// --------------------------------------------------------------------

        public void OnFrameTick()
        {
            OpenTK.Input.KeyboardState keyboardState = OpenTK.Input.Keyboard.GetState();

            bool keySDown = keyboardState.IsKeyDown(OpenTK.Input.Key.S);
            bool keyADown = keyboardState.IsKeyDown(OpenTK.Input.Key.A);
            bool keyWDown = keyboardState.IsKeyDown(OpenTK.Input.Key.W);
            bool keyDDown = keyboardState.IsKeyDown(OpenTK.Input.Key.D);

            if (keyDDown)
            {
                MoveCamera(Vector3.UnitX * DragFactor * 10);
            }
            if (keySDown)
            {
                MoveCamera(Vector3.UnitZ * DragFactor * 10);
            }
            if (keyWDown)
            {
                MoveCamera(-Vector3.UnitZ * DragFactor * 10);
            }
            if (keyADown)
            {
                MoveCamera(-Vector3.UnitX * DragFactor * 10);
            }

            if (keyADown || keyDDown || keySDown || keyWDown)
            {
                mBoundControl.Refresh();
            }
        }
示例#2
0
        public void UpdateFromMouse()
        {
            try
            {
                OpenTK.Input.MouseState    mouseState    = OpenTK.Input.Mouse.GetState();
                OpenTK.Input.KeyboardState keyboardState = OpenTK.Input.Keyboard.GetState();

                if (OpenTK.Input.Mouse.GetState().RightButton == OpenTK.Input.ButtonState.Pressed)
                {
                    float xAmount = OpenTK.Input.Mouse.GetState().X - mouseXLast;
                    float yAmount = (OpenTK.Input.Mouse.GetState().Y - mouseYLast);
                    Pan(xAmount, yAmount, true);
                }

                if (mouseState.LeftButton == OpenTK.Input.ButtonState.Pressed)
                {
                    // Dragging left/right rotates around the y-axis.
                    // Dragging up/down rotates around the x-axis.
                    float xAmount = (OpenTK.Input.Mouse.GetState().Y - mouseYLast);
                    float yAmount = OpenTK.Input.Mouse.GetState().X - mouseXLast;
                    Rotate(xAmount * rotateXSpeed, yAmount * rotateYSpeed);
                }

                // Holding shift changes zoom speed.
                float zoomAmount = zoomSpeed * zoomDistanceScale;
                if (keyboardState.IsKeyDown(OpenTK.Input.Key.ShiftLeft) || OpenTK.Input.Keyboard.GetState().IsKeyDown(OpenTK.Input.Key.ShiftRight))
                {
                    zoomAmount *= shiftZoomMultiplier;
                }

                // Zooms in or out with arrow keys.
                if (keyboardState.IsKeyDown(OpenTK.Input.Key.Down))
                {
                    Zoom(-zoomAmount, true);
                }
                else if (keyboardState.IsKeyDown(OpenTK.Input.Key.Up))
                {
                    Zoom(zoomAmount, true);
                }

                // Scroll wheel zooms in or out.
                float scrollZoomAmount = (mouseState.WheelPrecise - mouseSLast) * scrollWheelZoomSpeed;
                Zoom(scrollZoomAmount * zoomAmount, true);

                UpdateLastMousePosition();
            }
            catch (Exception)
            {
                // RIP OpenTK...
            }

            UpdateMatrices();
        }
示例#3
0
文件: Keyboard.cs 项目: shff/gk3tools
 public static void UpdateFromOpenTK(OpenTK.Input.KeyboardState keyboard)
 {
     for (int i = 0; i < (int)OpenTK.Input.Key.LastKey; i++)
     {
         var key = (OpenTK.Input.Key)i;
         _current.SetState(translateOpenTKKey(key), keyboard.IsKeyDown(key) ? KeyState.Down : KeyState.Up);
     }
 }
示例#4
0
        public override void UpdateFromMouse()
        {
            try
            {
                OpenTK.Input.MouseState    mouseState    = OpenTK.Input.Mouse.GetState();
                OpenTK.Input.KeyboardState keyboardState = OpenTK.Input.Keyboard.GetState();

                if (OpenTK.Input.Mouse.GetState().RightButton == OpenTK.Input.ButtonState.Pressed)
                {
                    float xAmount = OpenTK.Input.Mouse.GetState().X - mouseXLast;
                    float yAmount = (OpenTK.Input.Mouse.GetState().Y - mouseYLast);
                    Pan(xAmount, yAmount, true);
                }

                // Holding shift changes zoom speed.
                float zoomAmount = zoomSpeed * zoomDistanceScale;
                if (keyboardState.IsKeyDown(OpenTK.Input.Key.ShiftLeft) || OpenTK.Input.Keyboard.GetState().IsKeyDown(OpenTK.Input.Key.ShiftRight))
                {
                    zoomAmount *= shiftZoomMultiplier;
                }

                // Zooms in or out with arrow keys.
                if (keyboardState.IsKeyDown(OpenTK.Input.Key.Down))
                {
                    Zoom(-zoomAmount, true);
                }
                else if (keyboardState.IsKeyDown(OpenTK.Input.Key.Up))
                {
                    Zoom(zoomAmount, true);
                }

                // Scroll wheel zooms in or out.
                float scrollZoomAmount = (mouseState.WheelPrecise - mouseSLast) * scrollWheelZoomSpeed;
                scale -= scrollZoomAmount * zoomAmount;
                scale  = Math.Max(scale, 0);
            }
            catch (Exception)
            {
                // RIP OpenTK...
            }

            UpdateLastMousePosition();
            UpdateMatrices();
        }
示例#5
0
        protected override void OnUpdateFrame(OpenTK.FrameEventArgs e)
        {
            OpenTK.Input.KeyboardState input = OpenTK.Input.Keyboard.GetState();

            if (input.IsKeyDown(OpenTK.Input.Key.Escape))
            {
                Exit();
            }

            base.OnUpdateFrame(e);
        }
示例#6
0
 public void KeyPress(OpenTK.Input.KeyboardState keyState)
 {
     if (keyState.IsKeyDown(OpenTK.Input.Key.E))
     {
         this.E = this.E + 5;
         this.D = this.D - 5;
     }
     if (keyState.IsKeyDown(OpenTK.Input.Key.D))
     {
         this.E = this.E - 5;
         this.D = this.D + 5;
     }
     if (keyState.IsKeyDown(OpenTK.Input.Key.C))
     {
         this.C = this.C + 5;
         this.B = this.B - 5;
     }
     if (keyState.IsKeyDown(OpenTK.Input.Key.B))
     {
         this.C = this.C - 5;
         this.B = this.B + 5;
     }
     if (keyState.IsKeyDown(OpenTK.Input.Key.I))
     {
         this.I = this.I + 1;
         this.O = this.O - 1;
     }
     if (keyState.IsKeyDown(OpenTK.Input.Key.O))
     {
         this.I = this.I - 1;
         this.O = this.O + 1;
     }
 }
示例#7
0
 public PrimitiveType getPrimitive()
 {
     OpenTK.Input.KeyboardState keyboardState = OpenTK.Input.Keyboard.GetState();
     if (this.listenKeyPress && keyboardState.IsKeyDown(OpenTK.Input.Key.Space))
     {
         this.listenKeyPress = false;
         this.index++;
         if (this.index >= this.primitives.Length)
         {
             this.index = 0;
         }
         Task.Run(async() => {
             await Task.Delay(200);
             this.listenKeyPress = true;
         });
     }
     return(this.primitives[this.index]);
 }
示例#8
0
        /// <summary>Graphical Event Handling</summary>
        public override void FrameUpdate(FrameEventArgs e)
        {
            // Get states from OpenTK
            OpenTK.Input.KeyboardState input = OpenTK.Input.Keyboard.GetState();
            OpenTK.Input.MouseState    mouse = OpenTK.Input.Mouse.GetState();

            // Keyboard
            if (input.IsKeyDown(OpenTK.Input.Key.Escape))
            {
                m_Win.Exit();
            }

            // Mouse
            if (mouse.X > m_Win.Location.X && mouse.X < (m_Win.Location.X + m_Win.Size.Width) &&
                (mouse.Y > m_Win.Location.Y && mouse.Y < (m_Win.Location.Y + m_Win.Size.Height)))
            {
            }
        }
示例#9
0
        protected override void OnUpdateFrame(FrameEventArgs e)
        {
            base.OnUpdateFrame(e);

            var state = OpenTK.Input.Keyboard.GetState();

            if (state.IsKeyDown(OpenTK.Input.Key.Escape))
            {
                this.Close();
            }

            helicopter.Collision = helicopter.Box.Intersects(blocoC.Box);

            helicopter.ColideTop = helicopter.Box.IntersectsWithTop(blocoC.Box);

            camera.Move();
            helicopter.HandleInput();


            if (oldState.IsKeyDown(OpenTK.Input.Key.B) && state.IsKeyUp(OpenTK.Input.Key.B))
            {
                DrawBoundingBox = !DrawBoundingBox;
            }


            //System.Diagnostics.Debug.WriteLine(helicopter.Collision);


            //if (helicopter.Position.Y < 40)
            //{


            //    //if (state.IsKeyDown(OpenTK.Input.Key.Space))
            //    //    helicopter.Position = new OpenTK.Vector3(helicopter.Position.X, helicopter.Position.Y + (0.3f * altitude), helicopter.Position.Z);
            //    //else if(state.IsKeyUp(OpenTK.Input.Key.Space) && helicopter.Position.Y > 0)
            //    //    helicopter.Position = new OpenTK.Vector3(helicopter.Position.X, helicopter.Position.Y - (0.1f * altitude), helicopter.Position.Z);
            //}

            //(float)CubicEaseInOut(altitude,0,30,30)

            oldState = state;
        }
 public void KeyPress(OpenTK.Input.KeyboardState keyState)
 {
     if (keyState.IsKeyDown(OpenTK.Input.Key.Number1) || keyState.IsKeyDown(OpenTK.Input.Key.Keypad1))
     {
         this.mundo.SelectPoint(0);
     }
     if (keyState.IsKeyDown(OpenTK.Input.Key.Number2) || keyState.IsKeyDown(OpenTK.Input.Key.Keypad2))
     {
         this.mundo.SelectPoint(1);
     }
     if (keyState.IsKeyDown(OpenTK.Input.Key.Number3) || keyState.IsKeyDown(OpenTK.Input.Key.Keypad3))
     {
         this.mundo.SelectPoint(2);
     }
     if (keyState.IsKeyDown(OpenTK.Input.Key.Number4) || keyState.IsKeyDown(OpenTK.Input.Key.Keypad4))
     {
         this.mundo.SelectPoint(3);
     }
     if (keyState.IsKeyDown(OpenTK.Input.Key.Plus) || keyState.IsKeyDown(OpenTK.Input.Key.KeypadPlus))
     {
         this.delayedKeyAction(() => this.mundo.IncreaseSplineControlPoint());
     }
     if (keyState.IsKeyDown(OpenTK.Input.Key.Minus) || keyState.IsKeyDown(OpenTK.Input.Key.KeypadMinus))
     {
         this.delayedKeyAction(() => this.mundo.DecreaseSplineControlPoint());
     }
     if (keyState.IsKeyDown(OpenTK.Input.Key.C))
     {
         this.mundo.moveSelectedPoint(Direction.UP);
     }
     if (keyState.IsKeyDown(OpenTK.Input.Key.B))
     {
         this.mundo.moveSelectedPoint(Direction.DOWN);
     }
     if (keyState.IsKeyDown(OpenTK.Input.Key.E))
     {
         this.mundo.moveSelectedPoint(Direction.LEFT);
     }
     if (keyState.IsKeyDown(OpenTK.Input.Key.D))
     {
         this.mundo.moveSelectedPoint(Direction.RIGHT);
     }
     if (keyState.IsKeyDown(OpenTK.Input.Key.R))
     {
         this.mundo.reset();
     }
 }
示例#11
0
        private void KeyboardUpdate(double timeSinceLastFrame, ref double[] refTranslation, ref double[] refRotation)
        {
            OpenTK.Input.KeyboardState keyState = OpenTK.Input.Keyboard.GetState();

            /*
             * By convention, the double arrays are ordered in x,y,z order (x = 0, y = 1, z = 2).
             * Orientation is right handed, with an inverted Z-axis.
             *
             * Translation is converted during calculation to account for facing.
             */
            if (keyState.IsKeyDown(OpenTK.Input.Key.W))
            {
                refTranslation[2] += 500000 * Math.Cos(Facing[1]);
            }

            if (keyState.IsKeyDown(OpenTK.Input.Key.S))
            {
                refTranslation[2] += -500000 * Math.Cos(Facing[1]);
            }

            if (keyState.IsKeyDown(OpenTK.Input.Key.D))
            {
                refTranslation[0] += 500000 * Math.Cos(Facing[1]);
            }

            if (keyState.IsKeyDown(OpenTK.Input.Key.A))
            {
                refTranslation[0] += -500000 * Math.Cos(Facing[1]);
            }

            if (keyState.IsKeyDown(OpenTK.Input.Key.Q))
            {
                refTranslation[1] += 500000 * Math.Cos(Facing[2]);
            }

            if (keyState.IsKeyDown(OpenTK.Input.Key.E))
            {
                refTranslation[1] += -500000 * Math.Cos(Facing[2]);
            }

            if (keyState.IsKeyDown(OpenTK.Input.Key.Keypad7))
            {
                refRotation[2] += 1;
            }

            if (keyState.IsKeyDown(OpenTK.Input.Key.Keypad9))
            {
                refRotation[2] += -1;
            }

            if (keyState.IsKeyDown(OpenTK.Input.Key.Keypad8))
            {
                refRotation[0] += 1;
            }

            if (keyState.IsKeyDown(OpenTK.Input.Key.Keypad5))
            {
                refRotation[0] += -1;
            }

            if (keyState.IsKeyDown(OpenTK.Input.Key.Keypad4))
            {
                refRotation[1] += 1;
            }

            if (keyState.IsKeyDown(OpenTK.Input.Key.Keypad6))
            {
                refRotation[1] += -1;
            }

            if (keyState.IsKeyDown(OpenTK.Input.Key.ShiftLeft) || keyState.IsKeyDown(OpenTK.Input.Key.ShiftRight))
            {
                for (int i = 0; i < refTranslation.Length; i++)
                {
                    refTranslation[i] *= 10;
                }
            }

            if (keyState.IsKeyDown(OpenTK.Input.Key.ControlLeft))
            {
                for (int i = 0; i < refTranslation.Length; i++)
                {
                    refTranslation[i] *= 100;
                }
            }

            for (int i = 0; i < 3; i++)
            {
                refRotation[i]    *= timeSinceLastFrame;
                refTranslation[i] *= timeSinceLastFrame;
                Position[i]       += refTranslation[i];
            }
        }
示例#12
0
 public static bool KeyReleased(OpenTK.Input.Key key)
 {
     return(CurrentState.IsKeyUp(key) && lastState.IsKeyDown(key));
 }
示例#13
0
 /// <summary>
 /// Gets a value indicating whether the specified keyboard key is pressed on current frame.
 /// </summary>
 /// <param name="key">The keyboard key to check.</param>
 /// <returns><code>true</code> if pressed, otherwise false.</returns>
 public bool IsKeyDown(Key key)
 {
     return(_state.IsKeyDown((OpenTK.Input.Key)key));
 }
示例#14
0
        public static void CheckEvents()
        {
            SakuraGameWindow.ProcessEvents();


            bool __isWinFocused = SakuraGameWindow.getFocused();

            OpenTK.Input.KeyboardState keyboard = OpenTK.Input.Keyboard.GetState();
            GamePadData gamePadData             = GamePad.__gamePadData;

            gamePadData.ButtonsPrev = gamePadData.Buttons;
            gamePadData.ButtonsDown = 0;
            gamePadData.Buttons     = 0;
            gamePadData.ButtonsUp   = 0;

            if (__isWinFocused)
            {
                if (keyboard.IsKeyDown(OpenTK.Input.Key.Escape))
                {
                    System.Environment.Exit(0);
                }
                //
                if (keyboard.IsKeyDown(OpenTK.Input.Key.Left))
                {
                    if (!__isKeyLeftDown)
                    {
                        gamePadData.ButtonsDown |= GamePadButtons.Left;
                    }
                    __isKeyLeftDown      = true;
                    gamePadData.Buttons |= GamePadButtons.Left;
                }
                if (keyboard.IsKeyDown(OpenTK.Input.Key.Right))
                {
                    if (!__isKeyRightDown)
                    {
                        gamePadData.ButtonsDown |= GamePadButtons.Right;
                    }
                    __isKeyRightDown     = true;
                    gamePadData.Buttons |= GamePadButtons.Right;
                }
                if (keyboard.IsKeyDown(OpenTK.Input.Key.Up))
                {
                    if (!__isKeyUpDown)
                    {
                        gamePadData.ButtonsDown |= GamePadButtons.Up;
                    }
                    __isKeyUpDown        = true;
                    gamePadData.Buttons |= GamePadButtons.Up;
                }
                if (keyboard.IsKeyDown(OpenTK.Input.Key.Down))
                {
                    if (!__isKeyDownDown)
                    {
                        gamePadData.ButtonsDown |= GamePadButtons.Down;
                    }
                    __isKeyDownDown      = true;
                    gamePadData.Buttons |= GamePadButtons.Down;
                }
                if (keyboard.IsKeyDown(OpenTK.Input.Key.A))
                {
                    if (!__isKeyADown)
                    {
                        gamePadData.ButtonsDown |= GamePadButtons.Square;
                    }
                    __isKeyADown         = true;
                    gamePadData.Buttons |= GamePadButtons.Square;
                }
                if (keyboard.IsKeyDown(OpenTK.Input.Key.W))
                {
                    if (!__isKeyWDown)
                    {
                        gamePadData.ButtonsDown |= GamePadButtons.Triangle;
                    }
                    __isKeyWDown         = true;
                    gamePadData.Buttons |= GamePadButtons.Triangle;
                }
                if (keyboard.IsKeyDown(OpenTK.Input.Key.D))
                {
                    if (!__isKeyDDown)
                    {
                        gamePadData.ButtonsDown |= GamePadButtons.Circle;
                        gamePadData.ButtonsDown |= GamePadButtons.Back;
                    }
                    __isKeyDDown         = true;
                    gamePadData.Buttons |= GamePadButtons.Circle;
                    gamePadData.Buttons |= GamePadButtons.Back;
                }
                if (keyboard.IsKeyDown(OpenTK.Input.Key.S))
                {
                    if (!__isKeySDown)
                    {
                        gamePadData.ButtonsDown |= GamePadButtons.Cross;
                        gamePadData.ButtonsDown |= GamePadButtons.Enter;
                    }
                    __isKeySDown         = true;
                    gamePadData.Buttons |= GamePadButtons.Cross;
                    gamePadData.Buttons |= GamePadButtons.Enter;
                }
                if (keyboard.IsKeyDown(OpenTK.Input.Key.X))
                {
                    if (!__isKeyXDown)
                    {
                        gamePadData.ButtonsDown |= GamePadButtons.Start;
                    }
                    __isKeyXDown         = true;
                    gamePadData.Buttons |= GamePadButtons.Start;
                }
                if (keyboard.IsKeyDown(OpenTK.Input.Key.Z))
                {
                    if (!__isKeyZDown)
                    {
                        gamePadData.ButtonsDown |= GamePadButtons.Select;
                    }
                    __isKeyZDown         = true;
                    gamePadData.Buttons |= GamePadButtons.Select;
                }
                if (keyboard.IsKeyDown(OpenTK.Input.Key.Q))
                {
                    if (!__isKeyQDown)
                    {
                        gamePadData.ButtonsDown |= GamePadButtons.L;
                    }
                    __isKeyQDown         = true;
                    gamePadData.Buttons |= GamePadButtons.L;
                }
                if (keyboard.IsKeyDown(OpenTK.Input.Key.E))
                {
                    if (!__isKeyEDown)
                    {
                        gamePadData.ButtonsDown |= GamePadButtons.R;
                    }
                    __isKeyEDown         = true;
                    gamePadData.Buttons |= GamePadButtons.R;
                }



                if (keyboard.IsKeyUp(OpenTK.Input.Key.Left))
                {
                    if (__isKeyLeftDown)
                    {
                        gamePadData.ButtonsUp |= GamePadButtons.Left;
                    }
                    __isKeyLeftDown = false;
                }
                if (keyboard.IsKeyUp(OpenTK.Input.Key.Right))
                {
                    if (__isKeyRightDown)
                    {
                        gamePadData.ButtonsUp |= GamePadButtons.Right;
                    }
                    __isKeyRightDown = false;
                }
                if (keyboard.IsKeyUp(OpenTK.Input.Key.Up))
                {
                    if (__isKeyUpDown)
                    {
                        gamePadData.ButtonsUp |= GamePadButtons.Up;
                    }
                    __isKeyUpDown = false;
                }
                if (keyboard.IsKeyUp(OpenTK.Input.Key.Down))
                {
                    if (__isKeyDownDown)
                    {
                        gamePadData.ButtonsUp |= GamePadButtons.Down;
                    }
                    __isKeyDownDown = false;
                }
                if (keyboard.IsKeyUp(OpenTK.Input.Key.A))
                {
                    if (__isKeyADown)
                    {
                        gamePadData.ButtonsUp |= GamePadButtons.Square;
                    }
                    __isKeyADown = false;
                }
                if (keyboard.IsKeyUp(OpenTK.Input.Key.W))
                {
                    if (__isKeyWDown)
                    {
                        gamePadData.ButtonsUp |= GamePadButtons.Triangle;
                    }
                    __isKeyWDown = false;
                }
                if (keyboard.IsKeyUp(OpenTK.Input.Key.D))
                {
                    if (__isKeyDDown)
                    {
                        gamePadData.ButtonsUp |= GamePadButtons.Circle;
                        gamePadData.ButtonsUp |= GamePadButtons.Back;
                    }
                    __isKeyDDown = false;
                }
                if (keyboard.IsKeyUp(OpenTK.Input.Key.S))
                {
                    if (__isKeySDown)
                    {
                        gamePadData.ButtonsUp |= GamePadButtons.Cross;
                        gamePadData.ButtonsUp |= GamePadButtons.Enter;
                    }
                    __isKeySDown = false;
                }
                if (keyboard.IsKeyUp(OpenTK.Input.Key.X))
                {
                    if (__isKeyXDown)
                    {
                        gamePadData.ButtonsUp |= GamePadButtons.Start;
                    }
                    __isKeyXDown = false;
                }
                if (keyboard.IsKeyUp(OpenTK.Input.Key.Z))
                {
                    if (__isKeyZDown)
                    {
                        gamePadData.ButtonsUp |= GamePadButtons.Select;
                    }
                    __isKeyZDown = false;
                }
                if (keyboard.IsKeyUp(OpenTK.Input.Key.Q))
                {
                    if (__isKeyQDown)
                    {
                        gamePadData.ButtonsUp |= GamePadButtons.L;
                    }
                    __isKeyQDown = false;
                }
                if (keyboard.IsKeyUp(OpenTK.Input.Key.E))
                {
                    if (__isKeyEDown)
                    {
                        gamePadData.ButtonsUp |= GamePadButtons.R;
                    }
                    __isKeyEDown = false;
                }
            }
            else
            {
                __isKeyLeftDown  = false;
                __isKeyRightDown = false;
                __isKeyUpDown    = false;
                __isKeyDownDown  = false;
                __isKeyADown     = false;
                __isKeyWDown     = false;
                __isKeyDDown     = false;
                __isKeySDown     = false;
                __isKeyXDown     = false;
                __isKeyZDown     = false;
                __isKeyQDown     = false;
                __isKeyEDown     = false;
            }


            Touch.__data.Clear();
            if (__isWinFocused)
            {
                //OpenTK.Input.MouseState mouse = OpenTK.Input.Mouse.GetState();
                OpenTK.Input.MouseState mouse = OpenTK.Input.Mouse.GetCursorState();
                OpenTK.Point            pt    = SakuraGameWindow.PointToClient(new OpenTK.Point(mouse.X, mouse.Y));
                float winW = SakuraGameWindow.getWidth();
                float winH = SakuraGameWindow.getHeight();
                if (mouse.IsButtonUp(OpenTK.Input.MouseButton.Left))
                {
                    if (__isMouseLeftDown == true)
                    {
                        TouchData touchData = new TouchData();
                        touchData.ID     = 0;
                        touchData.Status = TouchStatus.Up;
                        touchData.X      = (winW > 0 ? (float)pt.X / winW : 0) - 0.5f;
                        touchData.Y      = (winH > 0 ? (float)pt.Y / winH : 0) - 0.5f;
                        Touch.__data.Add(touchData);
                        //Debug.WriteLine("down:" + pt.X + "," + pt.Y);
                    }
                    __isMouseLeftDown = false;
                }
                //OpenTK.WindowState wState = MyGameWindow.getWindowState();
                //wState != OpenTK.WindowState.Minimized
                if (mouse.IsButtonDown(OpenTK.Input.MouseButton.Left))
                {
                    if (__isMouseLeftDown == false)
                    {
                        TouchData touchData = new TouchData();
                        touchData.ID     = 0;
                        touchData.Status = TouchStatus.Down;
                        touchData.X      = (winW > 0 ? (float)pt.X / winW : 0) - 0.5f;
                        touchData.Y      = (winH > 0 ? (float)pt.Y / winH : 0) - 0.5f;
                        Touch.__data.Add(touchData);
                    }
                    else
                    {
                        TouchData touchData = new TouchData();
                        touchData.ID     = 0;
                        touchData.Status = TouchStatus.Move;
                        touchData.X      = (winW > 0 ? (float)pt.X / winW : 0) - 0.5f;
                        touchData.Y      = (winH > 0 ? (float)pt.Y / winH : 0) - 0.5f;
                        Touch.__data.Add(touchData);
                    }
                    __isMouseLeftDown = true;
                }
            }
            else
            {
                __isMouseLeftDown = false;
            }

#if false
            double delta = __timer.Elapsed.TotalMilliseconds;
            double frame = 1000.0 / 24.0;
            if (delta < frame)
            {
                int free = (int)(frame - delta);
                Thread.Sleep(free);
                //Debug.WriteLine("Sleep: " + free);
            }
            __timer.Restart();
#endif
        }
示例#15
0
 public override bool IsKeyDown(int key)
 {
     OpenTK.Input.KeyboardState state = OpenTK.Input.Keyboard.GetState();
     return(state.IsKeyDown((OpenTK.Input.Key)key));
 }
示例#16
0
        public void tポーリング(bool bWindowがアクティブ中)
        {
            for (int i = 0; i < 256; i++)
            {
                this.bKeyPushDown[i] = false;
                this.bKeyPullUp[i]   = false;
            }

            if (bWindowがアクティブ中)
            {
                //this.list入力イベント = new List<STInputEvent>( 32 );
                this.list入力イベント.Clear();                            // #xxxxx 2012.6.11 yyagi; To optimize, I removed new();
                //string d = DateTime.Now.ToString( "yyyy/MM/dd HH:mm:ss.ffff" );


                #region [ 入力 ]
                //-----------------------------
                OpenTK.Input.KeyboardState currentState = OpenTK.Input.Keyboard.GetState();

                if (currentState.IsConnected)
                {
                    for (int index = 0; index < Enum.GetNames(typeof(OpenTK.Input.Key)).Length; index++)
                    {
                        if (currentState[(OpenTK.Input.Key)index])
                        {
                            var key = DeviceConstantConverter.TKKtoKey((OpenTK.Input.Key)index);
                            if (SlimDXKey.Unknown == key)
                            {
                                continue;                                   // 未対応キーは無視。
                            }
                            if (this.bKeyState[(int)key] == false)
                            {
                                if (key != SlimDXKey.Return || (bKeyState[(int)SlimDXKey.LeftAlt] == false && bKeyState[(int)SlimDXKey.RightAlt] == false))                                    // #23708 2016.3.19 yyagi
                                {
                                    var ev = new STInputEvent()
                                    {
                                        nKey       = (int)key,
                                        b押された      = true,
                                        b離された      = false,
                                        nTimeStamp = CSound管理.rc演奏用タイマ.nシステム時刻,                                         // 演奏用タイマと同じタイマを使うことで、BGMと譜面、入力ずれを防ぐ。
                                        nVelocity  = CInput管理.n通常音量,
                                    };
                                    this.list入力イベント.Add(ev);

                                    this.bKeyState[(int)key]    = true;
                                    this.bKeyPushDown[(int)key] = true;
                                }

                                //if ( (int) key == (int) SlimDXKey.Space )
                                //{
                                //    Trace.TraceInformation( "FDK(direct): SPACE key registered. " + ct.nシステム時刻 );
                                //}
                            }
                        }
                        {
                            // #xxxxx: 2017.5.7: from: DIK (SharpDX.DirectInput.Key) を SlimDX.DirectInput.Key に変換。
                            var key = DeviceConstantConverter.TKKtoKey((OpenTK.Input.Key)index);
                            if (SlimDXKey.Unknown == key)
                            {
                                continue;                                                                             // 未対応キーは無視。
                            }
                            if (this.bKeyState[(int)key] == true && !currentState.IsKeyDown((OpenTK.Input.Key)index)) // 前回は押されているのに今回は押されていない → 離された
                            {
                                var ev = new STInputEvent()
                                {
                                    nKey       = (int)key,
                                    b押された      = false,
                                    b離された      = true,
                                    nTimeStamp = CSound管理.rc演奏用タイマ.nシステム時刻,                                     // 演奏用タイマと同じタイマを使うことで、BGMと譜面、入力ずれを防ぐ。
                                    nVelocity  = CInput管理.n通常音量,
                                };
                                this.list入力イベント.Add(ev);

                                this.bKeyState[(int)key]  = false;
                                this.bKeyPullUp[(int)key] = true;
                            }
                        }
                    }
                }
                //-----------------------------
                #endregion
            }
        }
示例#17
0
 public static bool IsKeyDown(OpenTK.Input.Key k) => state.IsKeyDown(k);