public override void Finally() { OrchestrationToBeCalled __svc__ = (OrchestrationToBeCalled)_service; __OrchestrationToBeCalled_1 __ctx1__ = (__OrchestrationToBeCalled_1)(__svc__._stateMgrs[1]); if (__ctx1__ != null && __ctx1__.__msgOutput != null) { __ctx1__.UnrefMessage(__ctx1__.__msgOutput); __ctx1__.__msgOutput = null; } if (__ctx1__ != null) { __ctx1__.__varNote = null; } if (__ctx1__ != null) { __ctx1__.__varXML = null; } if (__ctx1__ != null) { __ctx1__.__varInputParm1 = null; } if (__ctx1__ != null) { __ctx1__.__varInputParm2 = null; } base.Finally(); }
public override void Finally() { OrchestrationToBeCalled __svc__ = (OrchestrationToBeCalled)_service; __OrchestrationToBeCalled_root_0 __ctx0__ = (__OrchestrationToBeCalled_root_0)(__svc__._stateMgrs[0]); if (__svc__.SendPort != null) { __svc__.SendPort.Close(this, null); __svc__.SendPort = null; } base.Finally(); }