private float GetComboDamage(Obj_AI_Base enemy) { if (enemy == null) { return(0); } var damage = 0d; if (Q.IsReady()) { damage += Player.GetSpellDamage(enemy, SpellSlot.Q); } if (soldierCount() > 0 || W.IsReady()) { damage += Orbwalker.GetAzirAaSandwarriorDamage(enemy); } if (E.IsReady()) { damage += Player.GetSpellDamage(enemy, SpellSlot.E); } if (R.IsReady()) { damage += Player.GetSpellDamage(enemy, SpellSlot.R); } damage = ItemManager.CalcDamage(enemy, damage); return((float)damage); }