示例#1
0
        private static int OpenPoseDemo()
        {
            try
            {
                OpenPose.Log("Starting OpenPose demo...", Priority.High);
                var timer = new Stopwatch();
                timer.Start();

                // logging_level
                OpenPose.Check(0 <= Flags.LoggingLevel && Flags.LoggingLevel <= 255, "Wrong logging_level value.");
                ConfigureLog.PriorityThreshold = (Priority)Flags.LoggingLevel;
                Profiler.SetDefaultX((ulong)Flags.ProfileSpeed);
                // // For debugging
                // // Print all logging messages
                // op::ConfigureLog::setPriorityThreshold(op::Priority::None);
                // // Print out speed values faster
                // op::Profiler::setDefaultX(100);

                // Applying user defined configuration - GFlags to program variables
                // cameraSize
                var cameraSize = OpenPose.FlagsToPoint(Flags.CameraResolution, "-1x-1");
                // outputSize
                var outputSize = OpenPose.FlagsToPoint(Flags.OutputResolution, "-1x-1");
                // netInputSize
                var netInputSize = OpenPose.FlagsToPoint(Flags.NetResolution, "-1x368");
                // faceNetInputSize
                var faceNetInputSize = OpenPose.FlagsToPoint(Flags.FaceNetResolution, "368x368 (multiples of 16)");
                // handNetInputSize
                var handNetInputSize = OpenPose.FlagsToPoint(Flags.HandNetResolution, "368x368 (multiples of 16)");
                // producerType
                var tie            = OpenPose.FlagsToProducer(Flags.ImageDir, Flags.Video, Flags.IpCamera, Flags.Camera, Flags.FlirCamera, Flags.FlirCameraIndex);
                var producerType   = tie.Item1;
                var producerString = tie.Item2;
                // poseModel
                var poseModel = OpenPose.FlagsToPoseModel(Flags.ModelPose);
                // JSON saving
                if (!string.IsNullOrEmpty(Flags.WriteKeyPoint))
                {
                    OpenPose.Log("Flag `write_keypoint` is deprecated and will eventually be removed. Please, use `write_json` instead.", Priority.Max);
                }
                // keyPointScale
                var keyPointScale = OpenPose.FlagsToScaleMode(Flags.KeyPointScale);
                // heatmaps to add
                var heatMapTypes = OpenPose.FlagsToHeatMaps(Flags.HeatmapsAddParts, Flags.HeatmapsAddBackground, Flags.HeatmapsAddPAFs);
                var heatMapScale = OpenPose.FlagsToHeatMapScaleMode(Flags.HeatmapsScale);
                // >1 camera view?
                var multipleView = (Flags.Enable3D || Flags.Views3D > 1 || Flags.FlirCamera);
                // Enabling Google Logging
                const bool enableGoogleLogging = true;

                // Configuring OpenPose
                OpenPose.Log("Configuring OpenPose...", Priority.High);
                using (var opWrapper = new Wrapper())
                {
                    // Pose configuration (use WrapperStructPose{} for default and recommended configuration)
                    using (var pose = new WrapperStructPose(!Flags.BodyDisabled,
                                                            netInputSize,
                                                            outputSize,
                                                            keyPointScale,
                                                            Flags.NumGpu,
                                                            Flags.NumGpuStart,
                                                            Flags.ScaleNumber,
                                                            (float)Flags.ScaleGap,
                                                            OpenPose.FlagsToRenderMode(Flags.RenderPose, multipleView),
                                                            poseModel,
                                                            !Flags.DisableBlending,
                                                            (float)Flags.AlphaPose,
                                                            (float)Flags.AlphaHeatmap,
                                                            Flags.PartToShow,
                                                            Flags.ModelFolder,
                                                            heatMapTypes,
                                                            heatMapScale,
                                                            Flags.PartCandidates,
                                                            (float)Flags.RenderThreshold,
                                                            Flags.NumberPeopleMax,
                                                            Flags.MaximizePositives,
                                                            Flags.FpsMax,
                                                            enableGoogleLogging))
                        // Face configuration (use op::WrapperStructFace{} to disable it)
                        using (var face = new WrapperStructFace(Flags.Face,
                                                                faceNetInputSize,
                                                                OpenPose.FlagsToRenderMode(Flags.FaceRender, multipleView, Flags.RenderPose),
                                                                (float)Flags.FaceAlphaPose,
                                                                (float)Flags.FaceAlphaHeatmap,
                                                                (float)Flags.FaceRenderThreshold))
                            // Hand configuration (use op::WrapperStructHand{} to disable it)
                            using (var hand = new WrapperStructHand(Flags.Hand,
                                                                    handNetInputSize,
                                                                    Flags.HandScaleNumber,
                                                                    (float)Flags.HandScaleRange, Flags.HandTracking,
                                                                    OpenPose.FlagsToRenderMode(Flags.HandRender, multipleView, Flags.RenderPose),
                                                                    (float)Flags.HandAlphaPose,
                                                                    (float)Flags.HandAlphaHeatmap,
                                                                    (float)Flags.HandRenderThreshold))
                                // Extra functionality configuration (use op::WrapperStructExtra{} to disable it)
                                using (var extra = new WrapperStructExtra(Flags.Enable3D,
                                                                          Flags.MinViews3D,
                                                                          Flags.Identification,
                                                                          Flags.Tracking,
                                                                          Flags.IkThreads))
                                    // Producer (use default to disable any input)
                                    using (var input = new WrapperStructInput(producerType,
                                                                              producerString,
                                                                              Flags.FrameFirst,
                                                                              Flags.FrameStep,
                                                                              Flags.FrameLast,
                                                                              Flags.ProcessRealTime,
                                                                              Flags.FrameFlip,
                                                                              Flags.FrameRotate,
                                                                              Flags.FramesRepeat,
                                                                              cameraSize,
                                                                              Flags.CameraParameterFolder,
                                                                              !Flags.FrameKeepDistortion,
                                                                              (uint)Flags.Views3D))
                                        // Output (comment or use default argument to disable any output)
                                        using (var output = new WrapperStructOutput(Flags.CliVerbose,
                                                                                    Flags.WriteKeyPoint,
                                                                                    OpenPose.StringToDataFormat(Flags.WriteKeyPointFormat),
                                                                                    Flags.WriteJson,
                                                                                    Flags.WriteCocoJson,
                                                                                    Flags.WriteCocoFootJson,
                                                                                    Flags.WriteCocoJsonVariant,
                                                                                    Flags.WriteImages,
                                                                                    Flags.WriteImagesFormat,
                                                                                    Flags.WriteVideo,
                                                                                    Flags.WriteVideoFps,
                                                                                    Flags.WriteHeatmaps,
                                                                                    Flags.WriteHeatmapsFormat,
                                                                                    Flags.WriteVideoAdam,
                                                                                    Flags.WriteBvh,
                                                                                    Flags.UdpHost,
                                                                                    Flags.UdpPort))
                                            // GUI (comment or use default argument to disable any visual output)
                                            using (var gui = new WrapperStructGui(OpenPose.FlagsToDisplayMode(Flags.Display, Flags.Enable3D),
                                                                                  !Flags.NoGuiVerbose,
                                                                                  Flags.FullScreen))
                                            {
                                                opWrapper.Configure(pose);
                                                opWrapper.Configure(face);
                                                opWrapper.Configure(hand);
                                                opWrapper.Configure(extra);
                                                opWrapper.Configure(input);
                                                opWrapper.Configure(output);
                                                opWrapper.Configure(gui);

                                                // Set to single-thread (for sequential processing and/or debugging and/or reducing latency)
                                                if (Flags.DisableMultiThread)
                                                {
                                                    opWrapper.DisableMultiThreading();
                                                }

                                                // Start, run, and stop processing - exec() blocks this thread until OpenPose wrapper has finished
                                                OpenPose.Log("Starting thread(s)...", Priority.High);
                                                opWrapper.Exec();

                                                // Measuring total time
                                                timer.Stop();
                                                var totalTimeSec = timer.ElapsedMilliseconds * 1000;
                                                var message      = $"OpenPose demo successfully finished. Total time: {totalTimeSec} seconds.";
                                                OpenPose.Log(message, Priority.High);
                                            }
                }

                // Return successful message
                OpenPose.Log("Stopping OpenPose...", Priority.High);

                return(0);
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                return(-1);
            }
        }
示例#2
0
        private static void ConfigureWrapper(Wrapper <Datum> opWrapper)
        {
            try
            {
                // Configuring OpenPose

                // logging_level
                OpenPose.CheckBool(0 <= Flags.LoggingLevel && Flags.LoggingLevel <= 255, "Wrong logging_level value.");
                ConfigureLog.PriorityThreshold = (Priority)Flags.LoggingLevel;
                Profiler.SetDefaultX((ulong)Flags.ProfileSpeed);
                // // For debugging
                // // Print all logging messages
                // ConfigureLog.PriorityThreshold = Priority.None;
                // // Print out speed values faster
                // Profiler.setDefaultX(100);

                // Applying user defined configuration - GFlags to program variables
                // producerType
                var tie            = OpenPose.FlagsToProducer(Flags.ImageDir, Flags.Video, Flags.IpCamera, Flags.Camera, Flags.FlirCamera, Flags.FlirCameraIndex);
                var producerType   = tie.Item1;
                var producerString = tie.Item2;
                // cameraSize
                var cameraSize = OpenPose.FlagsToPoint(Flags.CameraResolution, "-1x-1");
                // outputSize
                var outputSize = OpenPose.FlagsToPoint(Flags.OutputResolution, "-1x-1");
                // netInputSize
                var netInputSize = OpenPose.FlagsToPoint(Flags.NetResolution, "-1x368");
                // faceNetInputSize
                var faceNetInputSize = OpenPose.FlagsToPoint(Flags.FaceNetResolution, "368x368 (multiples of 16)");
                // handNetInputSize
                var handNetInputSize = OpenPose.FlagsToPoint(Flags.HandNetResolution, "368x368 (multiples of 16)");
                // poseMode
                var poseMode = OpenPose.FlagsToPoseMode(Flags.Body);
                // poseModel
                var poseModel = OpenPose.FlagsToPoseModel(Flags.ModelPose);
                // JSON saving
                if (!string.IsNullOrEmpty(Flags.WriteKeyPoint))
                {
                    OpenPose.Log("Flag `write_keypoint` is deprecated and will eventually be removed. Please, use `write_json` instead.", Priority.Max);
                }
                // keypointScale
                var keypointScale = OpenPose.FlagsToScaleMode(Flags.KeyPointScale);
                // heatmaps to add
                var heatMapTypes = OpenPose.FlagsToHeatMaps(Flags.HeatmapsAddParts, Flags.HeatmapsAddBackground, Flags.HeatmapsAddPAFs);
                var heatMapScale = OpenPose.FlagsToHeatMapScaleMode(Flags.HeatmapsScale);
                // >1 camera view?
                var multipleView = (Flags.Enable3D || Flags.Views3D > 1 || Flags.FlirCamera);
                // Face and hand detectors
                var faceDetector = OpenPose.FlagsToDetector(Flags.FaceDetector);
                var handDetector = OpenPose.FlagsToDetector(Flags.HandDetector);
                // Enabling Google Logging
                const bool enableGoogleLogging = true;

                // Initializing the user custom classes
                // GUI (Display)
                var wUserOutput = new StdSharedPtr <UserWorkerConsumer <Datum> >(new WUserOutput());

                // Add custom processing
                const bool workerOutputOnNewThread = true;
                opWrapper.SetWorker(WorkerType.Output, wUserOutput, workerOutputOnNewThread);

                // Pose configuration (use WrapperStructPose{} for default and recommended configuration)
                var pose = new WrapperStructPose(poseMode,
                                                 netInputSize,
                                                 outputSize,
                                                 keypointScale,
                                                 Flags.NumGpu,
                                                 Flags.NumGpuStart,
                                                 Flags.ScaleNumber,
                                                 (float)Flags.ScaleGap,
                                                 OpenPose.FlagsToRenderMode(Flags.RenderPose, multipleView),
                                                 poseModel,
                                                 !Flags.DisableBlending,
                                                 (float)Flags.AlphaPose,
                                                 (float)Flags.AlphaHeatmap,
                                                 Flags.PartToShow,
                                                 Flags.ModelFolder,
                                                 heatMapTypes,
                                                 heatMapScale,
                                                 Flags.PartCandidates,
                                                 (float)Flags.RenderThreshold,
                                                 Flags.NumberPeopleMax,
                                                 Flags.MaximizePositives,
                                                 Flags.FpsMax,
                                                 Flags.PrototxtPath,
                                                 Flags.CaffeModelPath,
                                                 (float)Flags.UpsamplingRatio,
                                                 enableGoogleLogging);

                // Face configuration (use op::WrapperStructFace{} to disable it)
                var face = new WrapperStructFace(Flags.Face,
                                                 faceDetector,
                                                 faceNetInputSize,
                                                 OpenPose.FlagsToRenderMode(Flags.FaceRender, multipleView, Flags.RenderPose),
                                                 (float)Flags.FaceAlphaPose,
                                                 (float)Flags.FaceAlphaHeatmap,
                                                 (float)Flags.FaceRenderThreshold);

                // Hand configuration (use op::WrapperStructHand{} to disable it)
                var hand = new WrapperStructHand(Flags.Hand,
                                                 handDetector,
                                                 handNetInputSize,
                                                 Flags.HandScaleNumber,
                                                 (float)Flags.HandScaleRange,
                                                 OpenPose.FlagsToRenderMode(Flags.HandRender, multipleView, Flags.RenderPose),
                                                 (float)Flags.HandAlphaPose,
                                                 (float)Flags.HandAlphaHeatmap,
                                                 (float)Flags.HandRenderThreshold);

                // Extra functionality configuration (use op::WrapperStructExtra{} to disable it)
                var extra = new WrapperStructExtra(Flags.Enable3D,
                                                   Flags.MinViews3D,
                                                   Flags.Identification,
                                                   Flags.Tracking,
                                                   Flags.IkThreads);

                // Producer (use default to disable any input)
                var input = new WrapperStructInput(producerType,
                                                   producerString,
                                                   Flags.FrameFirst,
                                                   Flags.FrameStep,
                                                   Flags.FrameLast,
                                                   Flags.ProcessRealTime,
                                                   Flags.FrameFlip,
                                                   Flags.FrameRotate,
                                                   Flags.FramesRepeat,
                                                   cameraSize,
                                                   Flags.CameraParameterPath,
                                                   Flags.FrameUndistort,
                                                   Flags.Views3D);

                // Output (comment or use default argument to disable any output)
                var output = new WrapperStructOutput(Flags.CliVerbose,
                                                     Flags.WriteKeyPoint,
                                                     OpenPose.StringToDataFormat(Flags.WriteKeyPointFormat),
                                                     Flags.WriteJson,
                                                     Flags.WriteCocoJson,
                                                     Flags.WriteCocoJsonVariants,
                                                     Flags.WriteCocoJsonVariant,
                                                     Flags.WriteImages,
                                                     Flags.WriteImagesFormat,
                                                     Flags.WriteVideo,
                                                     Flags.WriteVideoFps,
                                                     Flags.WriteVideoWithAudio,
                                                     Flags.WriteHeatmaps,
                                                     Flags.WriteHeatmapsFormat,
                                                     Flags.WriteVideoAdam,
                                                     Flags.WriteBvh,
                                                     Flags.UdpHost,
                                                     Flags.UdpPort);

                // No GUI. Equivalent to: opWrapper.configure(op::WrapperStructGui{});
                opWrapper.Configure(pose);
                opWrapper.Configure(face);
                opWrapper.Configure(hand);
                opWrapper.Configure(extra);
                opWrapper.Configure(input);
                opWrapper.Configure(output);

                // No GUI. Equivalent to: opWrapper.configure(op::WrapperStructGui{});
                // Set to single-thread (for sequential processing and/or debugging and/or reducing latency)
                if (Flags.DisableMultiThread)
                {
                    opWrapper.DisableMultiThreading();
                }
            }
            catch (Exception e)
            {
                OpenPose.Error(e.Message, -1, nameof(ConfigureWrapper));
            }
        }
示例#3
0
        private static int TutorialDeveloperThread1()
        {
            try
            {
                OpenPose.Log("Starting OpenPose demo...", Priority.High);
                var timeBegin = new Stopwatch();
                timeBegin.Start();

                // ------------------------- INITIALIZATION -------------------------
                // Step 1 - Set logging level
                // - 0 will output all the logging messages
                // - 255 will output nothing
                OpenPose.Check(0 <= Flags.LoggingLevel && Flags.LoggingLevel <= 255, "Wrong logging_level value.");
                ConfigureLog.PriorityThreshold = (Priority)Flags.LoggingLevel;
                // Step 2 - Read GFlags (user defined configuration)
                // cameraSize
                var cameraSize = OpenPose.FlagsToPoint(Flags.CameraResolution, "-1x-1");
                // outputSize
                var outputSize = OpenPose.FlagsToPoint(Flags.OutputResolution, "-1x-1");
                // producerType
                var tie                    = OpenPose.FlagsToProducer(Flags.ImageDir, Flags.Video, Flags.IpCamera, Flags.Camera, Flags.FlirCamera, Flags.FlirCameraIndex);
                var producerType           = tie.Item1;
                var producerString         = tie.Item2;
                var displayProducerFpsMode = Flags.ProcessRealTime ? ProducerFpsMode.OriginalFps : ProducerFpsMode.RetrievalFps;
                using (var producerSharedPtr = OpenPose.CreateProducer(producerType,
                                                                       cameraSize,
                                                                       producerString,
                                                                       Flags.CameraParameterPath,
                                                                       Flags.FrameUndistort,
                                                                       Flags.Views3D))
                {
                    producerSharedPtr.Get().SetProducerFpsMode(displayProducerFpsMode);
                    OpenPose.Log("", Priority.Low);
                    // Step 3 - Setting producer
                    //var videoSeekSharedPtr = std::make_shared<std::pair<std::atomic<bool>, std::atomic<int>>>();
                    //videoSeekSharedPtr->first = false;
                    //videoSeekSharedPtr->second = 0;
                    // Step 4 - Setting thread workers && manager
                    // Note:
                    // nativeDebugging may occur crash
                    using (var threadManager = new ThreadManager <Datum>())
                    {
                        // Step 5 - Initializing the worker classes
                        // Frames producer (e.g., video, webcam, ...)
                        using (var datumProducer = new StdSharedPtr <DatumProducer <Datum> >(new DatumProducer <Datum>(producerSharedPtr)))
                            using (var wDatumProducer = new StdSharedPtr <WDatumProducer <Datum> >(new WDatumProducer <Datum>(datumProducer)))
                            {
                                // GUI (Display)
                                using (var gui = new StdSharedPtr <Gui>(new Gui(outputSize, Flags.FullScreen, threadManager.GetIsRunningSharedPtr())))
                                    using (var wGui = new StdSharedPtr <WGui <Datum> >(new WGui <Datum>(gui)))
                                    {
                                        // ------------------------- CONFIGURING THREADING -------------------------
                                        // In this simple multi-thread example, we will do the following:
                                        // 3 (virtual) queues: 0, 1, 2
                                        // 1 real queue: 1. The first and last queue ids (in this case 0 and 2) are not actual queues, but the
                                        // beginning and end of the processing sequence
                                        // 2 threads: 0, 1
                                        // wDatumProducer will generate frames (there is no real queue 0) and push them on queue 1
                                        // wGui will pop frames from queue 1 and process them (there is no real queue 2)
                                        var threadId = 0UL;
                                        var queueIn  = 0UL;
                                        var queueOut = 1UL;
                                        threadManager.Add(threadId++, wDatumProducer, queueIn++, queueOut++); // Thread 0, queues 0 -> 1
                                        threadManager.Add(threadId++, wGui, queueIn++, queueOut++);           // Thread 1, queues 1 -> 2

                                        // Equivalent single-thread version (option a)
                                        // const auto threadId = 0ull;
                                        // auto queueIn = 0ull;
                                        // auto queueOut = 1ull;
                                        // threadManager.add(threadId, wDatumProducer, queueIn++, queueOut++);       // Thread 0, queues 0 -> 1
                                        // threadManager.add(threadId, wGui, queueIn++, queueOut++);                 // Thread 0, queues 1 -> 2

                                        // Equivalent single-thread version (option b)
                                        // const auto threadId = 0ull;
                                        // const auto queueIn = 0ull;
                                        // const auto queueOut = 1ull;
                                        // threadManager.add(threadId, {wDatumProducer, wGui}, queueIn, queueOut);     // Thread 0, queues 0 -> 1

                                        // ------------------------- STARTING AND STOPPING THREADING -------------------------
                                        OpenPose.Log("Starting thread(s)...", Priority.High);
                                        // Two different ways of running the program on multithread environment
                                        // Option a) Using the main thread (this thread) for processing (it saves 1 thread, recommended)
                                        threadManager.Exec();
                                        // Option b) Giving to the user the control of this thread
                                        // // VERY IMPORTANT NOTE: if OpenCV is compiled with Qt support, this option will not work. Qt needs the main
                                        // // thread to plot visual results, so the final GUI (which uses OpenCV) would return an exception similar to:
                                        // // `QMetaMethod::invoke: Unable to invoke methods with return values in queued connections`
                                        // // Start threads
                                        // threadManager.start();
                                        // // Keep program alive while running threads. Here the user could perform any other desired function
                                        // while (threadManager.isRunning())
                                        //     std::this_thread::sleep_for(std::chrono::milliseconds{33});
                                        // // Stop and join threads
                                        // op::log("Stopping thread(s)", op::Priority::High);
                                        // threadManager.stop();
                                    }
                            }
                    }
                }

                // ------------------------- CLOSING -------------------------
                // Measuring total time
                timeBegin.Stop();
                var totalTimeSec = timeBegin.ElapsedMilliseconds / 1000d;
                var message      = $"OpenPose demo successfully finished. Total time: {totalTimeSec} seconds.";
                OpenPose.Log(message, Priority.High);

                // Return successful message
                return(0);
            }
            catch (Exception e)
            {
                OpenPose.Error(e.Message, -1, nameof(TutorialDeveloperThread1));
                return(-1);
            }
        }