private void TargetWindow_KeyDown(OpenToolkit.Windowing.Common.KeyboardKeyEventArgs obj) { ConsoleRenderProgramKeyEventArgs args = new ConsoleRenderProgramKeyEventArgs(obj); OnKeyDown(args); if (args.Intercept) { return; } if (obj.Key == Key.Enter || obj.Key == Key.KeypadEnter) { WriteLine(); return; } if (obj.Key == Key.BackSpace) { if (CursorLeft < 1) { return; } CursorLeft--; SetGlyph(Cursor.X, Cursor.Y, null); return; } string value = OpenGL.KeyInput.KeyConverter.Default.KeyToString((int)obj.Key, Renderer.TargetWindow.KeyboardState, Renderer.TargetWindow.KeyboardState.IsKeyDown(Key.CapsLock)); if (!string.IsNullOrEmpty(value)) { Write(value); } }
private void TargetWindow_KeyUp(OpenToolkit.Windowing.Common.KeyboardKeyEventArgs obj) { ConsoleRenderProgramKeyEventArgs args = new ConsoleRenderProgramKeyEventArgs(obj); OnKeyUp(args); }