private static void BuildFaceLight(OpenCog.BlockSet.BaseBlockSet.OCCubeBlock.CubeFace face, OpenCog.Map.OCMap map, Vector3i pos, OpenCog.Builder.OCMeshBuilder mesh) { foreach(Vector3 ver in vertices[(int)face]) { Color color = OpenCog.Builder.OCBuildUtils.GetSmoothVertexLight(map, pos, ver, face); mesh.AddColor( color ); } }