void OnApply() { Exception exception = null; OpenSauceIDE.GameInterface.UnlockXna patcher = null; try { patcher = new OpenSauceIDE.GameInterface.UnlockXna(txtPathOutput.Text, txtPathXnaNative.Text); } catch (Exception ex){ exception = ex; } if (patcher != null) // If the patcher api was initialized OK, run the unlocking operations { try { patcher.Unlock(false); patcher.Close(); } catch (Exception ex) { exception = ex; } } if (exception != null) OnApplyException(exception); string msg = exception == null ? "XNA successfully patcher!" : "There was an error while trying to patch the XNA. Validate that you selected copies of the original exes and try again."; if (patcher.EncounteredInvalidExe) OnApplyMsg(true, "Couldn't patch some or all of the exes. Check the debug log for more details"); else OnApplyMsg(exception != null, msg); }
void OnApply() { Exception exception = null; OpenSauceIDE.GameInterface.UnlockXna patcher = null; try { patcher = new OpenSauceIDE.GameInterface.UnlockXna(txtPathOutput.Text, txtPathXnaNative.Text); } catch (Exception ex) { exception = ex; } if (patcher != null) // If the patcher api was initialized OK, run the unlocking operations { try { patcher.Unlock(false); patcher.Close(); } catch (Exception ex) { exception = ex; } } if (exception != null) { OnApplyException(exception); } string msg = exception == null ? "XNA successfully patcher!" : "There was an error while trying to patch the XNA. Validate that you selected copies of the original exes and try again."; if (patcher.EncounteredInvalidExe) { OnApplyMsg(true, "Couldn't patch some or all of the exes. Check the debug log for more details"); } else { OnApplyMsg(exception != null, msg); } }
static ExitCode PatchXna(params string[] args) { const string kModifcationName = "OpenSauce-XNA"; const string kSupportedExeVersion = "4.0"; if (args.Length < 1) { Console.WriteLine("error: invalid command argument count"); return(ExitCode.InvalidArgsCount); } string output_path = args[0]; string hint_path = ""; if (args.Length >= 2) { hint_path = args[1]; } else { hint_path = Environment.GetFolderPath(Environment.SpecialFolder.CommonProgramFiles); hint_path = Path.Combine(hint_path, @"Microsoft Shared\XNA\Framework\v" + kSupportedExeVersion + @"\"); } if (!Directory.Exists(output_path)) { Console.WriteLine("Output path does not exist: {0}", output_path); return(ExitCode.InvalidArgs); } if (!Directory.Exists(hint_path)) { Console.WriteLine("XnaNative path does not exist: {0}", hint_path); return(ExitCode.InvalidArgs); } Console.WriteLine("Applying {0} modifications...", kModifcationName); DumpArguments(0, args); Exception exception = null; OpenSauceIDE.GameInterface.UnlockXna patcher = null; try { patcher = new OpenSauceIDE.GameInterface.UnlockXna(output_path, hint_path); } catch (Exception ex) { exception = ex; } if (patcher != null) // If the patcher api was initialized OK, run the unlocking operations { try { patcher.Unlock(false); patcher.Close(); } catch (Exception ex) { exception = ex; } } DumpModificationException(kModifcationName, exception); ExitCode exit_code = ExitCode.Success; string msg; if (exception == null) { msg = kModifcationName + " successfully applied!"; } else if (patcher.EncounteredInvalidExe) { msg = kModifcationName + " couldn't be applied to some or all of the exes. Check the debug log for more details"; exit_code = ExitCode.InvalidInput; } else { msg = "There was an error while trying to apply " + kModifcationName + ". Validate that you selected original copies of the " + "v" + kSupportedExeVersion + " exe(s) and try again."; exit_code = ExitCode.Failure; } Console.WriteLine(msg); return(exit_code); }
static ExitCode PatchXna(params string[] args) { const string kModifcationName = "OpenSauce-XNA"; const string kSupportedExeVersion = "4.0"; if (args.Length < 1) { Console.WriteLine("error: invalid command argument count"); return ExitCode.InvalidArgsCount; } string output_path = args[0]; string hint_path = ""; if (args.Length >= 2) hint_path = args[1]; else { hint_path = Environment.GetFolderPath(Environment.SpecialFolder.CommonProgramFiles); hint_path = Path.Combine(hint_path, @"Microsoft Shared\XNA\Framework\v" + kSupportedExeVersion + @"\"); } if (!Directory.Exists(output_path)) { Console.WriteLine("Output path does not exist: {0}", output_path); return ExitCode.InvalidArgs; } if (!Directory.Exists(hint_path)) { Console.WriteLine("XnaNative path does not exist: {0}", hint_path); return ExitCode.InvalidArgs; } Console.WriteLine("Applying {0} modifications...", kModifcationName); DumpArguments(0, args); Exception exception = null; OpenSauceIDE.GameInterface.UnlockXna patcher = null; try { patcher = new OpenSauceIDE.GameInterface.UnlockXna(output_path, hint_path); } catch (Exception ex){ exception = ex; } if (patcher != null) // If the patcher api was initialized OK, run the unlocking operations { try { patcher.Unlock(false); patcher.Close(); } catch (Exception ex) { exception = ex; } } DumpModificationException(kModifcationName, exception); ExitCode exit_code = ExitCode.Success; string msg; if (exception == null) msg = kModifcationName + " successfully applied!"; else if (patcher.EncounteredInvalidExe) { msg = kModifcationName + " couldn't be applied to some or all of the exes. Check the debug log for more details"; exit_code = ExitCode.InvalidInput; } else { msg = "There was an error while trying to apply " + kModifcationName + ". Validate that you selected original copies of the " + "v" + kSupportedExeVersion + " exe(s) and try again."; exit_code = ExitCode.Failure; } Console.WriteLine(msg); return exit_code; }