static void MenuDoOpenMaterialEditor() { OpenMaterialEditor instance = EditorToolbarLoader.GetInstance <OpenMaterialEditor>(); if (instance != null) { UnityEditor.ProBuilder.EditorUtility.ShowNotification(instance.DoAction().notification); } }
static bool MenuVerifyOpenMaterialEditor() { OpenMaterialEditor instance = EditorToolbarLoader.GetInstance <OpenMaterialEditor>(); return(instance != null && instance.enabled); }