示例#1
0
        private void HandleReceiveBodyPart(int key)
        {
            if (PerformerCache == null ||
                !PerformerCache.TryGetComponent(out IActorComponent? actor))
            {
                return;
            }

            CloseSurgeryUI(actor.playerSession);

            if (BodyCache == null)
            {
                return;
            }

            // TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
            if (!OptionsCache.TryGetValue(key, out var targetObject))
            {
                BodyCache.Owner.PopupMessage(PerformerCache,
                                             Loc.GetString("You see no useful way to use the {0} anymore.", Owner.Name));
                return;
            }

            var target  = (IBodyPart)targetObject;
            var message = target.TryAddMechanism(this)
                ? Loc.GetString("You jam {0:theName} inside {1:them}.", Owner, PerformerCache)
                : Loc.GetString("You can't fit it in!");

            BodyCache.Owner.PopupMessage(PerformerCache, message);

            // TODO: {1:theName}
        }
        /// <summary>
        ///     Called after the client chooses from a list of possible BodyParts that can be operated on.
        /// </summary>
        private void HandleReceiveBodyPart(int key)
        {
            if (PerformerCache == null ||
                !_entities.TryGetComponent(PerformerCache.Value, out ActorComponent? actor))
            {
                return;
            }

            CloseSurgeryUI(actor.PlayerSession);

            if (BodyCache == null)
            {
                return;
            }

            // TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
            if (!OptionsCache.TryGetValue(key, out var targetObject))
            {
                BodyCache.Owner.PopupMessage(PerformerCache.Value,
                                             Loc.GetString("mechanism-component-no-useful-way-to-use-message", ("partName", Name: _entities.GetComponent <MetaDataComponent>(Owner).EntityName)));
                return;
            }

            var target  = (SharedBodyPartComponent)targetObject;
            var message = target.TryAddMechanism(this)
                ? Loc.GetString("mechanism-component-jam-inside-message", ("ownerName", Owner), ("them", PerformerCache))
                : Loc.GetString("mechanism-component-cannot-fit-message");

            BodyCache.Owner.PopupMessage(PerformerCache.Value, message);

            // TODO: {1:theName}
        }