/*public void Eyes() * { * int rev = 1; * //if (reversed) { rev = -1; } * eyes.transform.localPosition = Vector3.Lerp(eyes.transform.localPosition, new Vector3(rev * (moveX / 800), 0 * rev * (player_body.velocity.y / 80), 0), .4f); * * if (!grounded) * { * return; * } * else * { * if ((int)Mathf.Abs(transform.rotation.eulerAngles.z / 90) == 0) * { * eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Normal").gameObject.SetActive(true); * } * else if ((int)Mathf.Abs(transform.rotation.eulerAngles.z / 90) == 1) * { * eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Squint").gameObject.SetActive(true); * } * else if ((int)Mathf.Abs(transform.rotation.eulerAngles.z / 90) == 2) * { * eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Squint").gameObject.SetActive(true); * } * else if ((int)Mathf.Abs(transform.rotation.eulerAngles.z / 90) == 3) * { * eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Irked").gameObject.SetActive(true); * } * } * }*/ public override void Jump() { OrbComponent orbscript = new OrbComponent(); if (OrbTouched != null) { orbscript = OrbTouched.GetComponent <OrbComponent>(); } trail.emitting = true; if (teleorb_j) { Vector3 positionDelta = (transform.position + teleOrb_translate) - transform.position; jump = false; teleorb_j = false; teleorb = false; if (OrbTouched != null) { orbscript.Pulse(); } player_body.transform.position += teleOrb_translate; CinemachineVirtualCamera activeCamera = gamemanager.getActiveCamera(); activeCamera.GetCinemachineComponent <CinemachineFramingTransposer>().OnTargetObjectWarped(activeCamera.Follow, positionDelta); } if (triggerorb_j) { triggerorb_j = false; triggerorb = false; SpawnTrigger spawn = OrbTouched.GetComponent <SpawnTrigger>(); StartCoroutine(spawn.Begin()); if (OrbTouched != null) { orbscript.Pulse(); } } if (blue_j || green_j) { if (blue_j) { blue = false; blue_j = false; } if (green_j) { green = false; green_j = false; } playGravityParticles(); reversed = !reversed; player_body.gravityScale *= -1; grav_scale *= -1; if (OrbTouched != null) { orbscript.Pulse(); } } /* * int rev = 1; * if (reversed) { rev = -1; } * * if (jump) * { * player_body.velocity = new Vector2(player_body.velocity.x, rev * player_body.velocity.x); * } * else * { * player_body.velocity = new Vector2(player_body.velocity.x, rev * -player_body.velocity.x); * }*/ }
public override void Jump() { OrbComponent orbscript = new OrbComponent(); if (OrbTouched != null) { orbscript = OrbTouched.GetComponent <OrbComponent>(); } if (teleorb && jump) { Vector3 positionDelta = (transform.position + teleOrb_translate) - transform.position; jump = false; teleorb = false; if (OrbTouched != null) { orbscript.Pulse(); } player_body.transform.position += teleOrb_translate; CinemachineVirtualCamera activeCamera = gamemanager.getActiveCamera(); activeCamera.GetCinemachineComponent <CinemachineFramingTransposer>().OnTargetObjectWarped(activeCamera.Follow, positionDelta); } if (triggerorb && jump) { triggerorb = false; SpawnTrigger spawn = OrbTouched.GetComponent <SpawnTrigger>(); StartCoroutine(spawn.Begin()); if (OrbTouched != null) { orbscript.Pulse(); } } if (yellow && jump) { eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Wide").gameObject.SetActive(true); fromGround = false; released = false; jump = false; yellow = false; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * 1.1f); trail.emitting = true; if (grav) { grav = false; } if (gravN) { gravN = false; } if (OrbTouched != null) { orbscript.Pulse(); } } else if (pink && jump) { eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Normal").gameObject.SetActive(true); fromGround = false; released = false; jump = false; pink = false; trail.emitting = true; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * .94f); if (grav) { grav = false; } if (gravN) { gravN = false; } if (OrbTouched != null) { orbscript.Pulse(); } } else if (red && jump) { eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Wide").gameObject.SetActive(true); fromGround = false; released = false; jump = false; red = false; trail.emitting = true; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * 1.4f); if (grav) { grav = false; } if (gravN) { gravN = false; } if (OrbTouched != null) { orbscript.Pulse(); } } else if (blue && jump) { eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Normal").gameObject.SetActive(true); playGravityParticles(); fromGround = false; released = false; jump = false; blue = false; trail.emitting = true; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * .4f); reversed = !reversed; player_body.gravityScale *= -1; grav_scale *= -1; grounded = false; if (grav) { grav = false; } if (gravN) { gravN = false; } if (OrbTouched != null) { orbscript.Pulse(); } } else if (green && jump) { eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(true); playGravityParticles(); fromGround = false; released = false; jump = false; green = false; reversed = !reversed; if (reversed) { jumpForce = -posJump; } else { jumpForce = posJump; } trail.emitting = true; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * 1.1f); player_body.gravityScale *= -1; grav_scale *= -1; if (grav) { grav = false; } if (gravN) { gravN = false; } if (OrbTouched != null) { orbscript.Pulse(); } } else if (black && jump) { eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Wide").gameObject.SetActive(true); fromGround = false; black = false; released = false; jump = true; downjump = true; trail.emitting = true; player_body.velocity = new Vector2(player_body.velocity.x, -jumpForce * 1.1f); if (OrbTouched != null) { orbscript.Pulse(); } } else if ((grounded || time < 0.05f) && jump_ground) { time = 1; trail.emitting = false; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce); grounded = false; checkGrounded = false; checkGrounded = true; fromGround = true; jump = false; downjump = false; }/* * else if (fromGround && ((!reversed && released && player_body.velocity.y > 0) || (reversed && released && player_body.velocity.y < 0))) * { * player_body.velocity /= 2; * released = false; * fromGround = false; * }*/ }
public override void Jump() { OrbComponent orbscript = new OrbComponent(); if (OrbTouched != null) { orbscript = OrbTouched.GetComponent <OrbComponent>(); } if (maxSpeed != 17) { maxSpeed = Mathf.Lerp(maxSpeed, 17, time); time += 1f * Time.deltaTime; if (time > 1.0f) { time = 0.0f; } } if (teleorb && jump) { Vector3 positionDelta = (transform.position + teleOrb_translate) - transform.position; teleorb = false; if (OrbTouched != null) { orbscript.Pulse(); } player_body.transform.position += teleOrb_translate; CinemachineVirtualCamera activeCamera = gamemanager.getActiveCamera(); activeCamera.GetCinemachineComponent <CinemachineFramingTransposer>().OnTargetObjectWarped(activeCamera.Follow, positionDelta); } if (triggerorb && jump) { triggerorb = false; SpawnTrigger spawn = OrbTouched.GetComponent <SpawnTrigger>(); StartCoroutine(spawn.Begin()); if (OrbTouched != null) { orbscript.Pulse(); } } if (yellow && jump) { eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Wide").gameObject.SetActive(true); jump = false; yellow = false; maxSpeed = Mathf.Abs(jumpForce) * 1.3f; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * 1.3f); trail.emitting = true; if (grav) { grav = false; } if (gravN) { gravN = false; } time = 0; if (OrbTouched != null) { orbscript.Pulse(); } } else if (pink && jump) { eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Normal").gameObject.SetActive(true); jump = false; pink = false; trail.emitting = true; maxSpeed = 17; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * .8f); if (grav) { grav = false; } if (gravN) { gravN = false; } time = 0; if (OrbTouched != null) { orbscript.Pulse(); } } else if (red && jump) { eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Wide").gameObject.SetActive(true); jump = false; red = false; trail.emitting = true; maxSpeed = Mathf.Abs(jumpForce) * 1.6f; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * 1.6f); if (grav) { grav = false; } if (gravN) { gravN = false; } time = 0; if (OrbTouched != null) { orbscript.Pulse(); } } else if (blue && jump) { eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Normal").gameObject.SetActive(true); jump = false; blue = false; trail.emitting = true; maxSpeed = 17; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * .4f); playGravityParticles(); reversed = !reversed; player_body.gravityScale *= -1; grav_scale *= -1; if (grav) { grav = false; } if (gravN) { gravN = false; } time = 0; if (OrbTouched != null) { orbscript.Pulse(); } } else if (green && jump) { eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(true); jump = false; green = false; playGravityParticles(); reversed = !reversed; if (reversed) { jumpForce = -posJump; } else { jumpForce = posJump; } trail.emitting = true; maxSpeed = Mathf.Abs(jumpForce) * 1.3f; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * 1.3f); player_body.gravityScale *= -1; grav_scale *= -1; if (grav) { grav = false; } if (gravN) { gravN = false; } time = 0; if (OrbTouched != null) { orbscript.Pulse(); } } else if (black && jump) { eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Wide").gameObject.SetActive(true); black = false; jump = false; trail.emitting = true; maxSpeed = 17; player_body.velocity = new Vector2(player_body.velocity.x, -jumpForce * 1.2f); time = 0; if (OrbTouched != null) { orbscript.Pulse(); } } else if (jump) { eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Normal").gameObject.SetActive(true); //trail.emitting = false; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce); jump = false; } }
/*public void Eyes() * { * int rev = 1; * if (reversed) { rev = -1; } * eyes.transform.localPosition = Vector3.Lerp(eyes.transform.localPosition, new Vector3(rev * (moveX / 800), 0 * rev * (player_body.velocity.y / 80), 0), .4f); * * if (!grounded) * { * return; * } * else * { * if ((int)Mathf.Abs(transform.rotation.eulerAngles.z / 90) == 0) * { * eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Normal").gameObject.SetActive(true); * } * else if ((int)Mathf.Abs(transform.rotation.eulerAngles.z / 90) == 1) * { * eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Squint").gameObject.SetActive(true); * } * else if ((int)Mathf.Abs(transform.rotation.eulerAngles.z / 90) == 2) * { * eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Squint").gameObject.SetActive(true); * } * else if ((int)Mathf.Abs(transform.rotation.eulerAngles.z / 90) == 3) * { * eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Irked").gameObject.SetActive(true); * } * } * }*/ public override void Jump() { OrbComponent orbscript = new OrbComponent(); if (OrbTouched != null) { orbscript = OrbTouched.GetComponent <OrbComponent>(); } if (teleorb && jump) { Vector3 positionDelta = (transform.position + teleOrb_translate) - transform.position; jump = false; teleorb = false; if (OrbTouched != null) { orbscript.Pulse(); } player_body.transform.position += teleOrb_translate; CinemachineVirtualCamera activeCamera = gamemanager.getActiveCamera(); activeCamera.GetCinemachineComponent <CinemachineFramingTransposer>().OnTargetObjectWarped(activeCamera.Follow, positionDelta); } if (triggerorb && jump) { triggerorb = false; SpawnTrigger spawn = OrbTouched.GetComponent <SpawnTrigger>(); StartCoroutine(spawn.Begin()); if (OrbTouched != null) { orbscript.Pulse(); } } if (yellow && jump) { jump = false; yellow = false; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * 1.1f); trail.emitting = true; Spider_Anim.GetComponent <Animator>().ResetTrigger("run"); Spider_Anim.GetComponent <Animator>().ResetTrigger("curl"); Spider_Anim.GetComponent <Animator>().ResetTrigger("stop"); Spider_Anim.GetComponent <Animator>().SetTrigger("jump"); Spider_Anim.GetComponent <Animator>().Play("jump", -1, 0f); Spider_Anim.GetComponent <Animator>().speed = 2; if (grav) { grav = false; } if (gravN) { gravN = false; } if (OrbTouched != null) { orbscript.Pulse(); } } else if (pink && jump) { jump = false; pink = false; trail.emitting = true; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce); Spider_Anim.GetComponent <Animator>().ResetTrigger("run"); Spider_Anim.GetComponent <Animator>().ResetTrigger("curl"); Spider_Anim.GetComponent <Animator>().ResetTrigger("stop"); Spider_Anim.GetComponent <Animator>().SetTrigger("jump"); Spider_Anim.GetComponent <Animator>().Play("jump", -1, 0f); Spider_Anim.GetComponent <Animator>().speed = 2; if (grav) { grav = false; } if (gravN) { gravN = false; } if (OrbTouched != null) { orbscript.Pulse(); } } else if (red && jump) { jump = false; red = false; trail.emitting = true; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * 1.4f); Spider_Anim.GetComponent <Animator>().ResetTrigger("run"); Spider_Anim.GetComponent <Animator>().ResetTrigger("curl"); Spider_Anim.GetComponent <Animator>().ResetTrigger("stop"); Spider_Anim.GetComponent <Animator>().SetTrigger("jump"); Spider_Anim.GetComponent <Animator>().Play("jump", -1, 0f); Spider_Anim.GetComponent <Animator>().speed = 2; if (grav) { grav = false; } if (gravN) { gravN = false; } if (OrbTouched != null) { orbscript.Pulse(); } } else if (blue && jump) { jump = false; blue = false; trail.emitting = true; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * .4f); playGravityParticles(); reversed = !reversed; player_body.gravityScale *= -1; grav_scale *= -1; grounded = false; Spider_Anim.GetComponent <Animator>().ResetTrigger("run"); Spider_Anim.GetComponent <Animator>().ResetTrigger("jump"); Spider_Anim.GetComponent <Animator>().ResetTrigger("stop"); Spider_Anim.GetComponent <Animator>().SetTrigger("curl"); Spider_Anim.GetComponent <Animator>().speed = 2; if (grav) { grav = false; } if (gravN) { gravN = false; } if (OrbTouched != null) { orbscript.Pulse(); } } else if (green && jump) { jump = false; green = false; playGravityParticles(); reversed = !reversed; if (reversed) { jumpForce = -posJump; } else { jumpForce = posJump; } trail.emitting = true; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * 1.2f); player_body.gravityScale *= -1; grav_scale *= -1; Spider_Anim.GetComponent <Animator>().ResetTrigger("run"); Spider_Anim.GetComponent <Animator>().ResetTrigger("jump"); Spider_Anim.GetComponent <Animator>().ResetTrigger("stop"); Spider_Anim.GetComponent <Animator>().SetTrigger("curl"); Spider_Anim.GetComponent <Animator>().speed = 2; if (grav) { grav = false; } if (gravN) { gravN = false; } if (OrbTouched != null) { orbscript.Pulse(); } } else if (black && jump) { black = false; //jump = false; trail.emitting = true; player_body.velocity = new Vector2(player_body.velocity.x, -jumpForce * 1.6f); Spider_Anim.GetComponent <Animator>().ResetTrigger("run"); Spider_Anim.GetComponent <Animator>().ResetTrigger("jump"); Spider_Anim.GetComponent <Animator>().ResetTrigger("stop"); Spider_Anim.GetComponent <Animator>().SetTrigger("curl"); Spider_Anim.GetComponent <Animator>().speed = 2; if (OrbTouched != null) { orbscript.Pulse(); } } else if (grounded && jump) { jump = false; grounded = false; int rev = 1, back = 1; if (reversed) { rev = -1; } if (!facingright) { back = -1; } RaycastHit2D groundhit, deathhit; if (!reversed) { //groundhit = Physics2D.Raycast(new Vector2(transform.position.x, transform.position.y + .2f), Vector2.up, 120, groundLayer); //deathhit = Physics2D.Raycast(new Vector2(transform.position.x, transform.position.y + .2f), Vector2.up, 120, deathLayer); groundhit = Physics2D.BoxCast(player_body.transform.position + new Vector3(0, .2f, 0), new Vector2(spider_collider.size.x * .5f, .1f), 0f, Vector2.up, 120, groundLayer); deathhit = Physics2D.BoxCast(player_body.transform.position + new Vector3(0, .2f, 0), new Vector2(spider_collider.size.x * .5f, .1f), 0f, Vector2.up, 120, deathLayer); } else { //groundhit = Physics2D.Raycast(new Vector2(transform.position.x, transform.position.y - .2f), -Vector2.up, 120, groundLayer); //deathhit = Physics2D.Raycast(new Vector2(transform.position.x, transform.position.y - .2f), -Vector2.up, 120, deathLayer); groundhit = Physics2D.BoxCast(player_body.transform.position + new Vector3(0, -.2f, 0), new Vector2(spider_collider.size.x * .5f, .1f), 0f, -Vector2.up, 120, groundLayer); deathhit = Physics2D.BoxCast(player_body.transform.position + new Vector3(0, -.2f, 0), new Vector2(spider_collider.size.x * .5f, .1f), 0f, -Vector2.up, 120, deathLayer); } //Debug.Log("D: " + deathhit.distance + "G: " + groundhit.distance); if (deathhit.collider != null && (deathhit.distance < groundhit.distance || groundhit.distance == 0)) { spider_trail.emitting = true; //Debug.Log(deathhit.distance); reversed = !reversed; player_body.gravityScale *= -1; grav_scale *= -1; transform.position = new Vector2(transform.position.x, transform.position.y + rev * (deathhit.distance - (mini ? .1f : .4f))); } else if (groundhit.collider != null) { spider_trail.emitting = true; //Debug.Log(groundhit.distance); reversed = !reversed; player_body.gravityScale *= -1; grav_scale *= -1; transform.position = new Vector2(transform.position.x, transform.position.y + rev * (groundhit.distance - (mini ? .1f : .4f))); } else { spider_trail.emitting = true; } pulse_trigger_p1.Enter(); pulse_trigger_p2.Enter(); if (grav) { grav = false; } if (gravN) { gravN = false; } time = 0; } }
/*public void Eyes() * { * int rev = 1; * if (reversed) { rev = -1; } * eyes.transform.localPosition = Vector3.Lerp(eyes.transform.localPosition, new Vector3(rev * (moveX / 800), 0 * rev * (player_body.velocity.y / 80), 0), .4f); * * if (!grounded) * { * return; * } * else * { * if ((int)Mathf.Abs(transform.rotation.eulerAngles.z / 90) == 0) * { * eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Normal").gameObject.SetActive(true); * } * else if ((int)Mathf.Abs(transform.rotation.eulerAngles.z / 90) == 1) * { * eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Squint").gameObject.SetActive(true); * } * else if ((int)Mathf.Abs(transform.rotation.eulerAngles.z / 90) == 2) * { * eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Squint").gameObject.SetActive(true); * } * else if ((int)Mathf.Abs(transform.rotation.eulerAngles.z / 90) == 3) * { * eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); * eyes.transform.Find("Eyes_Irked").gameObject.SetActive(true); * } * } * }*/ public override void Jump() { OrbComponent orbscript = new OrbComponent(); if (OrbTouched != null) { orbscript = OrbTouched.GetComponent <OrbComponent>(); } if (teleorb && jump) { Vector3 positionDelta = (transform.position + teleOrb_translate) - transform.position; jump = false; teleorb = false; if (OrbTouched != null) { orbscript.Pulse(); } player_body.transform.position += teleOrb_translate; CinemachineVirtualCamera activeCamera = gamemanager.getActiveCamera(); activeCamera.GetCinemachineComponent <CinemachineFramingTransposer>().OnTargetObjectWarped(activeCamera.Follow, positionDelta); } if (triggerorb && jump) { triggerorb = false; SpawnTrigger spawn = OrbTouched.GetComponent <SpawnTrigger>(); StartCoroutine(spawn.Begin()); if (OrbTouched != null) { orbscript.Pulse(); } } if (yellow && jump) { jump = false; yellow = false; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * 1.2f); trail.emitting = true; if (grav) { grav = false; } if (gravN) { gravN = false; } orbJumped = true; if (OrbTouched != null) { orbscript.Pulse(); } } else if (pink && jump) { jump = false; pink = false; trail.emitting = true; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce); if (grav) { grav = false; } if (gravN) { gravN = false; } orbJumped = true; if (OrbTouched != null) { orbscript.Pulse(); } } else if (red && jump) { jump = false; red = false; trail.emitting = true; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * 1.4f); if (grav) { grav = false; } if (gravN) { gravN = false; } orbJumped = true; if (OrbTouched != null) { orbscript.Pulse(); } } else if (blue && jump) { jump = false; blue = false; trail.emitting = true; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * .4f); playGravityParticles(); reversed = !reversed; player_body.gravityScale *= -1; grav_scale *= -1; grounded = false; if (grav) { grav = false; } if (gravN) { gravN = false; } if (OrbTouched != null) { orbscript.Pulse(); } } else if (green && jump) { jump = false; green = false; playGravityParticles(); reversed = !reversed; if (reversed) { jumpForce = -posJump; } else { jumpForce = posJump; } trail.emitting = true; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * 1.2f); player_body.gravityScale *= -1; grav_scale *= -1; if (grav) { grav = false; } if (gravN) { gravN = false; } orbJumped = true; if (OrbTouched != null) { orbscript.Pulse(); } } else if (black && jump) { black = false; jump = false; trail.emitting = true; player_body.velocity = new Vector2(player_body.velocity.x, -jumpForce * 1.2f); if (OrbTouched != null) { orbscript.Pulse(); } } else if (grounded && jump) { jump = false; blue = false; trail.emitting = false; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * .4f); reversed = !reversed; player_body.gravityScale *= -1; grav_scale *= -1; grounded = false; if (grav) { grav = false; } if (gravN) { gravN = false; } orbJumped = true; } }
public override void Jump() { //trailUp.emitting = true; //trailDown.emitting = true; OrbComponent orbscript = new OrbComponent(); if (OrbTouched != null) { orbscript = OrbTouched.GetComponent <OrbComponent>(); } if (maxSpeed != 15) { maxSpeed = Mathf.Lerp(maxSpeed, 15, time); time += 1f * Time.deltaTime; if (time > 1.0f) { time = 0.0f; } } if (teleorb_j && jump) { Vector3 positionDelta = (transform.position + teleOrb_translate) - transform.position; teleorb_j = false; teleorb = false; jump = false; if (OrbTouched != null) { orbscript.Pulse(); } player_body.transform.position += teleOrb_translate; CinemachineVirtualCamera activeCamera = gamemanager.getActiveCamera(); activeCamera.GetCinemachineComponent <CinemachineFramingTransposer>().OnTargetObjectWarped(activeCamera.Follow, positionDelta); } if (triggerorb_j && jump) { triggerorb_j = false; triggerorb = false; jump = false; SpawnTrigger spawn = OrbTouched.GetComponent <SpawnTrigger>(); StartCoroutine(spawn.Begin()); if (OrbTouched != null) { orbscript.Pulse(); } } if (yellow_j) { yellow = false; yellow_j = false; jump = false; //yellow_count++; //if (yellow_count >= 0) { yellow_j = false; yellow_count = 0; } trail.emitting = true; eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Wide").gameObject.SetActive(true); maxSpeed = Mathf.Abs(jumpForce) * 1.5f; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * 1.5f); time = 0; if (OrbTouched != null) { orbscript.Pulse(); } } else if (red_j) { red = false; red_j = false; jump = false; trail.emitting = true; eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Wide").gameObject.SetActive(true); maxSpeed = Mathf.Abs(jumpForce) * 1.85f; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * 1.85f); time = 0; if (OrbTouched != null) { orbscript.Pulse(); } } else if (pink_j) { pink = false; pink_j = false; jump = false; trail.emitting = true; eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Wide").gameObject.SetActive(true); maxSpeed = 15f; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * 1f); time = 0; if (OrbTouched != null) { orbscript.Pulse(); } } else if (blue_j) { blue = false; blue_j = false; jump = false; //yellow_count++; //if (yellow_count >= 0) { green_j = false; yellow_count = 0; } trail.emitting = true; eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Wide").gameObject.SetActive(true); playGravityParticles(); reversed = !reversed; goingUp = !goingUp; maxSpeed = 15f; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * .7f); player_body.gravityScale *= -1; grav_scale *= -1; time = 0; if (OrbTouched != null) { orbscript.Pulse(); } } else if (green_j) { green = false; green_j = false; jump = false; //yellow_count++; //if (yellow_count >= 0) { green_j = false; yellow_count = 0; } trail.emitting = true; eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Wide").gameObject.SetActive(true); playGravityParticles(); reversed = !reversed; goingUp = !goingUp; if (reversed) { jumpForce = -posJump; } else { jumpForce = posJump; } maxSpeed = Mathf.Abs(jumpForce) * 1.5f; player_body.gravityScale *= -1; grav_scale *= -1; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * 1.5f); time = 0; if (OrbTouched != null) { orbscript.Pulse(); } } else if (black_j) { black = false; black_j = false; jump = false; //black_count++; //if (black_count >= 5) { black_j = false; black_count = 0; } trail.emitting = true; eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Wide").gameObject.SetActive(true); maxSpeed = Mathf.Abs(jumpForce) * 2.4f; player_body.velocity = new Vector2(player_body.velocity.x, 0f); player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * -2.4f); time = 0; if (OrbTouched != null) { orbscript.Pulse(); } } if (jump) { jump = false; goingUp = !goingUp; trail.emitting = false; //player_body.velocity = new Vector2(player_body.velocity.x, player_body.velocity.y + 3f); eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Normal").gameObject.SetActive(true); } player_body.AddForce(new Vector2(0, goingUp ? 80f : -80f)); //int add = goingUp != player_body.velocity.y >= 0 ? (int)(.1f * Mathf.Abs(player_body.velocity.y)) : 0;//prevgoingUp != goingUp ? 20 : 0; //player_body.AddForce(new Vector2(0, goingUp ? 80f + add : -80f - add)); }
public override void Jump() { OrbComponent orbscript = new OrbComponent(); if (OrbTouched != null) { orbscript = OrbTouched.GetComponent <OrbComponent>(); } if (teleorb && jump) { Vector3 positionDelta = (transform.position + teleOrb_translate) - transform.position; jump = false; teleorb = false; if (OrbTouched != null) { orbscript.Pulse(); } player_body.transform.position += teleOrb_translate; CinemachineVirtualCamera activeCamera = gamemanager.getActiveCamera(); activeCamera.GetCinemachineComponent <CinemachineFramingTransposer>().OnTargetObjectWarped(activeCamera.Follow, positionDelta); } if (triggerorb && jump) { triggerorb = false; SpawnTrigger spawn = OrbTouched.GetComponent <SpawnTrigger>(); StartCoroutine(spawn.Begin()); if (OrbTouched != null) { orbscript.Pulse(); } } if (yellow && jump) { launched = true; eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Wide").gameObject.SetActive(true); fromGround = false; released = false; jump = false; yellow = false; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * 1.1f); trail.emitting = true; //StartCoroutine(RotateArc(Vector3.forward, negate * -30.0f, 0.5f)); if (grav) { grav = false; } if (gravN) { gravN = false; } if (OrbTouched != null) { orbscript.Pulse(); } } else if (pink && jump) { launched = true; eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Normal").gameObject.SetActive(true); fromGround = false; released = false; jump = false; pink = false; trail.emitting = true; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * .95f); //StartCoroutine(RotateArc(Vector3.forward, negate * -25.0f, 0.5f)); if (grav) { grav = false; } if (gravN) { gravN = false; } if (OrbTouched != null) { orbscript.Pulse(); } } else if (red && jump) { launched = true; eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Wide").gameObject.SetActive(true); fromGround = false; released = false; jump = false; red = false; trail.emitting = true; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * 1.45f); if (grav) { grav = false; } if (gravN) { gravN = false; } if (OrbTouched != null) { orbscript.Pulse(); } } else if (blue && jump) { launched = false; eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); eyes.transform.Find("Eyes_Normal").gameObject.SetActive(true); playGravityParticles(); fromGround = false; released = false; jump = false; blue = false; trail.emitting = true; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce * .4f); reversed = !reversed; player_body.gravityScale *= -1; grav_scale *= -1; grounded = false; //StartCoroutine(RotateAround(Vector3.forward, regate * negate * -180.0f, 0.4f)); if (grav) { grav = false; } if (gravN) { gravN = false; } if (OrbTouched != null) { orbscript.Pulse(); } } else if (green && jump) { launched = false; eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Wide").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(true); playGravityParticles(); fromGround = false; released = false; jump = false; green = false; reversed = !reversed; if (reversed) { jumpForce = -posJump; } else { jumpForce = posJump; } trail.emitting = true; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce); player_body.gravityScale *= -1; grav_scale *= -1; //StartCoroutine(RotateAround(Vector3.forward, regate * negate * 180.0f, 0.5f)); if (grav) { grav = false; } if (gravN) { gravN = false; } if (OrbTouched != null) { orbscript.Pulse(); } } else if (black && jump) { launched = false; eyes.transform.Find("Eyes_Normal").gameObject.SetActive(false); eyes.transform.Find("Eyes_Irked").gameObject.SetActive(false); eyes.transform.Find("Eyes_Squint").gameObject.SetActive(false); eyes.transform.Find("Eyes_Wide").gameObject.SetActive(true); fromGround = false; black = false; released = false; jump = true; downjump = true; trail.emitting = true; player_body.velocity = new Vector2(player_body.velocity.x, -jumpForce * 1.1f); if (OrbTouched != null) { orbscript.Pulse(); } } else if ((grounded || time < .07f) && jump && downjump) { launched = false; time = 1; Cube_Anim.ResetTrigger("Default"); Cube_Anim.ResetTrigger("Squash"); Cube_Anim.SetTrigger("Stretch"); trail.emitting = false; player_body.velocity = new Vector2(player_body.velocity.x, jumpForce); grounded = false; /* f**k me * if (Mathf.Abs(moveX) > 0) * { * checkGrounded = false; * StartCoroutine(RotateArc(Vector3.forward, negate * -10.0f, 0.2f)); * checkGrounded = true; * }//*/ fromGround = true; jump = false; downjump = false; } else if (fromGround && ((!reversed && released && player_body.velocity.y > 0) || (reversed && released && player_body.velocity.y < 0))) { Cube_Anim.ResetTrigger("Crouch"); Cube_Anim.ResetTrigger("Squash"); Cube_Anim.ResetTrigger("Stretch"); Cube_Anim.SetTrigger("Default"); player_body.velocity /= 2; released = false; fromGround = false; } }