示例#1
0
        internal MeshVertices(OptReader reader) : base(reader)
        {
            // unknown zeros
            reader.ReadUnknownUseValue(0, this);
            reader.ReadUnknownUseValue(0, this);

            var count = reader.ReadInt32();

            reader.FollowPointerToNextByte(this);

            Vertices = reader.ReadVectorCollection <TVector3>(count);
        }
示例#2
0
        internal EngineGlow(OptReader reader) : base(reader)
        {
            reader.ReadUnknownUseValue(0, this);
            reader.ReadUnknownUseValue(0, this);
            reader.ReadUnknownUseValue(1, this);
            reader.FollowPointerToNextByte(this);
            reader.ReadUnknownUseValue(0, this);

            InnerColor = reader.ReadInt32();
            OuterColor = reader.ReadInt32();
            Center     = reader.ReadVector <TVector3>();

            // Cargo culting the order.
            Y = reader.ReadVector <TVector3>();
            Z = reader.ReadVector <TVector3>();
            X = reader.ReadVector <TVector3>();
        }
示例#3
0
        internal PartDescriptor(OptReader reader) : base(reader)
        {
            reader.ReadUnknownUseValue(0, this);
            reader.ReadUnknownUseValue(0, this);
            reader.ReadUnknownUseValue(1, this);

            reader.FollowPointerToNextByte(this);

            PartType      = (PartType)reader.ReadUInt32();
            ExplosionType = reader.ReadInt32();

            HitboxSpan        = reader.ReadVector <TVector3>();
            HitboxCenterPoint = reader.ReadVector <TVector3>();
            HitboxLowerCorner = reader.ReadVector <TVector3>();
            HitboxUpperCorner = reader.ReadVector <TVector3>();

            TargetGroupId = reader.ReadInt32();

            TargetPoint = reader.ReadVector <TVector3>();
        }