示例#1
0
 public Order(Vector3 b)//Move
 {
     thing = GameObject.Instantiate(GameMaster.singleton.orderThingPrefab).GetComponent <OrderThing>();
     thing.transform.position = b;
     type           = OrderType.Move;
     positionTarget = b;
 }
示例#2
0
 public void DoSelectStuffWithUnits(List <Unit> list)
 {
     OrderThing.HideAll();
     if (Input.GetKey(KeyCode.LeftShift))
     {
         foreach (var unit in list)
         {
             if (unit.isSelected)
             {
                 if (list.Count == 1)
                 {
                     selectedUnits.Remove(unit);
                     unit.metkaOfThis.enabled = false;
                     unit.isSelected          = false;
                 }
             }
             else
             {
                 selectedUnits.Add(unit);
                 unit.metkaOfThis.enabled = true;
                 unit.isSelected          = true;
             }
         }
     }
     else
     {
         foreach (var unit in selectedUnits)
         {
             unit.metkaOfThis.enabled = false;
             unit.isSelected          = false;
         }
         selectedUnits.Clear();
         foreach (var unit in list)
         {
             selectedUnits.Add(unit);
             unit.metkaOfThis.enabled = true;
             unit.isSelected          = true;
         }
     }
     RedoRepresentative();
     foreach (var p in selectedUnits)
     {
         if (p.currentOrder != null && p.currentOrder.thing != null)
         {
             p.currentOrder.thing.mr.enabled = true;
         }
         foreach (var ord in p.subscribedOrders)
         {
             if (ord != null && ord.thing != null)
             {
                 ord.thing.mr.enabled = true;
             }
         }
     }
 }