/// <summary> /// 鍋を空にする /// </summary> public void Reset() { for (int i = 0; i <= 2; i++) { if (PotArray[i] != null) { if (PotArray[i].gameObject.tag == "tmt") { PotArray[i].gameObject.GetComponent <TomatoControl>().takeout = false; PotArray[i].gameObject.GetComponent <TomatoControl>().DestroyFood(true); } else if (PotArray[i].gameObject.tag == "rice") { PotArray[i].gameObject.GetComponent <RiceControl>().takeout = false; PotArray[i].gameObject.GetComponent <RiceControl>().DestroyFood(true); } else if (PotArray[i].gameObject.tag == "egg") { PotArray[i].gameObject.GetComponent <EggControl>().takeout = false; PotArray[i].gameObject.GetComponent <EggControl>().DestroyFood(true); } } PotArray[i] = null; } OpScript.PotReset(); _GaugeUIScript.deleteGaugePot(); _FoodsNum = 0; ChangeMode(Mode.Stay); }