示例#1
0
    //Interpolation on a rectangle
    public Vector3 RectangleInterpolation(int currentKeyFrame, int currentFrame)
    {
        var totalKeyframe = downsamplePixelBlend.Count;
        var l = currentKeyFrame - nowBeginKeyFrame;
        var r = l + 1;
        var chosenPath = nowSmoothPath;
        var originSize = new Vector2(videoPlayer.targetTexture.width, videoPlayer.targetTexture.height);
        int downsampleWidth, downsampleHeight;

        opticalFlowCamerasController.GetDownsampleSize(out downsampleWidth, out downsampleHeight);
        var al = chosenPath[l];
        var tl = (float)(l + nowBeginKeyFrame) / totalKeyframe;
        var w  = Vector3.zero;

        if (r == chosenPath.Count)//Only the last camera is left
        {
            w = panelVideoController.PixelToVector3(opticalFlowCamerasController.PixelToOriginPixelIntValue(chosenPath[l], new Vector2(downsampleWidth, downsampleHeight), originSize));
        }
        else
        {
            var ar         = chosenPath[r];
            var tr         = (float)(r + nowBeginKeyFrame) / totalKeyframe;
            var v          = opticalFlowCamerasController.GetVector2Of2Pixels(al, ar, downsampleWidth);
            var percentage = (float)currentFrame / videoPlayer.frameCount;
            var tmp        = (percentage - tl) / (tr - tl);
            tmp = Mathf.Clamp(tmp, 0, 1);
            v   = v * tmp;
            var p = al + v;
            OpticalFlowCamerasController.NormalizePixelInRange(ref p.x, ref p.y, downsampleWidth, downsampleHeight);
            var op = opticalFlowCamerasController.PixelToOriginPixelFloatValue(p, new Vector2(downsampleWidth, downsampleHeight), originSize);
            w = panelVideoController.PixelToVector3(op);
        }
        return(w);
    }
示例#2
0
 //FOV perception path planning
 private IEnumerator FovAwarePathPlanning(List <Vector2> initialPath, int nextBeginKeyFrame, int nextStoredKeyFrameNum, List <Vector2> fovAwarePath)
 {
     if (initialPath != null && initialPath.Count > 0)
     {
         var frameNum     = initialPath.Count;
         var updateRadius = 10;//Radius used to update the path
         var wp           = 1e-4f;
         fovAwarePath.Add(initialPath[0]);
         int cntFrame = 0;
         for (int frame = nextBeginKeyFrame + 1; frame < nextBeginKeyFrame + nextStoredKeyFrameNum; frame++)
         {
             var p  = initialPath[frame - nextBeginKeyFrame];
             var e  = oo;
             var pb = new Vector2();
             for (int i = (int)p.x - updateRadius; i <= (int)p.x + updateRadius; i++)
             {
                 for (int j = (int)p.y - updateRadius; j <= (int)p.y + updateRadius; j++)
                 {
                     if (j < 0 || j >= downsampleHeight)
                     {
                         continue;
                     }
                     var ii = i;
                     var jj = j;
                     OpticalFlowCamerasController.NormalizePixelInRange(ref ii, ref jj, downsampleWidth, downsampleHeight);
                     var   pbTmp = new Vector2(ii, jj);
                     var   v     = opticalFlowCamerasController.GetVector2Of2Pixels(p, pbTmp, downsampleWidth);
                     float value = 0;
                     try
                     {
                         value = Mathf.Abs(1 - regionalSaliency[frame][ii, jj]) + wp * opticalFlowCamerasController.L1Norm(v);
                     }
                     catch {
                         Debug.LogError(string.Format("error! FovAwarePathPlanning regionalSaliency,regionalSaliency.count:{0},frame:{1}", regionalSaliency.Count, frame));
                     }
                     if (e > value)
                     {
                         e  = value;
                         pb = pbTmp;
                     }
                 }
             }
             fovAwarePath.Add(pb);
             cntFrame++;
             if (cntFrame >= fovPathKeyFrameNumPerFrame)
             {
                 cntFrame = 0;
                 yield return(null);
             }
         }
     }
     yield return(null);
 }
    public void UpdateMainNFOVCamera()
    {
        if (opticalFlowCamerasController.smoothPath == null || !videoPlayer.isPlaying)
        {
            return;
        }
        var originSize = new Vector2(videoPlayer.targetTexture.width, videoPlayer.targetTexture.height);
        int downsampleWidth, downsampleHeight;

        opticalFlowCamerasController.GetDownsampleSize(out downsampleWidth, out downsampleHeight);
        var downsampleSize = new Vector2(downsampleWidth, downsampleHeight);
        int nowFrame       = (int)videoPlayer.frame;
        var cameraNFOVs    = panelVideoController.cameraNFOVs;
        var nextFrame      = KeyFrameToFrame(nextKeyFrame);

        //Debug.Log(string.Format("oldFrame: {0}, nowFrame: {1}, nextFrame: {2}", oldFrame, nowFrame, nextFrame));
        if (nextCameraId >= 0)
        {
            if (nowFrame < nextFrame || !reachable)
            {
                var path     = opticalFlowCamerasController.smoothPath[nextCameraId];
                var mForward = mainNFOVCamera.transform.forward;
                var desP     = path[nextKeyFrame];
                var nowP     = opticalFlowCamerasController.PixelToOriginPixelFloatValue(panelVideoController.EulerAngleToPixel(mainNFOVCamera.transform.eulerAngles), originSize, downsampleSize);
                //Debug.Log(string.Format("frames: {0}, nowP: {1}, Time.deltaTime:{2}", (nowFrame - oldFrame), nowP, Time.deltaTime));
                var v = GetVector2Of2Pixels(nowP, desP, downsampleWidth, selectedDirection);
                var pixelDistPerFrame = nextFrame - oldFrame <= 0 ? 1e9f : v.magnitude / (nextFrame - oldFrame);
                pixelDistPerFrame = Mathf.Min(moveMaxPixelPerFrame, pixelDistPerFrame);
                var theta = Mathf.Max((nowFrame - oldFrame) * pixelDistPerFrame, 0);
                var nv    = v.normalized;
                //var nextP = nowP + new Vector2(nv.x * theta, nv.y * theta);
                var nextP = nowP + Mathf.Min(transferSpeed.magnitude, moveMaxPixelSpeed) * Time.deltaTime * transferSpeed.normalized;//只用帧数的话会比较卡顿
                OpticalFlowCamerasController.NormalizePixelInRange(ref nextP.x, ref nextP.y, downsampleWidth, downsampleHeight);
                var newForward = panelVideoController.PixelToVector3(opticalFlowCamerasController.PixelToOriginPixelFloatValue(nextP, downsampleSize, originSize));
                mainNFOVCamera.transform.forward = newForward;
                manager.panoramaVideoController.UpdateTextMethodStatus(2);
                mainNFOVCamera.Render();
            }
            else
            {
                mainNFOVCamera.transform.forward = cameraNFOVs[nextCameraId].transform.forward;
                manager.panoramaVideoController.UpdateTextMethodStatus(2);
                mainNFOVCamera.Render();
                nextKeyFrame      = -1;
                nowCameraId       = nextCameraId;
                selectedDirection = -1;
            }
        }
        oldFrame = nowFrame;
    }
    //Update locator display
    public void UpdateLocator()
    {
        if (locatorTexture == null)
        {
            return;
        }
        var videoWidth  = videoPlayer.targetTexture.width;
        var videoHeight = videoPlayer.targetTexture.height;
        var width       = (int)Mathf.Min(locatorTextureMaxLength, videoWidth * locatorTextureMaxLength / videoHeight);
        var height      = (int)Mathf.Min(locatorTextureMaxLength, videoHeight * locatorTextureMaxLength / videoWidth);
        var size        = new Vector2(width, height);
        var originSize  = new Vector2(videoWidth, videoHeight);
        var angle       = panelVideoController.EulerAngleToAngle(mainNFOVCamera.transform.eulerAngles);
        var pixel       = opticalFlowCamerasController.PixelToOriginPixelFloatValue(panelVideoController.AngleToPixel(angle), originSize, size);
        int ox          = (int)locatorPos.x;
        int oy          = (int)locatorPos.y;
        int nx          = (int)pixel.x;
        int ny          = (int)pixel.y;

        foreach (var u in locatorShape)
        {
            int xx = (int)(ox + u.x);
            int yy = (int)(oy + u.y);
            OpticalFlowCamerasController.NormalizePixelInRange(ref xx, ref yy, width, height);
            locatorTexture.SetPixel(xx, height - 1 - yy, Color.clear);
        }
        foreach (var u in locatorShape)
        {
            int xx = (int)(nx + u.x);
            int yy = (int)(ny + u.y);
            OpticalFlowCamerasController.NormalizePixelInRange(ref xx, ref yy, width, height);
            locatorTexture.SetPixel(xx, height - 1 - yy, Color.red);
        }
        locatorTexture.Apply();
        locatorPos = new Vector2(nx, ny);
    }
示例#5
0
    //Limit the maximum moving speed to prevent the window from shaking too much
    public Vector3 ApplyMaxSpeedLimit(Vector3 fa, Vector3 fb, float t)
    {
        if (fa.Equals(fb))
        {
            return(fa);
        }
        var originSize = new Vector2(videoPlayer.targetTexture.width, videoPlayer.targetTexture.height);
        int downsampleWidth, downsampleHeight;

        opticalFlowCamerasController.GetDownsampleSize(out downsampleWidth, out downsampleHeight);
        var cameraCalculate = manager.cameraCalculate;

        cameraCalculate.transform.forward = fa;
        var ea = cameraCalculate.transform.eulerAngles;
        var pa = panelVideoController.EulerAngleToPixel(ea);

        pa = opticalFlowCamerasController.PixelToOriginPixelFloatValue(pa, originSize, new Vector2(downsampleWidth, downsampleHeight));
        cameraCalculate.transform.forward = fb;
        var eb = cameraCalculate.transform.eulerAngles;
        var pb = panelVideoController.EulerAngleToPixel(eb);

        pb = opticalFlowCamerasController.PixelToOriginPixelFloatValue(pb, originSize, new Vector2(downsampleWidth, downsampleHeight));
        var v = opticalFlowCamerasController.GetVector2Of2Pixels(pa, pb, downsampleWidth);

        if (v.magnitude == 0)
        {
            return(fa);
        }
        v = v / v.magnitude * Mathf.Min(maxSpeed * t, v.magnitude);
        Debug.Log("ApplyMaxSpeedLimit");
        Debug.Log(string.Format("t:{0}, v: {1}", t, v));
        var p = pa + v;

        OpticalFlowCamerasController.NormalizePixelInRange(ref p.x, ref p.y, downsampleWidth, downsampleHeight);
        return(panelVideoController.PixelToVector3(opticalFlowCamerasController.PixelToOriginPixelFloatValue(p, new Vector2(downsampleWidth, downsampleHeight), originSize)));
    }