public void InitPalette( OpenRA.Graphics.WorldRenderer wr ) { wr.AddPalette( info.Name, new Palette( FileSystem.Open( world.TileSet.Palette ), info.ShadowIndex ) ); }
public void InitPalette(OpenRA.Graphics.WorldRenderer wr) { string Filename = world.TileSet.PlayerPalette == null ? world.TileSet.Palette : world.TileSet.PlayerPalette; wr.AddPalette(info.Name, new Palette(FileSystem.Open(Filename), info.ShadowIndex)); }