IEnumerator LobbySequence() { OpenRelayClient.JoinEntry(); while (true) { if (lobbyJoined) { break; } yield return(new WaitForSeconds(0.5f)); } var option = new OpenRelay.RoomOptions(); OpenRelayClient.CreateOrJoinRoom("CycleCube", option, (byte)5); while (true) { if (roomCreated) { break; } yield return(new WaitForSeconds(0.5f)); } yield return(null); }
//ConnectComplete private void Entry() { OpenRelayClient.JoinEntry(); }