public static Battlegroup UpdatePosition(Battlegroup bg) { Orders orders = null; using (var db = new MinionWarsEntities()) { orders = db.Orders.Find(bg.orders_id); } bool arrived = false; if (bg.location.Distance(orders.location).Value <= 10) { arrived = true; orders = OrdersManager.ContinueOrders(bg, orders); } //bg.location = Geolocations.Geolocations.PerformMovement(bg.location, bg.lastMovement.Value, orders, bg.group_speed); if (orders.current_step == null) { orders.current_step = Geolocations.GetDirectionMovement(bg.location, orders); if (orders.current_step == null) { orders = OrdersManager.ContinueOrders(bg, orders); } else { using (var db = new MinionWarsEntities()) { db.Orders.Attach(orders); db.Entry(orders).State = System.Data.Entity.EntityState.Modified; db.SaveChanges(); } } } if (bg.location.Distance(orders.current_step) <= 10) { orders.current_step = Geolocations.GetDirectionMovement(bg.location, orders); if (orders.current_step == null) { orders = OrdersManager.ContinueOrders(bg, orders); } else { using (var db = new MinionWarsEntities()) { db.Orders.Attach(orders); db.Entry(orders).State = System.Data.Entity.EntityState.Modified; db.SaveChanges(); } } } bg.location = Geolocations.PerformDirectionMovement(bg.location, orders.current_step, bg.lastMovement.Value, bg.group_speed); bg.lastMovement = DateTime.Now; using (var db = new MinionWarsEntities()) { db.Battlegroup.Attach(bg); db.Entry(bg).State = System.Data.Entity.EntityState.Modified; db.SaveChanges(); } return(bg); }