public void AddingUnits() { // // First add one capital ship with one position Ship ship = new Ship() { uuid = "klkj4rlkjlkj2-asd-ei2", v = new LiteVessel() { name = "ANS Legend of Dave" }, isFlagship = false }; ship.positions.Add(new OpPosition() { uuid = "409ueomnllknqlknlkn", unitUUID = ship.uuid, role = new OperationRole() { name = "Pilot" }, critical = true }); fleet.AddUnit(ship); Assert.AreEqual(1, fleet.FleetSize); Assert.AreEqual(1, fleet.TotalPositions); // // Add a wing with one boat Wing wing = new Wing() { uuid = "a95ujskslkvnskent", name = "Fighter CAP", callsign = "Dickthunder", primaryRole = Wing.Role.CAP }; wing.members.Add(new Boat() { uuid = "498osjblj4lksjlkaj", wingUUID = wing.uuid, callsign = "Dickthunder 1", isWC = true }); wing.members[0].positions.Add(new OpPosition() { uuid = "4uvlkjlkj3qrlkj", unitUUID = wing.uuid, critical = true, role = new OperationRole() { name = "Pilot" } }); fleet.AddUnit(wing); Assert.AreEqual(2, fleet.FleetSize); Assert.AreEqual(2, fleet.TotalPositions); Assert.AreEqual(2, fleet.TotalCriticalPositions); Assert.AreEqual(1, fleet.TotalBoats); // // Add a boat to the first wing Boat boat = new Boat() { uuid = "868ekjxj2lk;l3k", wingUUID = "a95ujskslkvnskent", isWC = false, callsign = "Dickthunder 2" }; boat.positions.Add(new OpPosition() { uuid = "7848whd2jdalkj3", unitUUID = wing.uuid, critical = true, role = new OperationRole() { name = "Pilot" } }); fleet.AddUnit(boat); Assert.AreEqual(2, fleet.TotalBoats); Assert.AreEqual(3, fleet.TotalPositions); Assert.AreEqual(3, fleet.TotalCriticalPositions); Wing checkWing = fleet.GetUnit("a95ujskslkvnskent") as Wing; Assert.AreEqual(boat.uuid, checkWing.members[1].uuid); }