private void OpenChat(OpenChatEvent chat) { m_iChatId = chat.ChatId; ChangeChatStatus(ChatStatus.ConnectFree); if (null != m_OnOpenChatCallBack) { m_OnOpenChatCallBack(chat); } }
private void sendMessage_mi_Click(object sender, RoutedEventArgs e) { OpenChatEvent?.Invoke(null, null); }
private void OnCreateConnect(OpenChatEvent chat) { m_ButtonTalk.SetActive(true); m_SpriteOtherIcon.gameObject.SetActive(false); m_LabelOtherName.text = chat.BidderName; }