                //    Game.Print("Loading");
                //    Helpers.DynamicInitializer.NewInstance(type);
                //}
                //else
                //{
                //    Game.Print("Loading2");
                //    var common = Type.GetType("DaoHungAIO.Champions." + "Other");
                //    if (common != null)
                //    {
                //        Game.Print("Loading3");
                //        Helpers.DynamicInitializer.NewInstance(common);
                //    }
                //}
                //IncDamages = new IncomingDamage();

                EnsoulSharp.SDK.Events.Tick.OnTick += DelayTime;
                Menu tick = new Menu("tick", "Tick Per Second", true);
                tickpersecond.ValueChanged += onTickChange;
                tick.Add(tickpersecond);
                tick.Add(new Menu("notice", "Decrease it will make script work better but you also has high chance get disconnect issues"));
                tick.Add(new Menu("notice2", "It should is higher than 30, increase it if you get disconnect issues"));
                tick.Attach();
                //AIBaseClient.OnDoCast += OnProcessSpell;
                //AIBaseClient.OnBuffGain += BuffGain;
                //EnsoulSharp.SDK.Events.Tick.OnTick += TrashTalk;
                new Developer();
                Game.Print(player.CharacterName);
                switch (player.CharacterName)
                {
                case "Ahri":
                    new Ahri();
                    break;

                case "Akali":
                    new Akali();
                    break;

                case "Azir":
                    new Azir();
                    break;

                case "Camille":
                    new Camille();
                    break;

                //case "Diana":
                //    new Diana();
                //    break;
                case "Draven":
                    new Draven();
                    break;

                case "Ekko":
                    new Ekko();
                    break;

                case "Fiora":
                    new Fiora();
                    break;

                case "Fizz":
                    new Fizz();
                    break;

                case "Garen":
                    new Garen();
                    break;

                case "Gragas":
                    new Gragas();
                    break;

                case "Jax":
                    new Jax();
                    break;

                case "Jayce":
                    new Jayce();
                    break;

                case "Jhin":
                    new Jhin();
                    break;

                case "Kennen":
                    new Kennen();
                    break;

                case "Khazix":
                    new Khazix();
                    break;

                case "Kayle":
                    new Kayle();
                    break;

                case "KogMaw":
                    new KogMaw();
                    break;

                case "LeeSin":
                    new Leesin();
                    break;

                case "Lucian":
                    new Lucian();
                    break;

                case "Malphite":
                    new Malphite();
                    break;

                case "Nautilus":
                    new Nautilus();
                    break;

                case "Nidalee":
                    new Nidalee();
                    break;

                case "MasterYi":
                    new MasterSharp();
                    break;

                case "Mordekaiser":
                    new Mordekaiser();
                    break;

                case "Olaf":
                    new Olaf();
                    break;

                case "Pantheon":
                    new Pantheon();
                    break;

                case "Orianna":
                    Orianna.initOrianna();
                    break;

                case "Qiyana":
                    new Qiyana();
                    break;

                case "Riven":
                    new RivenReborn();
                    break;

                //case "Rengar":
                //    new Rengar();
                //break;
                case "Renekton":
                    new Renekton();
                    break;

                case "Rumble":
                    new Rumble();
                    break;

                case "Ryze":
                    new Ryze();
                    break;

                case "Sett":
                    new Sett();
                    break;

                case "Syndra":
                    new Syndra();
                    break;

                case "Tristana":
                    new Tristana();
                    break;

                case "Varus":
                    new Varus();
                    break;

                case "Velkoz":
                    new Velkoz();
                    break;

                case "Viktor":
                    new Viktor();
                    break;

                case "Yasuo":
                    new Yasuo();
                    break;

                case "Zoe":
                    new Zoe();
                    break;

                case "Zed":
                    new Zed();
                    break;

                case "Ziggs":
                    new Ziggs();
                    break;
                }
            }
            catch (Exception e)
            {
                Console.WriteLine("Failed To load: " + e);
            }
        }
示例#7
0
        private static void OnGameLoad()
        {
            try
            {
                player = ObjectManager.Player;
                //pred = new Menu("spred", "Prediction settings");
                //SPrediction.Prediction.Initialize(pred);
                SPredictionMenu = SPrediction.Prediction.Initialize(); //new Menu("SPREDX", "SPrediction");
                //SPredictionMenu.Attach();
                //set default to common prediction
                //var type = Type.GetType("DaoHungAIO.Champions." + player.CharacterName);
                //Chat.Print("Loading1");
                //if (type != null)
                //{
                //    Chat.Print("Loading");
                //    Helpers.DynamicInitializer.NewInstance(type);
                //}
                //else
                //{
                //    Chat.Print("Loading2");
                //    var common = Type.GetType("DaoHungAIO.Champions." + "Other");
                //    if (common != null)
                //    {
                //        Chat.Print("Loading3");
                //        Helpers.DynamicInitializer.NewInstance(common);
                //    }
                //}
                //IncDamages = new IncomingDamage();
                new Activator();
                Game.OnTick += DelayTime;

                //AIBaseClient.OnDoCast += OnProcessSpell;
                //Game.OnUpdate += TrashTalk;
                switch (player.CharacterName)
                {
                //case "Azir":
                //    new Azir();
                //    break;
                case "Draven":
                    new Draven();
                    break;

                case "Fiora":
                    new Fiora();
                    break;

                case "Fizz":
                    new Fizz();
                    break;

                case "Garen":
                    new Garen();
                    break;

                case "Jax":
                    new Jax();
                    break;

                case "Jayce":
                    new Jayce();
                    break;

                case "Jhin":
                    new Jhin();
                    break;

                case "Kennen":
                    new Kennen();
                    break;

                case "Khazix":
                    new Khazix();
                    break;

                case "KogMaw":
                    new KogMaw();
                    break;

                case "Lucian":
                    new Lucian();
                    break;

                case "Nidalee":
                    new Nidalee();
                    break;

                case "Orianna":
                    Orianna.initOrianna();
                    break;

                case "Riven":
                    new RivenReborn();
                    break;

                case "Renekton":
                    new Renekton();
                    break;

                case "Ryze":
                    new Ryze();
                    break;

                case "Syndra":
                    new Syndra();
                    break;

                case "Tristana":
                    new Tristana();
                    break;

                case "Varus":
                    new Varus();
                    break;

                case "Velkoz":
                    new Velkoz();
                    break;

                case "Yasuo":
                    new Yasuo();
                    break;

                case "Zed":
                    new Zed();
                    break;
                }
            }
            catch (Exception e)
            {
                Console.WriteLine("Failed To load: " + e);
            }
        }
示例#8
0
        public static bool WillHitMyHero(this EvaderArgs args, Vector3?vector = null)
        {
            SpellType spellType;

            switch (args.Spell.SData.TargettingType)
            {
            case SpellDataTargetType.Self:
                spellType = SpellType.Self;
                break;

            case SpellDataTargetType.Unit:
                if (args.Spell.Target != null ||
                    (args.Missile != null && args.Missile.IsValidMissile() && args.Missile.Target != null))
                {
                    spellType = SpellType.Targeted;
                }
                else
                {
                    spellType = SpellType.Circular;
                }
                break;

            case SpellDataTargetType.LocationAoe:
                spellType = SpellType.Circular;
                break;

            case SpellDataTargetType.Cone:
                spellType = SpellType.Cone;
                break;

            case SpellDataTargetType.SelfAoe:
                spellType = SpellType.Self;
                break;

            case SpellDataTargetType.Location:
                spellType = SpellType.Linear;
                break;

            case SpellDataTargetType.SelfAndUnit:
                spellType = SpellType.Self;
                break;

            case SpellDataTargetType.Location2:
                spellType = SpellType.Linear;
                break;

            case SpellDataTargetType.LocationVector:
                spellType = SpellType.Linear;
                break;

            case SpellDataTargetType.LocationTunnel:
                spellType = SpellType.Linear;
                break;

            case SpellDataTargetType.LocationSummon:
                spellType = SpellType.Linear;
                break;

            case SpellDataTargetType.Location3:
                spellType = SpellType.Linear;
                break;

            default:
                spellType = SpellType.Self;
                break;
            }
            var currentPosition = vector ?? Player.Instance.Position;
            var missileIsValid  = args.Missile != null && args.Missile.IsValidMissile();
            var range           = Math.Min(args.Spell.SData.CastRangeDisplayOverride > 0
                ? args.Spell.SData.CastRangeDisplayOverride
                : args.Spell.SData.CastRange, args.SData.CastRangeDisplayOverride > 0
                    ? args.SData.CastRangeDisplayOverride
                    : args.SData.CastRange);
            var startVector     = missileIsValid ? args.Missile.Position : args.Spell.Start;
            var realEnd         = args.Spell.Start + (args.Spell.End - args.Spell.Start).Normalized() * range;
            var endVector       = missileIsValid ? args.Missile.EndPosition : realEnd;
            var width           = AIO.MyHero.BoundingRadius * 1.5f;
            var willHit         = false;
            var containsMissile = args.ContainsMissile;

            switch (spellType)
            {
            case SpellType.Self:
                break;

            case SpellType.Targeted:
                break;

            case SpellType.Linear:
                width += args.SData.LineWidth;
                break;

            case SpellType.Circular:
                width += Math.Max(args.SData.CastRadius, args.SData.CastRadiusSecondary) / 2f;
                //Math.Max(args.SData.CastRadius, args.SData.CastRadiusSecondary);
                break;

            case SpellType.Cone:
                width += args.SData.LineWidth;
                break;
            }
            if (missileIsValid)
            {
                if (spellType == SpellType.Targeted)
                {
                    willHit = args.Spell.Target != null && args.Spell.Target.IsMe &&
                              args.Missile.IsInRange(currentPosition, 200f);
                }
                else if (spellType == SpellType.Linear || spellType == SpellType.Circular || spellType == SpellType.Cone)
                {
                    var distance = spellType == SpellType.Circular
                        ? currentPosition.Distance(endVector)
                        : currentPosition.To2D().Distance(startVector.To2D(), endVector.To2D(), true, false);
                    if (distance <= width && distance > 0 && distance < float.MaxValue)
                    {
                        var timeToEvade  = (width - distance) / AIO.MyHero.MoveSpeed + Game.Ping / 2000f;
                        var timeToArrive = args.SData.MissileFixedTravelTime > 0
                            ? args.SData.MissileFixedTravelTime
                            : currentPosition.Distance(args.Missile) / args.Missile.SData.MissileSpeed;
                        willHit = timeToEvade >= timeToArrive;
                    }
                }
            }
            else if (!containsMissile)
            {
                switch (spellType)
                {
                case SpellType.Self:
                    if (args.Sender.Hero == Champion.Orianna)
                    {
                        var ballObject = Orianna.OriannaBall(args.Sender);
                        if (ballObject != null)
                        {
                            if (currentPosition.IsInRange(ballObject, range + width))
                            {
                                willHit = true;
                            }
                        }
                    }
                    else
                    {
                        if (currentPosition.IsInRange(startVector, range + width))
                        {
                            willHit = true;
                        }
                    }
                    break;

                case SpellType.Targeted:
                    willHit = args.Spell.Target != null && args.Spell.Target.IsMe;
                    break;

                case SpellType.Linear:
                    willHit = currentPosition.To2D().Distance(startVector.To2D(), endVector.To2D(), true, true) <=
                              width.Pow();
                    break;

                case SpellType.Circular:
                    if (currentPosition.IsInRange(endVector, width))
                    {
                        willHit = true;
                    }
                    break;

                case SpellType.Cone:
                    willHit = currentPosition.To2D().Distance(startVector.To2D(), endVector.To2D(), true, true) <=
                              width.Pow();
                    break;
                }
            }
            return(willHit);
        }