示例#1
0
        private static void ProduceDataChanges(object state)
        {
            var server = (OpcServer)state;

            while (!producerControl.IsCancellationRequested)
            {
                lock (state) {
                    unchecked {
                        foreach (var node in dataNodes)
                        {
                            node.Value++;
                        }
                    }

                    timestampNode.Value = DateTime.UtcNow;
                    dataNode.ApplyChanges(server.SystemContext, recursive: true);
                }

                Console.WriteLine("{0} BULK: New Data available - pausing for {1} ms.", DateTime.Now, Interval);

                // Wait for "Stop" or perform next bulk changes after interval elapsed
                if (producerControl.Token.WaitHandle.WaitOne(Interval))
                {
                    break;
                }
            }
        }
示例#2
0
        private static void ProduceDataChanges(object state)
        {
            var server = (OpcServer)state;

            while (!producerControl.IsCancellationRequested)
            {
                lock (state) {
                    dataAvailableNode.Value = false;
                    dataAvailableNode.ApplyChanges(server.SystemContext);

                    unchecked {
                        foreach (var node in dataNodes)
                        {
                            node.Value++;
                        }
                    }

                    dataProcessedNode.Value = false;
                    dataAvailableNode.Value = true;

                    timestampNode.Value = DateTime.UtcNow;
                    dataNode.ApplyChanges(server.SystemContext, recursive: true);
                }

                try {
                    do
                    {
                        Console.WriteLine("{0} HANDSHAKE: New Data available - awaiting data being processed.", DateTime.Now);
                    } while (!dataProcessed.Wait(Interval, producerControl.Token));

                    Console.WriteLine("{0} HANDSHAKE: Completed - processing for {1} ms.", DateTime.Now, Interval);

                    // Wait for "Stop" or perform next handshake changes after interval elapsed
                    if (producerControl.Token.WaitHandle.WaitOne(Interval))
                    {
                        break;
                    }
                }
                catch (OperationCanceledException) {
                    break;
                }
            }
        }