示例#1
0
    //<summary>
    //Takes in position and velocity realtive to the body being orbited
    //</summary>
    private void calculateInitialOrbitalElements(Vector2 position, Vector2 velocity)
    {
        gravityElements.Mu       = GlobalElements.GRAV_CONST * gravityElements.MassiveBody.GetComponent <MassiveBodyElements>().mass;
        gravityElements.Position = position;
        gravityElements.velocity = velocity;

        //Calculate Global Tranformation Vector
        gravityElements.GlobalTransformationVector = OrbitalHelper.calculateGlobalTranformationVector(gravityElements.MassiveBody);

        //Calculate eccentricity
        gravityElements.Eccentricity = OrbitalHelper.calculateEccentricity(position, velocity, gravityElements.Mu);

        //Determine orbit type
        gravityElements.OrbitType = OrbitalHelper.determineOrbitType(gravityElements.Eccentricity);

        //Calculate Mechanical Energy
        gravityElements.MechanicalEnergy = OrbitalHelper.calculateMechanicalEnergy(gravityElements.Position, gravityElements.velocity, gravityElements.Mu, gravityElements.OrbitType);

        //Calculate Semi Major Axis
        gravityElements.SemiMajorAxis = OrbitalHelper.calculateSemiMajorAxis(gravityElements.MechanicalEnergy, gravityElements.Mu, gravityElements.OrbitType);

        //Calculate SemiLatusRectum
        gravityElements.SemiLatusRectum = OrbitalHelper.calculateSemiLatusRectum(gravityElements.SemiMajorAxis, gravityElements.Eccentricity, gravityElements.Perigee, gravityElements.OrbitType);

        //Calculate Perigee
        gravityElements.Perigee = OrbitalHelper.calculatePerigee(gravityElements.SemiMajorAxis, gravityElements.Eccentricity, gravityElements.OrbitType);

        //Calculate Apogee
        gravityElements.Apogee = OrbitalHelper.calculateApogee(gravityElements.SemiMajorAxis, gravityElements.Eccentricity, gravityElements.OrbitType);

        //Calculate Center
        gravityElements.Center = OrbitalHelper.calculateCenter(gravityElements.SemiMajorAxis, gravityElements.Perigee, gravityElements.OrbitType);

        //Calculate GlobalRotationAngle
        gravityElements.GlobalRotationAngle = OrbitalHelper.calculateGlobalRotationAngle(gravityElements.Eccentricity, gravityElements.OrbitType);

        //Find orbital directions
        gravityElements.Clockwise      = OrbitalHelper.clockwiseOrbit(gravityElements.Position, gravityElements.velocity);
        gravityElements.TowardsPerigee = OrbitalHelper.towardsPerigeeOrbit(gravityElements.velocity, gravityElements.Eccentricity, gravityElements.OrbitType);

        //Calculate trueAnomaly
        gravityElements.TrueAnomaly = OrbitalHelper.calculateTrueAnomaly(gravityElements.Eccentricity, gravityElements.Position, gravityElements.TowardsPerigee, gravityElements.Clockwise, gravityElements.OrbitType);

        //Calculate Eccentric Anomaly
        gravityElements.EccentricAnomaly = OrbitalHelper.calculateEccentricAnomaly(gravityElements.Eccentricity, gravityElements.TrueAnomaly, gravityElements.TowardsPerigee, gravityElements.OrbitType);

        //Calculate Anomaly at current epoch
        gravityElements.AnomalyAtEpoch = OrbitalHelper.calculateAnomalyAtCurrentEpoch(gravityElements.Eccentricity, gravityElements.EccentricAnomaly, gravityElements.Clockwise, gravityElements.OrbitType);
        gravityElements.MeanAnomaly    = gravityElements.AnomalyAtEpoch;

        //Calculate Angular Momentum
        gravityElements.AngularMomentum = OrbitalHelper.calculateAngularMomentum(gravityElements.Eccentricity, gravityElements.Perigee, gravityElements.SemiMajorAxis, gravityElements.SemiLatusRectum,
                                                                                 gravityElements.Mu, gravityElements.OrbitType);

        //Calculate time at epoch
        gravityElements.TimeAtEpoch = OrbitalHelper.calculateTimeAtEpoch(gravityElements.Eccentricity, gravityElements.EccentricAnomaly, gravityElements.SemiMajorAxis, gravityElements.Mu,
                                                                         gravityElements.Clockwise, gravityElements.TowardsPerigee, gravityElements.OrbitType);
    }
示例#2
0
    //<summary>
    //Takes in everything in global coordinates (relative to the origin(0, 0)) and returns the game object that is influencing the craft
    //</summary>
    //<param name="position"> Re-read the summary
    //<param name="asdf"> Here's to the little guys
    private GameObject findInfluencingCelestialBody(Vector2 position, Vector2 velocity, GameObject currentMassiveBody)
    {
        GameObject[]      massiveBodies      = GameObject.FindGameObjectsWithTag("MassiveBody");
        List <GameObject> spheresOfInfluence = new List <GameObject>();

        for (int i = 0; i < massiveBodies.Length; i++)
        {
            //quick and dirty calculation of altitude
            double     mu = massiveBodies[i].GetComponent <MassiveBodyElements>().mass *GlobalElements.GRAV_CONST;
            Vector2    relativePosition = position - MiscHelperFuncs.convertToVec2(massiveBodies[i].transform.position);
            Vector2    relativeVelocity = velocity + massiveBodies[i].GetComponent <GravityElements>().velocity;
            Vector2    eccentricity     = OrbitalHelper.calculateEccentricity(relativePosition, relativeVelocity, mu);
            OrbitTypes orbitType        = OrbitalHelper.determineOrbitType(eccentricity);
            double     mechanicalEnergy = OrbitalHelper.calculateMechanicalEnergy(relativePosition, relativeVelocity, mu, orbitType);
            double     semiMajorAxis    = OrbitalHelper.calculateSemiMajorAxis(mechanicalEnergy, mu, orbitType);
            Vector2    perigee          = OrbitalHelper.calculatePerigee(semiMajorAxis, eccentricity, orbitType);
            double     semiLatusRectum  = OrbitalHelper.calculateSemiLatusRectum(semiMajorAxis, eccentricity, perigee, orbitType); //semiMajorAxis * (1 - Math.Pow(eccentricity.magnitude, 2));
            double     trueAnomaly      = Vector2.Angle(relativePosition, eccentricity);
            trueAnomaly = MiscHelperFuncs.convertToRadians(trueAnomaly);
            trueAnomaly = Math.Abs(MiscHelperFuncs.wrapAngle(trueAnomaly));
            double altitude = Vector2.Distance(massiveBodies[i].transform.position, transform.position);//semiLatusRectum / (1 + eccentricity.magnitude * Math.Cos(trueAnomaly));



            if (massiveBodies[i].GetComponent <MassiveBodyElements>().SphereOfInfluence > altitude && massiveBodies[i].transform.GetInstanceID() != this.transform.GetInstanceID())
            {
                if (altitude < 0)
                {
                    Debug.Log("altitude: " + altitude);
                    Debug.Log("semilatusrectum: " + semiLatusRectum);
                    Debug.Log("Eccentricity: " + eccentricity.magnitude);
                    Debug.Log("true anomaly: " + trueAnomaly);
                }
                spheresOfInfluence.Add(massiveBodies[i]);
            }
        }

        double     smallestDistance = double.PositiveInfinity;
        GameObject returnGameObject = currentMassiveBody;

        foreach (GameObject massiveBody in spheresOfInfluence)
        {
            double distance = Vector2.Distance(massiveBody.transform.position, transform.position);
            if (distance < smallestDistance)
            {
                smallestDistance = distance;
                returnGameObject = massiveBody;
            }
        }

        return(returnGameObject);
    }