void Awake() { // Setup self instance if (Instance != null) { throw new UnityException("CameraManager Instance already exist !"); } else { Instance = this; } // Get the camera tracker and keep reference cameraTracker = this.transform; if (cameraTracker == null) { string errorMessage = "No cameraTracker founded. Add one under that GameObject !"; Debug.LogError(errorMessage); throw new UnityException(errorMessage); } // Setup normal camera reference behindCamRef = ScriptableObject.CreateInstance <BehindCameraControllerImpl> (); behindCamRef.setCamera(Camera.main); behindCamRef.setTracker(cameraTracker); behindCamRef.InitCam(); // Setup inside camera reference insideCamRef = ScriptableObject.CreateInstance <InsideCameraControllerImpl> (); insideCamRef.setCamera(Camera.main); insideCamRef.setTracker(cameraTracker); insideCamRef.InitCam(); // Setup orbital camera reference orbitalCamRef = ScriptableObject.CreateInstance <OrbitalCameraControllerImpl> (); orbitalCamRef.setCamera(Camera.main); orbitalCamRef.setTracker(cameraTracker); orbitalCamRef.InitCam(); }
public void SetCameraManagementOnGameObject(GameObject go) { // Get the camera tracker transform and keep reference cameraTracker = go.transform; if (cameraTracker == null) { string errorMessage = "No cameraTracker founded. Add one under that GameObject !"; Debug.LogError (errorMessage); throw new UnityException (errorMessage); } // Setup orbital camera reference orbitalCamRef = ScriptableObject.CreateInstance<OrbitalCameraControllerImpl> (); orbitalCamRef.setCamera (Camera.main.GetComponent<Camera>()); orbitalCamRef.setTracker (cameraTracker); orbitalCamRef.InitCam (); // Setup normal camera reference (Not used currently in that project) autoOrbitalCamRef = ScriptableObject.CreateInstance<AutoOrbitalCameraControllerImpl> (); autoOrbitalCamRef.setCamera (Camera.main.GetComponent<Camera>()); autoOrbitalCamRef.setTracker (cameraTracker); autoOrbitalCamRef.InitCam (); }
public void SetCameraManagementOnGameObject(GameObject go) { // Get the camera tracker transform and keep reference cameraTracker = go.transform; if (cameraTracker == null) { string errorMessage = "No cameraTracker founded. Add one under that GameObject !"; Debug.LogError(errorMessage); throw new UnityException(errorMessage); } // Setup orbital camera reference orbitalCamRef = ScriptableObject.CreateInstance <OrbitalCameraControllerImpl> (); orbitalCamRef.setCamera(Camera.main.GetComponent <Camera>()); orbitalCamRef.setTracker(cameraTracker); orbitalCamRef.InitCam(); // Setup normal camera reference (Not used currently in that project) autoOrbitalCamRef = ScriptableObject.CreateInstance <AutoOrbitalCameraControllerImpl> (); autoOrbitalCamRef.setCamera(Camera.main.GetComponent <Camera>()); autoOrbitalCamRef.setTracker(cameraTracker); autoOrbitalCamRef.InitCam(); }