public void BufferData(BufferTarget target, IntPtr size, IntPtr data, BufferUsageHint usage) { GL.BufferData((OpenTK.Graphics.OpenGL4.BufferTarget)target, size, data, (OpenTK.Graphics.OpenGL4.BufferUsageHint)usage); }
public void BufferSubData(BufferTarget target, IntPtr offset, IntPtr size, IntPtr data) { GL.BufferSubData((OpenTK.Graphics.OpenGL4.BufferTarget)target, offset, size, data); }
public void BindBuffer(BufferTarget target, int buffer) { GL.BindBuffer((OpenTK.Graphics.OpenGL4.BufferTarget)target, buffer); }