public void OrbToPlayer() { orbP.startColor = new Color(1, 0, 0, 1); distanceTravelled = 0; orb.velocity = Vector3.zero; orb.transform.parent = player.transform; red = 1.0f; green = 0.92f; blue = 0.016f; launched = false; orbScript.OnReturned(); orbInd.Deactivate(orbInd.gameObject); StartCoroutine(CooldownTime()); }