public void SpaceDropLogic(int num) { Click.Play(); if (num == 0) // start game { SceneManager.LoadScene("_Scene_0"); } if (num == 3) // show space shooter history { SpaceHistoryDropdown.ClearOptions(); LoadSpaceHistoryDropdown(); SpaceHistoryPan.SetActive(true); Border.SetActive(true); CopyText.SetActive(false); CreatedByText.SetActive(false); MainText.SetActive(false); LogoutButton.SetActive(false); CopyBG.SetActive(false); } else // open configurations or game levels { OpenPannel2 = SpaceFileItems[num]; OpenPannel2.SetActive(true); Border.SetActive(true); CopyText.SetActive(false); CreatedByText.SetActive(false); MainText.SetActive(false); LogoutButton.SetActive(false); CopyBG.SetActive(false); } }
public void ExitSpacePannel() { Click.Play(); Border.SetActive(false); OpenPannel2.SetActive(false); CopyText.SetActive(true); CreatedByText.SetActive(true); MainText.SetActive(true); LogoutButton.SetActive(true); CopyBG.SetActive(true); }
public void ExitSpaceGameLevelsPannel() { int NumofEisGood = 0; int ScoreisGood = 0; if (BronzeLevel.NumofE < SilverLevel.NumofESilver && SilverLevel.NumofESilver < GoldLevel.NumofEGold) { NumofEisGood = 1; } else { NumofEisGood = 0; } if (BronzeLevel.ScoreToWin < SilverLevel.ScoreToWinSilver && SilverLevel.ScoreToWinSilver < GoldLevel.ScoreToWinGold) { ScoreisGood = 1; } else { ScoreisGood = 0; } if (ScoreisGood == 1 && NumofEisGood == 1) { Click.Play(); Border.SetActive(false); OpenPannel2.SetActive(false); CopyText.SetActive(true); CreatedByText.SetActive(true); MainText.SetActive(true); LogoutButton.SetActive(true); CopyBG.SetActive(true); } else { SpaceErrorPan.SetActive(true); SpaceLevelsExitButton.interactable = false; } }
public void ExitSpaceDisplay() { Click.Play(); SpaceDisplayPan.SetActive(false); OpenPannel2.SetActive(true); }
public void ExitEnemies() { Click.Play(); SpaceEnemiesPan.SetActive(false); OpenPannel2.SetActive(true); }
public void SpaceAudioButton() { Click.Play(); OpenPannel2.SetActive(false); SpaceAudioPan.SetActive(true); }
public void ExitGold() { Click.Play(); OpenPannel2.SetActive(true); GoldPan.SetActive(false); }
public void GoldButton() { Click.Play(); OpenPannel2.SetActive(false); GoldPan.SetActive(true); }
public void ExitSilver() { Click.Play(); OpenPannel2.SetActive(true); SilverPan.SetActive(false); }
public void SilverButton() { Click.Play(); OpenPannel2.SetActive(false); SilverPan.SetActive(true); }
public void ExitBronze() { Click.Play(); OpenPannel2.SetActive(true); BronzePan.SetActive(false); }
public void BronzeButton() { Click.Play(); OpenPannel2.SetActive(false); BronzePan.SetActive(true); }